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- Simplify locking: having a lock for each screen buffer is overkill since most programs only use one screen buffer at a time. (besides, almost all APIs were taking the console lock anyway) Reduce to just having one lock for a console. - Instead of keeping track of how many references a screen buffer has, keep track of handles only. When all handles to a screen buffer are closed, it should be deleted even if it's the active buffer (not yet implemented). svn path=/trunk/; revision=47317
Description
A free Windows-compatible Operating System
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