import wine directx d3d9 version 0.9.49

svn path=/trunk/; revision=30732
This commit is contained in:
Magnus Olsen
2007-11-25 12:13:33 +00:00
parent 7a53ca4d32
commit fc63f9adee
24 changed files with 6805 additions and 0 deletions
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TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d9.dll
IMPORTLIB = libd3d9.$(IMPLIBEXT)
IMPORTS = wined3d user32 gdi32 kernel32
EXTRALIBS = -ldxguid -luuid
C_SRCS = \
basetexture.c \
cubetexture.c \
d3d9_main.c \
device.c \
directx.c \
indexbuffer.c \
pixelshader.c \
query.c \
resource.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@
@DEPENDENCIES@ # everything below this line is overwritten by make depend
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/*
* IDirect3DBaseTexture9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DBaseTexture9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
}
static HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
}
static DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
}
static DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
}
static void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
return ;
}
static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
}
/* IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
}
DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
}
static DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
}
static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
}
static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
TRACE("(%p) Relay\n" , This);
IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
}
const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
{
IDirect3DBaseTexture9Impl_QueryInterface,
IDirect3DBaseTexture9Impl_AddRef,
IDirect3DBaseTexture9Impl_Release,
IDirect3DBaseTexture9Impl_GetDevice,
IDirect3DBaseTexture9Impl_SetPrivateData,
IDirect3DBaseTexture9Impl_GetPrivateData,
IDirect3DBaseTexture9Impl_FreePrivateData,
IDirect3DBaseTexture9Impl_SetPriority,
IDirect3DBaseTexture9Impl_GetPriority,
IDirect3DBaseTexture9Impl_PreLoad,
IDirect3DBaseTexture9Impl_GetType,
IDirect3DBaseTexture9Impl_SetLOD,
IDirect3DBaseTexture9Impl_GetLOD,
IDirect3DBaseTexture9Impl_GetLevelCount,
IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
IDirect3DBaseTexture9Impl_GenerateMipSubLevels
};
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/*
* IDirect3DCubeTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DCubeTexture9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
EnterCriticalSection(&d3d9_cs);
IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
IUnknown_Release(This->parentDevice);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
D3DTEXTUREFILTERTYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
LeaveCriticalSection(&d3d9_cs);
}
/* IDirect3DCubeTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
IWineD3DCubeTexture_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DCubeTexture9Impl_QueryInterface,
IDirect3DCubeTexture9Impl_AddRef,
IDirect3DCubeTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DCubeTexture9Impl_GetDevice,
IDirect3DCubeTexture9Impl_SetPrivateData,
IDirect3DCubeTexture9Impl_GetPrivateData,
IDirect3DCubeTexture9Impl_FreePrivateData,
IDirect3DCubeTexture9Impl_SetPriority,
IDirect3DCubeTexture9Impl_GetPriority,
IDirect3DCubeTexture9Impl_PreLoad,
IDirect3DCubeTexture9Impl_GetType,
/* IDirect3DBaseTexture9 */
IDirect3DCubeTexture9Impl_SetLOD,
IDirect3DCubeTexture9Impl_GetLOD,
IDirect3DCubeTexture9Impl_GetLevelCount,
IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
IDirect3DCubeTexture9Impl_GetLevelDesc,
IDirect3DCubeTexture9Impl_GetCubeMapSurface,
IDirect3DCubeTexture9Impl_LockRect,
IDirect3DCubeTexture9Impl_UnlockRect,
IDirect3DCubeTexture9Impl_AddDirtyRect
};
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DCubeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("(%p) allocation of CubeTexture failed\n", This);
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
D3D9CB_CreateSurface);
LeaveCriticalSection(&d3d9_cs);
if (hr != D3D_OK){
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
TRACE("(%p) : Created cube texture %p\n", This, object);
}
TRACE("(%p) returning %p\n",This, *ppCubeTexture);
return hr;
}
+44
View File
@@ -0,0 +1,44 @@
<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../../tools/rbuild/project.dtd">
<module name="d3d9" type="win32dll" installbase="system32" installname="d3d9.dll" allowwarnings ="true">
<importlibrary definition="d3d9.spec.def" />
<include base="d3d9">.</include>
<include base="ReactOS">include/reactos/wine</include>
<define name="UNICODE" />
<define name="_UNICODE" />
<define name="_WIN32_IE">0x600</define>
<define name="_WIN32_WINNT">0x501</define>
<define name="WINVER">0x501</define>
<define name="__WINESRC__" />
<define name="USE_WIN32_OPENGL" />
<library>uuid</library>
<library>wine</library>
<library>user32</library>
<library>opengl32</library>
<library>gdi32</library>
<library>advapi32</library>
<library>kernel32</library>
<library>wined3d</library>
<file>basetexture.c</file>
<file>cubetexture.c</file>
<file>d3d9_main.c</file>
<file>device.c</file>
<file>directx.c</file>
<file>indexbuffer.c</file>
<file>pixelshader.c</file>
<file>query.c</file>
<file>resource.c</file>
<file>stateblock.c</file>
<file>surface.c</file>
<file>swapchain.c</file>
<file>texture.c</file>
<file>vertexbuffer.c</file>
<file>vertexdeclaration.c</file>
<file>vertexshader.c</file>
<file>volume.c</file>
<file>volumetexture.c</file>
<file>version.rc</file>
<file>d3d9.spec</file>
</module>
+10
View File
@@ -0,0 +1,10 @@
@ stdcall D3D9GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate9(long)
@ stdcall D3DPERF_BeginEvent(long wstr)
@ stdcall D3DPERF_EndEvent()
@ stdcall D3DPERF_GetStatus()
@ stdcall D3DPERF_SetOptions(long)
@ stdcall D3DPERF_QueryRepeatFrame()
@ stdcall D3DPERF_SetMarker(long wstr)
@ stdcall D3DPERF_SetRegion(long wstr)
+131
View File
