mirror of
https://github.com/ApfelTeeSaft/reactos.git
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- Convert the app from ANSI to TCHAR and enable Unicode compilation in the .rbuild file - Dialog procedures now return INT_PTR instead of BOOL - IDS_NOBODY has been added to the resource files - Fixed a bug in SetDifficulty(): If custom selection, then no changes are done if the user presses the CANCEL button. - Show mines in the end board in all mine boxes, which you previously marked with the QUESTION state, when you lost the game - Added an accelerator table - Define the WineMine root registry key in just one place as a constant rather than a #define, point it to the Software\Microsoft\WinMine key - Code simplifications Changes by me: - Make our registry settings compatible with the MS WinMine settings, since we write into the WinMine registry key now - Remove the WINE_STRICT check, which was needed to avoid an ancient WINE bug, but doesn't affect our tree. I also replaced all NULL_HANDLE's by NULL. - Remove the IDS_APPNAME string, we use "WineMine" as a static constant for the application name now - Remove the unused "mb" variable from the BOARD structure - Load all resources by ID, not by name - Add a manifest for enabling Common Controls 6.0 - Use ShellAbout instead of a custom About dialog - Use a consistent indentation and consistent variable namings and types See issue #2815 for more details. svn path=/trunk/; revision=31378
Description
A free Windows-compatible Operating System
528 MiB
Languages
C
86.9%
C++
10.7%
Python
0.7%
Assembly
0.5%
CMake
0.5%
Other
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