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@@ -242,7 +242,7 @@ buflen stb_image.h /^ int buflen;$/;" m struct:__anon84e4e8860308 typeref:type
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camera root.h /^ Camera *camera;$/;" m class:vb01::Root typeref:typename:Camera *
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castShadow mesh.h /^ bool staticVerts=true,castShadow=false;$/;" m class:vb01::Mesh typeref:typename:bool
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castShadow model.h /^ bool castShadow=false;$/;" m class:vb01::Model typeref:typename:bool
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ch text.h /^ u32 ch;$/;" m struct:vb01::Text::Glyph typeref:typename:u32
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ch text.h /^ int ch;$/;" m struct:vb01::Text::Glyph typeref:typename:int
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channel stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
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channel_order stb_image.h /^ int channel_order;$/;" m struct:__anon84e4e8860508 typeref:typename:int
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characters text.h /^ std::vector<Glyph> characters;$/;" m class:vb01::Text typeref:typename:std::vector<Glyph>
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@@ -299,6 +299,7 @@ depthMapShader light.h /^ Shader *depthMapShader;$/;" m class:vb01::Light type
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depthMapSize light.h /^ unsigned int depthmapFBO,depthMapSize=1024;$/;" m class:vb01::Light typeref:typename:unsigned int
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depthmapFBO light.h /^ unsigned int depthmapFBO,depthMapSize=1024;$/;" m class:vb01::Light typeref:typename:unsigned int
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dequant stb_image.h /^ stbi__uint16 dequant[4][64];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint16[4][64]
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dettachChild node.cpp /^ void Node::dettachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
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diffuseColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
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diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
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dir particleEmitter.h /^ Vector3 dir;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
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@@ -336,6 +337,7 @@ getAngleBetween vector.h /^ float getAngleBetween(Vector3 v){return std::acos(d
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getAttenuationValues light.h /^ inline Vector3 getAttenuationValues(){return attenuationValues;}$/;" f class:vb01::Light typeref:typename:Vector3
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getAxis quaternion.h /^ inline vb01::Vector3 getAxis(){return Vector3(asin(x),asin(y),asin(z))*2;}$/;" f class:vb01::Quaternion typeref:typename:vb01::Vector3
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getCamera root.h /^ inline Camera* getCamera(){return camera;}$/;" f class:vb01::Root typeref:typename:Camera *
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getCharWidth text.cpp /^ float Text::getCharWidth(char c){$/;" f class:vb01::Text typeref:typename:float
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getChild node.h /^ inline Node* getChild(int i){return children[i];}$/;" f class:vb01::Node typeref:typename:Node *
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getChildren node.h /^ inline std::vector<Node*>& getChildren(){return children;}$/;" f class:vb01::Node typeref:typename:std::vector<Node * > &
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getDescendants node.cpp /^ void Node::getDescendants(Node *node, vector<Node*> &descendants){$/;" f class:vb01::Node typeref:typename:void
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@@ -350,6 +352,7 @@ getHeight root.h /^ inline int getHeight(){return height;}$/;" f class:vb01::R
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getInnerAngle light.h /^ inline float getInnerAngle(){return innerAngle;}$/;" f class:vb01::Light typeref:typename:float
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getLeft camera.h /^ inline Vector3 getLeft(){return left;}$/;" f class:vb01::Camera typeref:typename:Vector3
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getLength quaternion.h /^ inline float getLength(){return std::sqrt(getLengthSq());}$/;" f class:vb01::Quaternion typeref:typename:float
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getLength text.h /^ inline int getLength(){return entry.length();}$/;" f class:vb01::Text typeref:typename:int
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getLength vector.h /^ float getLength(){return std::sqrt(getLengthSq());}$/;" f struct:vb01::Vector2 typeref:typename:float
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getLength vector.h /^ float getLength(){return std::sqrt(getLengthSq());}$/;" f struct:vb01::Vector3 typeref:typename:float
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getLengthSq quaternion.h /^ inline float getLengthSq(){return w*w+x*x+y*y+z*z;}$/;" f class:vb01::Quaternion typeref:typename:float
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@@ -362,6 +365,7 @@ getMeshes mesh.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;"
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getMeshes node.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Node typeref:typename:std::vector<Mesh * > &