@@ -0,0 +1,131 @@
/*
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "initguid.h"
#include "d3d9_private.h"
static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
{
0, 0, &d3d9_cs,
{ &d3d9_cs_debug.ProcessLocksList,
&d3d9_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
};
CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
HRESULT WINAPI D3D9GetSWInfo(void) {
FIXME("(void): stub\n");
return 0;
}
void WINAPI DebugSetMute(void) {
/* nothing to do */
}
IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
object->lpVtbl = &Direct3D9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
object->WineD3D = WineDirect3DCreate(SDKVersion, 9, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
return (IDirect3D9*) object;
}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("fdwReason=%d\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
DisableThreadLibraryCalls(hInstDLL);
return TRUE;
}
/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
FIXME("(void) : stub\n");
return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
DWORD WINAPI D3DPERF_GetStatus(void) {
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#x) : stub\n", options);
}
/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
}
@@ -0,0 +1,586 @@
/*
* Direct3D 9 private include file
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d9.h"
#include "wine/wined3d_interface.h"
/* ===========================================================================
Internal use
=========================================================================== */
extern HRESULT vdecl_convert_fvf(
DWORD FVF,
D3DVERTEXELEMENT9** ppVertexElements);
extern CRITICAL_SECTION d3d9_cs;
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
_pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
_pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
_pWineCaps->Caps = &_pD3D9Caps->Caps; \
_pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
_pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
_pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
_pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
_pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
_pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
_pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
_pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
_pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
_pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
_pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
_pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
_pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
_pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
_pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
_pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
_pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
_pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
_pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
_pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
_pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
_pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
_pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
_pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
_pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
_pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
_pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
_pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
_pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
_pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
_pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
_pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
_pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
_pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
_pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
_pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
_pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
_pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
_pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
_pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
_pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
_pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
_pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
_pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
_pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
_pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
_pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
_pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
_pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
_pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
_pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
_pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
_pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
_pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
_pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
_pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
_pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
_pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
_pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
_pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
_pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
_pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
_pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
_pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
_pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
_pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
_pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
_pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
_pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
_pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
_pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
_pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
_pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
