itsmattkc
c62bbac9b0
cmake: fix vendored ffmpeg nvdec support
2026-01-16 13:11:49 -08:00
itsmattkc
eb808d64ce
docker/cmake: should fix builds
2026-01-16 10:53:23 -08:00
itsmattkc
07e04a8791
cmake: fix hardware decoders, probably
2026-01-16 10:19:33 -08:00
itsmattkc
cca4c50e8f
cmake: simpler vendored ffmpeg configure args
2026-01-16 09:26:12 -08:00
itsmattkc
8d311381b0
cmake: link with vdpau if cuda is enabled
2026-01-15 12:29:30 -08:00
itsmattkc
8cd2d1dbfb
docker: add non-free debian sources for CUDA libraries
2026-01-15 11:32:34 -08:00
itsmattkc
309b290264
docker: add CUDA toolkit to linux builds
2026-01-15 08:59:47 -08:00
itsmattkc
26ff1d0a84
ui: if no CUDA path to display, don't use CUDA
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Even if the user has an NVIDIA card, if Vanilla hasn't been compiled with CUDA support it has no way of getting the frame onto the screen
2026-01-15 08:59:38 -08:00
itsmattkc
1e184bd62f
Squashed commit of the following:
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commit f65e382f41f1b1976b92c64707d6f427ac39a7d6
Author: itsmattkc <[email protected] >
Date: Thu Jan 15 08:21:28 2026 -0800
finished nvdec support
commit de1767d4eadd139a2d0a76bef6d8c34e81f9e4fe
Author: itsmattkc <[email protected] >
Date: Wed Jan 14 19:49:17 2026 -0800
begin nvdec impl
2026-01-15 08:21:45 -08:00
itsmattkc
9aecca7943
ui: improve hardware decoder detection
2026-01-14 19:08:41 -08:00
itsmattkc
95b705a405
ui: more robust checks for EGL availability
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SDL2 prefers GLX over EGL, however we require EGL to present VAAPI decoded frames to the screen, so we set a flag to force it over to EGL.
However some hardware (notably NVIDIA GPUs) do not provide EGL pathways. We must detect this and un-force EGL if so. However the un-forcing requires a little more work than expected. This code should work now.
2026-01-14 18:41:12 -08:00
itsmattkc
fde6e0d3f2
ui: add another audio buffer
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Will reduce audio crackling at the expense of some latency
2026-01-14 16:15:30 -08:00
itsmattkc
edff4bb1c0
ui: use "Wii U" only for name of first synced console
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Most users will only have a single Wii U, and it's kinda ugly for it to be called "Wii U 1". Default to "Wii U" for the first synced console, and subsequent consoles will be "Wii U 2", "Wii U 3", etc.
2026-01-14 16:15:14 -08:00
itsmattkc
8e2f86712a
ci: missed another thing
2026-01-01 13:29:24 -08:00
itsmattkc
d9061be0ed
ci: missed some changes
2025-12-31 00:43:01 -08:00
itsmattkc
c808e834de
ci/docker: add pi zero 2w build
2025-12-30 15:52:38 -08:00
itsmattkc
f50df6290d
pipe/gui: set unmanaged at app-level rather than connection-level
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Rather than setting NetworkManager to "unmanage" the Wi-Fi interface every sync/connection, do it once when the pipe starts. This way, there won't be any awkward shuffling as the pipe goes from syncing to connecting.
2025-12-30 10:36:31 -08:00
itsmattkc
e5f09b092a
lib: create listen sockets AFTER connection
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This may fix connectivity issues where the internal kernel device changes after it's unmanaged in NetworkManager and/or the backend is changed from iwd to wpa_supplicant
2025-12-30 10:16:32 -08:00
itsmattkc
c30d889f0c
pipe: fix last remaining CPU thrasher
2025-12-30 02:56:00 -08:00
itsmattkc
590a163ef2
gui: default fullscreen on
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Once again, while not necessarily ideal for desktop usage, all of our main touch-based targets will benefit from this
2025-12-30 02:29:25 -08:00
itsmattkc
09c6de3b7e
gui: greatly improve and simplify audio output
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Significantly reduces audio latency
2025-12-30 02:07:06 -08:00
itsmattkc
a7d9c626f2
gui: in main menu, create console buttons first
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Fixes #295
2025-12-30 02:07:06 -08:00
itsmattkc
969db197fd
lib: add extra debugging line
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May come in handy?
