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- Define the nonpaged system address space as done on Windows (see init.c for a brief introduction and source reading materials on this).
- Size up the ARM pool as done on Windows (again, see init.c for documentation on this).
- Create the PDEs for the expansion pool and the initial pool.
- Allocate the pages for the initial pool, and map them.
- Unlike ReactOS, ARM³ does the right thing and uses physically continuous pages.
- Define two new static MEMORY_AREAs for the expansion and initial ARM pool.
- No actual pool code/implementation is available yet, we are just slicing up the address space for now (mhmm... cake!)*.
* There is no cake.
svn path=/trunk/; revision=41525
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A free Windows-compatible Operating System
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