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- Do not recalculate at each refresh the new resolution that usually does not change (if it changes because of a modification of some VGA register, we detect that, and we change the vga mode). So keep the current resolution and use it in paint functions. - Really reenter a new text/graphic mode when needed (ie. when alphanumeric bit and computed resolution change), this avoids useless console screenbuffers recreations (and flickering), things go faster, yet the VGA registers are still updated (as expected). See r65379, r65018 and r65015 for more details. svn path=/trunk/; revision=65424
Description
A free Windows-compatible Operating System
528 MiB
Languages
C
86.9%
C++
10.7%
Python
0.7%
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CMake
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