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- Start to uniformize some helpers' names : ConioLockConsole --> ConioGetConsole and ConioUnlockConsole --> ConioReleaseConsole ConioLockInputBuffer --> ConioGetInputBuffer and ConioUnlockInputBuffer --> ConioReleaseInputBuffer ConioLockScreenBuffer --> ConioGetScreenBuffer and ConioUnlockScreenBuffer --> ConioReleaseScreenBuffer but the overall naming must be revamped. - Add them a boolean parameter to determine whether or not we should lock the console. It is useful to not lock an already locked console when input / output waiting threads are called, because these are called from functions which lock the console. - In the GUI console window message loop, after retrieving a pointer to the corresponding console, lock it before calling funtions in the message dispatcher (and unlock the console at the end). - Use PostMessage instead of SendMessage for "sending" GUI messages to console windows, to avoid possible deadlocks (because of console locking). - Add temporary /// LOCK /// comments to easily localize where I deactivated extra console (un)locking code (this remains to be analyzed further). svn path=/branches/ros-csrss/; revision=58205
======================== ReactOS Version 0.3.x Updated Dec 16, 2006 ======================== 1. What is ReactOS? ReactOS is an Open Source effort to develop a quality operating system that is compatible with Windows NT applications and drivers. The ReactOS project, although currently focused on Windows XP/2003 drivers compatibility, is always keeping an eye toward compatibility with older version of Windows NT family ( NT 4.0, 2000 (NT 5.0)) and new Windows NT releases (Vista, etc). Applications (Win32 API) compatibility focus is Windows XP. More information is available at http://www.reactos.org/. 2. Building ReactOS See the INSTALL file for more details. 3. More information See the media\doc subdirectory for some sparse notes. 4. Who is responsible See the CREDITS file.
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