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ec0a06704654cd002d23faef57d37e6f6e106687
Implement SetConsolePalette (see r59711 for more details), but it is still WIP: - the helper function ConDrvSetConsolePalette uses a hardcoded palette for testing purposes, - lots of DPRINT1 are displayed when using this function or when swapping active screen buffers, - lot of code redundancy which will be put in some helper functions when this code will work correctly, - and I get some WIN32K warnings: WARNING: IntGdiRealizePalette at ../../win32ss/gdi/ntgdi/palette.c:777 is UNIMPLEMENTED! It would be great if a win32k guy can have a look at this!! And I suspect that's because of this that the changed palette is not used... Also, deactivate the WM_NCRBUTTONDOWN/WM_NCRBUTTONUP hack I introduced in revision 58632, because James worked on this in revisions 60622 and 60626 (see CORE-7054 too). svn path=/trunk/; revision=60629
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A free Windows-compatible Operating System
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