/* ===========================================================================
D3D9 interfactes
=========================================================================== */
/* ---------- */
/* IDirect3D9 */
/* ---------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3D9Vtbl Direct3D9_Vtbl;
/*****************************************************************************
* IDirect3D implementation structure
*/
typedef struct IDirect3D9Impl
{
/* IUnknown fields */
const IDirect3D9Vtbl *lpVtbl;
LONG ref;
/* The WineD3D device */
IWineD3D *WineD3D;
} IDirect3D9Impl;
void filter_caps(D3DCAPS9* pCaps);
/* ---------------- */
/* IDirect3DDevice9 */
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
typedef struct IDirect3DDevice9Impl
{
/* IUnknown fields */
const IDirect3DDevice9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DDevice9 fields */
IWineD3DDevice *WineD3DDevice;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
IDirect3DVertexDeclaration9 **convertedDecls;
unsigned int numConvertedDecls, declArraySize;
} IDirect3DDevice9Impl;
/* IDirect3DDevice9: */
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
/* ---------------- */
/* IDirect3DVolume9 */
/* ---------------- */
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
typedef struct IDirect3DVolume9Impl
{
/* IUnknown fields */
const IDirect3DVolume9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DVolume9 fields */
IWineD3DVolume *wineD3DVolume;
/* The volume container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
} IDirect3DVolume9Impl;
/* ------------------- */
/* IDirect3DSwapChain9 */
/* ------------------- */
/*****************************************************************************
* IDirect3DSwapChain9 implementation structure
*/
typedef struct IDirect3DSwapChain9Impl
{
/* IUnknown fields */
const IDirect3DSwapChain9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DSwapChain9 fields */
IWineD3DSwapChain *wineD3DSwapChain;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
/* Flags an implicit swap chain */
BOOL isImplicit;
} IDirect3DSwapChain9Impl;
/* ------------------ */
/* IDirect3DResource9 */
/* ------------------ */
/*****************************************************************************
* IDirect3DResource9 implementation structure
*/
typedef struct IDirect3DResource9Impl
{
/* IUnknown fields */
const IDirect3DResource9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DResource *wineD3DResource;
} IDirect3DResource9Impl;
extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
/* ----------------- */
/* IDirect3DSurface9 */
/* ----------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
/*****************************************************************************
* IDirect3DSurface9 implementation structure
*/
typedef struct IDirect3DSurface9Impl
{
/* IUnknown fields */
const IDirect3DSurface9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DSurface *wineD3DSurface;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
/* The surface container */
IUnknown *container;
/* If set forward refcounting to this object */
IUnknown *forwardReference;
/* Flags an implicit surface */
BOOL isImplicit;
} IDirect3DSurface9Impl;
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
typedef struct IDirect3DVertexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DVertexBuffer *wineD3DVertexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DVertexBuffer9Impl;
/* --------------------- */
/* IDirect3DIndexBuffer9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
typedef struct IDirect3DIndexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DIndexBuffer *wineD3DIndexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DIndexBuffer9Impl;
/* --------------------- */
/* IDirect3DBaseTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
typedef struct IDirect3DBaseTexture9Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
} IDirect3DBaseTexture9Impl;
extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
typedef struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DCubeTexture9Impl;
/* ----------------- */
/* IDirect3DTexture9 */
/* ----------------- */
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
typedef struct IDirect3DTexture9Impl
{
/* IUnknown fields */
const IDirect3DTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DTexture *wineD3DTexture;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DTexture9Impl;
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
typedef struct IDirect3DVolumeTexture9Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DVolumeTexture *wineD3DVolumeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DVolumeTexture9Impl;
/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */
/*****************************************************************************
* IDirect3DStateBlock9 implementation structure
*/
typedef struct IDirect3DStateBlock9Impl {
/* IUnknown fields */
const IDirect3DStateBlock9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DStateBlock9 fields */
IWineD3DStateBlock *wineD3DStateBlock;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DStateBlock9Impl;
/* --------------------------- */
/* IDirect3DVertexDeclaration9 */
/* --------------------------- */
/*****************************************************************************
* IDirect3DVertexDeclaration implementation structure
*/
typedef struct IDirect3DVertexDeclaration9Impl {
/* IUnknown fields */
const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
LONG ref;
D3DVERTEXELEMENT9 *elements;
size_t element_count;
/* IDirect3DVertexDeclaration9 fields */
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
DWORD convFVF;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DVertexDeclaration9Impl;
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
typedef struct IDirect3DVertexShader9Impl {
/* IUnknown fields */
const IDirect3DVertexShader9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DVertexShader9 fields */
