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d25d9ea618f7054c1a79423e610159e6a7956ccb
- Enable experimental sound support (only PC speaker for the moment, aka. uses beep.sys). - Introduce a #define WORKING_TIMER which aim is to disable the currently problematic approximate performance counter value calculation done in order not to call QueryPerformanceCounter each time. The problem is that we then compute a number of clock ticks for the PIT, which becomes negative, and therefore everything starts to hang. Disabling this code and calling each time QueryPerformanceCounter, fixes everything; we gain in precision but we loose in performance... A definitive fix must be found, [TheFlash] !! This fixes sound (and hangs) in Advanced NetWars, Dangerous Dave, ElitePlus and Rescue Rover (the games that I've tested so far). svn path=/branches/ntvdm/; revision=61875
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======================== ReactOS Version 0.3.x Updated Dec 16, 2006 ======================== 1. What is ReactOS? ReactOS is an Open Source effort to develop a quality operating system that is compatible with Windows NT applications and drivers. The ReactOS project, although currently focused on Windows XP/2003 drivers compatibility, is always keeping an eye toward compatibility with older version of Windows NT family ( NT 4.0, 2000 (NT 5.0)) and new Windows NT releases (Vista, etc). Applications (Win32 API) compatibility focus is Windows XP. More information is available at http://www.reactos.org/. 2. Building ReactOS See the INSTALL file for more details. 3. More information See the media\doc subdirectory for some sparse notes. 4. Who is responsible See the CREDITS file.
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