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getNearPlane camera.h /^ inline float getNearPlane(){return nearPlane;}$/;" f class:vb01::Camera typeref:typename:float
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getNode mesh.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Mesh typeref:typename:Node *
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getNode text.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Text typeref:typename:Node *
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getNumChildren node.h /^ inline int getNumChildren(){return children.size();}$/;" f class:vb01::Node typeref:typename:int
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getNumLights node.h /^ inline int getNumLights(){return lights.size();}$/;" f class:vb01::Node typeref:typename:int
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getNumVerts mesh.h /^ inline int getNumVerts(){return 3*numTris;}$/;" f class:vb01::Mesh typeref:typename:int
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@@ -376,6 +380,7 @@ getShader material.h /^ inline Shader* getShader(){return shader;}$/;" f class
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getShadowFarPlane light.h /^ inline float getShadowFarPlane(){return farPlane;}$/;" f class:vb01::Light typeref:typename:float
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getShadowNearPlane light.h /^ inline float getShadowNearPlane(){return nearPlane;}$/;" f class:vb01::Light typeref:typename:float
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getSingleton root.cpp /^ Root* Root::getSingleton(){$/;" f class:vb01::Root typeref:typename:Root *
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getText text.h /^ inline std::string getText(){return entry;}$/;" f class:vb01::Text typeref:typename:std::string
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getTexture texture.h /^ inline unsigned int* getTexture(){return &texture;}$/;" f class:vb01::Texture typeref:typename:unsigned int *
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getTime util.h /^ inline s64 getTime(){return s64(std::chrono::system_clock::now().time_since_epoch()\/std::chron/;" f namespace:vb01 typeref:typename:s64
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getType material.h /^ inline Type getType(){return type;}$/;" f class:vb01::Material typeref:typename:Type
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@@ -424,6 +429,7 @@ io_user_data stb_image.h /^ void *io_user_data;$/;" m struct:__anon84e4e886030
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isCastShadow mesh.h /^ inline bool isCastShadow(){return castShadow;}$/;" f class:vb01::Mesh typeref:typename:bool
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isLightingEnabled material.h /^ inline bool isLightingEnabled(){return lightingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
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isTexturingEnabled material.h /^ inline bool isTexturingEnabled(){return texturingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
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isVisible node.h /^ inline bool isVisible(){return visible;}$/;" f class:vb01::Node typeref:typename:bool
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jfif stb_image.h /^ int jfif;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
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length stb_image.h /^ stbi__uint32 length;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
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@@ -585,6 +591,7 @@ setType light.h /^ inline void setType(Type t){this->type=t;}$/;" f class:vb01
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setVec2 shader.cpp /^ void Shader::setVec2(Vector2 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
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setVec3 shader.cpp /^ void Shader::setVec3(Vector3 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
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setVec4 shader.cpp /^ void Shader::setVec4(Vector4 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
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setVisible node.h /^ inline void setVisible(bool v){this->visible=v;}$/;" f class:vb01::Node typeref:typename:void
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shader material.h /^ Shader *shader=nullptr;$/;" m class:vb01::Material typeref:typename:Shader *
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shader text.h /^ Shader *shader=nullptr;$/;" m class:vb01::Text typeref:typename:Shader *
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size box.h /^ Vector3 size;$/;" m class:vb01::Box typeref:typename:Vector3
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@@ -952,6 +959,7 @@ vb01 vector.h /^namespace vb01{$/;" n
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vb01 waterPlane.cpp /^namespace vb01{$/;" n file:
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vb01 waterPlane.h /^namespace vb01{$/;" n
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vertices mesh.h /^ Vertex *vertices;$/;" m class:vb01::Mesh typeref:typename:Vertex *
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visible node.h /^ bool visible=true;$/;" m class:vb01::Node typeref:typename:bool
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vs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
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w quaternion.h /^ float w,x,y,z;$/;" m class:vb01::Quaternion typeref:typename:float
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w stb_image.h /^ int w,h;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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