IWineD3DVertexShader *wineD3DVertexShader;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DVertexShader9Impl;
/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DPixelShader9Impl {
/* IUnknown fields */
const IDirect3DPixelShader9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DPixelShader9 fields */
IWineD3DPixelShader *wineD3DPixelShader;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DPixelShader9Impl;
/* --------------- */
/* IDirect3DQuery9 */
/* --------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef struct IDirect3DQuery9Impl {
/* IUnknown fields */
const IDirect3DQuery9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DQuery9 fields */
IWineD3DQuery *wineD3DQuery;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
} IDirect3DQuery9Impl;
/* Callbacks */
extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
HANDLE* pSharedHandle);
extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle);
extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
#endif /* __WINE_D3D9_PRIVATE_H */
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/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3D_Release(This->WineD3D);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3D9 Interface follow: */
static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%p)\n", This, pInitializeFunction);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_GetAdapterCount(This->WineD3D);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
WINED3DADAPTER_IDENTIFIER adapter_id;
HRESULT hr;
/* dx8 and dx9 have different structures to be filled in, with incompatible
layouts so pass in pointers to the places to be filled via an internal
structure */
adapter_id.Driver = pIdentifier->Driver;
adapter_id.Description = pIdentifier->Description;
adapter_id.DeviceName = pIdentifier->DeviceName;
adapter_id.DriverVersion = &pIdentifier->DriverVersion;
adapter_id.VendorId = &pIdentifier->VendorId;
adapter_id.DeviceId = &pIdentifier->DeviceId;
adapter_id.SubSysId = &pIdentifier->SubSysId;
adapter_id.Revision = &pIdentifier->Revision;
adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
return 0;
}
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
It's supposed to fail anyway, so no harm returning failure. */
if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed ? "true" : "false");
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
BackBufferFormat, Windowed);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
Usage, RType, CheckFormat);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
Windowed, MultiSampleType, pQualityLevels);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
RenderTargetFormat, DepthStencilFormat);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hr;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
TargetFormat);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
void filter_caps(D3DCAPS9* pCaps)
{
DWORD textureFilterCaps =
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
pCaps->TextureFilterCaps &= textureFilterCaps;
pCaps->CubeTextureFilterCaps &= textureFilterCaps;
pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
pCaps->DevCaps &=
D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
pCaps->ShadeCaps &=
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
pCaps->RasterCaps &=
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
pCaps->DevCaps2 &=
D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
pCaps->Caps2 &=
D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
pCaps->VertexProcessingCaps &=
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
pCaps->TextureCaps &=
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
}
static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
}
memset(pCaps, 0, sizeof(*pCaps));
D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, pWineCaps);
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(pCaps);
TRACE("(%p) returning %p\n", This, pCaps);
return hrc;
}
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
HMONITOR ret;
TRACE("%p\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface9Impl *d3dSurface = NULL;
TRACE("(%p) call back\n", device);
res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
d3dSurface->container = pSuperior;
d3dSurface->isImplicit = TRUE;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3dSurface);
} else {
*ppSurface = NULL;
}
return res;
}
ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
IDirect3DSurface9Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
surfaceParent->isImplicit = FALSE;
/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
}
static HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
WINED3DPRESENT_PARAMETERS* pPresentationParameters,
IWineD3DSwapChain ** ppSwapChain) {
HRESULT res = D3D_OK;
IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
D3DPRESENT_PARAMETERS localParameters;
TRACE("(%p) call back\n", device);
/* Copy the presentation parameters */
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
if (SUCCEEDED(res)) {
*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
d3dSwapChain->isImplicit = TRUE;
/* Implicit swap chains are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3dSwapChain);
} else {
*ppSwapChain = NULL;
}
/* Copy back the presentation parameters */
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
return res;
}
ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
IDirect3DSwapChain9Impl* swapChainParent;
TRACE("(%p) call back\n", pSwapChain);
IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
swapChainParent->isImplicit = FALSE;
/* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
}
/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
HRESULT res = D3D_OK;
IDirect3DSurface9Impl *d3dSurface = NULL;
TRACE("(%p) call back\n", device);
res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
(D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
(IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
if (SUCCEEDED(res)) {
*ppSurface = d3dSurface->wineD3DSurface;
d3dSurface->container = device;
d3dSurface->isImplicit = TRUE;
/* Implicit surfaces are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3dSurface);
}
return res;
}
ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
IDirect3DSurface9Impl* surfaceParent;
TRACE("(%p) call back\n", pSurface);
IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
surfaceParent->isImplicit = FALSE;
/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
}
static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType,
HWND hFocusWindow, DWORD BehaviourFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface) {
IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
IDirect3DDevice9Impl *object = NULL;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* Check the validity range of the adapter parameter */
if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
*ppReturnedDeviceInterface = NULL;
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device object */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppReturnedDeviceInterface = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DDevice9_Vtbl;
object->ref = 1;
*ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
/* Allocate an associated WineD3DDevice object */
EnterCriticalSection(&d3d9_cs);
hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
if (hr != D3D_OK) {
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
LeaveCriticalSection(&d3d9_cs);
return hr;
}
TRACE("(%p) : Created Device %p\n", This, object);
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
}
hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
if (hr != D3D_OK) {
FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, object);
*ppReturnedDeviceInterface = NULL;
}
/* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
* can be used without further checking
*/
object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
const IDirect3D9Vtbl Direct3D9_Vtbl =
{
/* IUnknown */
IDirect3D9Impl_QueryInterface,
IDirect3D9Impl_AddRef,
IDirect3D9Impl_Release,
/* IDirect3D9 */
IDirect3D9Impl_RegisterSoftwareDevice,
IDirect3D9Impl_GetAdapterCount,
IDirect3D9Impl_GetAdapterIdentifier,
IDirect3D9Impl_GetAdapterModeCount,
IDirect3D9Impl_EnumAdapterModes,
IDirect3D9Impl_GetAdapterDisplayMode,
IDirect3D9Impl_CheckDeviceType,
IDirect3D9Impl_CheckDeviceFormat,
IDirect3D9Impl_CheckDeviceMultiSampleType,
IDirect3D9Impl_CheckDepthStencilMatch,
IDirect3D9Impl_CheckDeviceFormatConversion,
IDirect3D9Impl_GetDeviceCaps,
IDirect3D9Impl_GetAdapterMonitor,
IDirect3D9Impl_CreateDevice
};
+246
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@@ -0,0 +1,246 @@
/*
* IDirect3DIndexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DIndexBuffer9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* IDirect3DIndexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface,
IDirect3DIndexBuffer9Impl_AddRef,
IDirect3DIndexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DIndexBuffer9Impl_GetDevice,
IDirect3DIndexBuffer9Impl_SetPrivateData,
IDirect3DIndexBuffer9Impl_GetPrivateData,
IDirect3DIndexBuffer9Impl_FreePrivateData,
IDirect3DIndexBuffer9Impl_SetPriority,
IDirect3DIndexBuffer9Impl_GetPriority,
IDirect3DIndexBuffer9Impl_PreLoad,
IDirect3DIndexBuffer9Impl_GetType,
/* IDirect3DIndexBuffer9 */
IDirect3DIndexBuffer9Impl_Lock,
IDirect3DIndexBuffer9Impl_Unlock,
IDirect3DIndexBuffer9Impl_GetDesc
};
/* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface,
UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
IDirect3DIndexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
object->ref = 1;
TRACE("Calling wined3d create index buffer\n");
hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
TRACE("(%p) : Created index buffer %p\n", This, object);
}
return hrc;
}
+244
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@@ -0,0 +1,244 @@
/*
* IDirect3DPixelShader9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DPixelShader9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DPixelShader9 Interface follow: */
static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
{
/* IUnknown */
IDirect3DPixelShader9Impl_QueryInterface,
IDirect3DPixelShader9Impl_AddRef,
IDirect3DPixelShader9Impl_Release,
/* IDirect3DPixelShader9 */
IDirect3DPixelShader9Impl_GetDevice,
IDirect3DPixelShader9Impl_GetFunction
};
/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DPixelShader9Impl *object;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
if (ppShader == NULL) {
TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return E_OUTOFMEMORY;
}
object->ref = 1;
object->lpVtbl = &Direct3DPixelShader9_Vtbl;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
HeapFree(GetProcessHeap(), 0 , object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppShader = (IDirect3DPixelShader9*) object;
TRACE("(%p) : Created pixel shader %p\n", This, object);
}
TRACE("(%p) : returning %p\n", This, *ppShader);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
LeaveCriticalSection(&d3d9_cs);
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DPixelShader *object;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
if (ppShader == NULL) {
TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL;
}
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
if (hrc == D3D_OK && object != NULL) {
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
IWineD3DPixelShader_Release(object);
} else {
*ppShader = NULL;
}
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) : returning %p\n", This, *ppShader);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
+189
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@@ -0,0 +1,189 @@
/*
* IDirect3DQuery9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DQuery9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DQuery9Impl_QueryInterface(LPDIRECT3DQUERY9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