2025-12-30 02:07:06 -08:00
sheepy0125
acb350d564
gui: check for nullptr on controller name strcmp ( #297 )
2025-12-30 02:00:24 -08:00
itsmattkc
72380441c5
gui: use a combination of the Steam Virtual Gamepad and Steam Deck controllers on the Steam Deck
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The Steam Deck provides a "virtual gamepad" that it expects games to use, however the "virtual gamepad" doesn't provide direct access to the Steam Deck's gyroscopes. We can bypass it, but then Steam Deck users lose usability features like remapping (and Vanilla will continue to receive inputs in the background, which are usually cut off on the virtual gamepad, which can cause accidental clicks). To try to get the best of both worlds, we use a hybrid approach where we use the virtual gamepad for everything EXCEPT the gyros, and then use the direct hardware access JUST sfor the gyros.
2025-12-29 16:03:17 -08:00
itsmattkc
2a0045b4f6
gui: return to settings after connection, but retain callback functionality
2025-12-29 14:12:13 -08:00
itsmattkc
53384ee384
Revert "gui: on connection select, return to settings"
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This reverts commit b116d6cabc .
2025-12-29 14:08:48 -08:00
itsmattkc
1f57c5262d
gui: null check polkit subject
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Not sure why this would happen but probably worth doing either way
2025-12-29 12:32:13 -08:00
itsmattkc
fea81782a3
pipe: try to detect if DHCP failed due to disconnection
2025-12-29 12:04:13 -08:00
itsmattkc
7f793e8c52
gui: fix regression regarding disconnects
2025-12-29 10:57:23 -08:00
itsmattkc
b11a9b2c16
gui: in settings, rename "Gamepad" to "Controls"
2025-12-29 10:56:34 -08:00
itsmattkc
dfb31f430d
pipe: don't use fprintf for string without format [skip ci]
2025-12-29 10:44:54 -08:00
itsmattkc
50b218b257
ci: allow other builds to complete if one fails [skip ci]
2025-12-29 10:44:03 -08:00
itsmattkc
65e1178c0e
fix closing race condition
2025-12-29 10:04:42 -08:00
itsmattkc
573b240280
use borderless fullscreen
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This will probably be a superior experience in most cases, though we should double check this looks right on the Raspberry Pi and Android builds
2025-12-29 08:56:24 -08:00
itsmattkc
a27ba0e646
disable windowing option on platforms that don't need it (e.g. raspberry pi, android)
2025-12-28 20:07:31 -08:00
itsmattkc
2388c419be
add fullscreen toggle
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For desktop users, this should be a nicer user experience
2025-12-28 19:28:33 -08:00
itsmattkc
a73632aca6
Squashed commit of the following:
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commit cdfb6f8bd07e1e44850167dcfe4bbe393d6d40bf
Author: itsmattkc <[email protected] >
Date: Sun Dec 28 10:36:34 2025 -0800
add user setting for swapping AB/XY
commit b230c8e86baae91f733e67f97494ee18dbcb85d0
Author: itsmattkc <[email protected] >
Date: Sun Dec 28 10:25:34 2025 -0800
start impl
2025-12-28 10:44:10 -08:00
itsmattkc
b116d6cabc
gui: on connection select, return to settings
2025-12-28 10:38:12 -08:00
itsmattkc
70e0854908
implement fallback if EGL on X11 is not available
2025-12-27 23:04:16 -08:00
itsmattkc
a1ab0e042f
print SDL_GetError on failure to create renderer
2025-12-27 11:38:02 -08:00
itsmattkc
4fa0bd6b9e
add logo only graphic
2025-12-27 11:38:02 -08:00
MattKC
f301a068a6
Add default key mappings to README
2025-12-26 11:03:59 -08:00
itsmattkc
cf992ab32c
Merge branch 'reduce-threading'
2025-12-18 12:37:51 -08:00
itsmattkc
48a31be82b
implement frame limiter
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While it is desirable to update more than 1/60 seconds, there is no need to update more than 1/180 (or 1/200 in this case)
2025-12-18 12:09:05 -08:00
itsmattkc
9556fcbb39
Update ui_sdl.c
2025-12-18 09:45:09 -08:00
itsmattkc
d007ac6364
docker: add "set-e" to scripts that didn't have it
2025-12-18 03:23:59 -08:00
itsmattkc
821a53bd58
Update ui_sdl.c
2025-12-13 00:55:05 -08:00
itsmattkc
5bcd89cf38
grr
2025-12-13 00:54:17 -08:00
itsmattkc
b2d505d6e9
Update ui_sdl.c
2025-12-13 00:37:30 -08:00