mirror of
https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
method simplification
This commit is contained in:
+6
-6
@@ -22,12 +22,12 @@ namespace vb01{
|
||||
void getObjectBounds(std::map<int, int>&, std::map<int, int>&, std::map<int, int>&);
|
||||
void connectNodes();
|
||||
|
||||
void readBones(Skeleton*, int, int);
|
||||
void readAnimations(Skeleton*, int, int);
|
||||
void readSkeletons(int, int);
|
||||
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, int, int, int);
|
||||
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, int, int, int, int, Mesh::Vertex*, u32*);
|
||||
void readVertexGroups(std::string*, int, int);
|
||||
void createBones(Skeleton*, std::vector<std::string>&);
|
||||
void readAnimations(Skeleton*, std::vector<std::string>&);
|
||||
void readSkeleton(int, int);
|
||||
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
|
||||
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
|
||||
void readVertexGroups(std::string*, std::vector<std::string>&, int);
|
||||
void readShapeKeys(int, int);
|
||||
void readMeshes(int, int);
|
||||
void readLights(int, int);
|
||||
|
||||
Reference in New Issue
Block a user