changed number of ray casts

This commit is contained in:
devZoGok
2025-02-12 13:52:47 +02:00
parent 4971810322
commit 26319dd6fc
+2 -2
View File
@@ -41,8 +41,8 @@ int main(){
mat->addBoolUniform("texturingEnabled", false);
mat->addVec4Uniform("diffuseColor", Vector4(0, 0, 1, 1));
Vector3 size = Vector3(1000, 1000, 0);
int numVertDivs = 50, numHorDivs = 50;
Vector3 size = Vector3(100, 100, 0);
int numVertDivs = 11, numHorDivs = 11;
Quad *quad = new Quad(size, true, numVertDivs, numHorDivs);
quad->setMaterial(mat);