method simplification

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 10cd0af99a
commit 7d5f7cfef5
3 changed files with 51 additions and 57 deletions
+6 -6
View File
@@ -22,12 +22,12 @@ namespace vb01{
void getObjectBounds(std::map<int, int>&, std::map<int, int>&, std::map<int, int>&);
void connectNodes();
void readBones(Skeleton*, int, int);
void readAnimations(Skeleton*, int, int);
void readSkeletons(int, int);
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, int, int, int);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, int, int, int, int, Mesh::Vertex*, u32*);
void readVertexGroups(std::string*, int, int);
void createBones(Skeleton*, std::vector<std::string>&);
void readAnimations(Skeleton*, std::vector<std::string>&);
void readSkeleton(int, int);
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, std::vector<std::string>&, int, Mesh::Vertex*, u32*);
void readVertexGroups(std::string*, std::vector<std::string>&, int);
void readShapeKeys(int, int);
void readMeshes(int, int);
void readLights(int, int);