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0817ba91980a1bafde229bf869cacbd494f734e9
- Re-implement delayed object deletion by using an optimized Object Reaper based on OBJECT_HEADER->NextToFree. Thanks to Thomas for the algorithm.
- Refactor object deletion into two operations: Removal and de-allocation (this is needed for failure during allocation, which we don't do yet).
- BugFixes:
* After freeing an object header structure, also clear the pointer so we don't attempt it again.
* Clear the handle database if there is one
* Make sure the create info flag is set before deleting captured attributes.
* Use the allocation pool tag when de-allocating.
* Use OBJECT_TYPE accounting for tracking the numbef of objects.
* Remove the object from it's typelist if it has creator information.
* Call the security procedure to delete the security descriptor.
svn path=/trunk/; revision=22098
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A free Windows-compatible Operating System
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