Alex Ionescu 6a7ba78c91 Dispatching & Queue Rewrite II:
- Rewrote wait code. It is now cleaner, more optimized and faster. All waiting
      functions are now clearly differentiated instead of sharing code. These functions
      are called up to a dozen times a second, so having dedicated code for each of
      them is a real boost in speed.
    - Fixed several queue issues, made a dedicated queue wait/wake function (you are not
      supposed to use KeWaitFor on a queue, and this is also a speed boost), and make it
      compatible with new wait code.
    - Optimized Work Queue code to be much smaller and better organized, by using an 
      array instead of hard-coded multiple static variables. Also, add support for the
      real NT structures and implementation, paving the road for Dynamic Work Items, which
      also have timeouts, and deadlock dection + debug info.
    - Simplified PsBlockThread and made it compatible with wait code.
    - Added support for priority boosting when unwaiting a thread; will use later, as well
      as put proper boosting for dispatch objects.
    - Inlined all dispatcher lock functions and header initialization for speed.
    - Moved executive wait code into ob.

svn path=/trunk/; revision=14047
2005-03-14 05:54:32 +00:00
2005-02-23 22:03:02 +00:00
2004-02-06 08:21:52 +00:00
neu
2004-01-31 01:29:11 +00:00
2005-03-08 22:41:27 +00:00
2005-03-14 05:54:32 +00:00
2005-03-10 16:08:08 +00:00
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