TRACE("(%p) Relay\n", This);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DQuery9Impl_AddRef(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DQuery_Release(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DQuery9 Interface follow: */
static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
IWineD3DDevice* pDevice;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice);
if(hr != D3D_OK){
*ppDevice = NULL;
}else{
hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(pDevice);
}
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_GetType(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DQuery_GetDataSize(This->wineD3DQuery);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dwIssueFlags) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) {
IDirect3DQuery9Impl *This = (IDirect3DQuery9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
{
IDirect3DQuery9Impl_QueryInterface,
IDirect3DQuery9Impl_AddRef,
IDirect3DQuery9Impl_Release,
IDirect3DQuery9Impl_GetDevice,
IDirect3DQuery9Impl_GetType,
IDirect3DQuery9Impl_GetDataSize,
IDirect3DQuery9Impl_Issue,
IDirect3DQuery9Impl_GetData
};
/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DQuery9Impl *object = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) Relay\n", This);
if (!ppQuery)
{
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, NULL, NULL);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DQuery9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DQuery9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &object->wineD3DQuery, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (FAILED(hr)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateQuery failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppQuery = (LPDIRECT3DQUERY9) object;
TRACE("(%p) : Created query %p\n", This , object);
}
TRACE("(%p) : returning %x\n", This, hr);
return hr;
}
+135
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@@ -0,0 +1,135 @@
/*
* IDirect3DResource9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DResource9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DResource_Release(This->wineD3DResource);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
TRACE("(%p) Relay\n", This);
IWineD3DResource_GetDevice(This->wineD3DResource, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_SetPrivateData(This->wineD3DResource, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetPrivateData(This->wineD3DResource, refguid, pData, pSizeOfData);
}
static HRESULT WINAPI IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_FreePrivateData(This->wineD3DResource, refguid);
}
static DWORD WINAPI IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_SetPriority(This->wineD3DResource, PriorityNew);
}
static DWORD WINAPI IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetPriority(This->wineD3DResource);
}
static void WINAPI IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DResource_PreLoad(This->wineD3DResource);
return;
}
static D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface) {
IDirect3DResource9Impl *This = (IDirect3DResource9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DResource_GetType(This->wineD3DResource);
}
const IDirect3DResource9Vtbl Direct3DResource9_Vtbl =
{
IDirect3DResource9Impl_QueryInterface,
IDirect3DResource9Impl_AddRef,
IDirect3DResource9Impl_Release,
IDirect3DResource9Impl_GetDevice,
IDirect3DResource9Impl_SetPrivateData,
IDirect3DResource9Impl_GetPrivateData,
IDirect3DResource9Impl_FreePrivateData,
IDirect3DResource9Impl_SetPriority,
IDirect3DResource9Impl_GetPriority,
IDirect3DResource9Impl_PreLoad,
IDirect3DResource9Impl_GetType
};
+193
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@@ -0,0 +1,193 @@
/*
* IDirect3DStateBlock9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DStateBlock9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DStateBlock9 Interface follow: */
static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
{
/* IUnknown */
IDirect3DStateBlock9Impl_QueryInterface,
IDirect3DStateBlock9Impl_AddRef,
IDirect3DStateBlock9Impl_Release,
/* IDirect3DStateBlock9 */
IDirect3DStateBlock9Impl_GetDevice,
IDirect3DStateBlock9Impl_Capture,
IDirect3DStateBlock9Impl_Apply
};
/* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DStateBlock9Impl* object;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
Type != D3DSBT_VERTEXSTATE ) {
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
if (NULL == object) return E_OUTOFMEMORY;
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
LeaveCriticalSection(&d3d9_cs);
if(hrc != D3D_OK){
FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppStateBlock = (IDirect3DStateBlock9*)object;
TRACE("(%p) : Created stateblock %p\n", This, object);
}
TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
IWineD3DStateBlock* wineD3DStateBlock;
IDirect3DStateBlock9Impl* object;
TRACE("(%p) Relay\n", This);
/* Tell wineD3D to endstatablock before anything else (in case we run out
* of memory later and cause locking problems)
*/
EnterCriticalSection(&d3d9_cs);
hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
LeaveCriticalSection(&d3d9_cs);
if(hr!= D3D_OK){
FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
return hr;
}
/* allocate a new IDirectD3DStateBlock */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));
if (!object) return E_OUTOFMEMORY;
object->ref = 1;
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
object->wineD3DStateBlock = wineD3DStateBlock;
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppSB=(IDirect3DStateBlock9*)object;
TRACE("(%p)Returning %p %p\n", This, *ppSB, wineD3DStateBlock);
return D3D_OK;
}
+292
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@@ -0,0 +1,292 @@
/*
* IDirect3DSurface9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSurface9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DSurface9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
if(ref == 1 && This->parentDevice) IUnknown_AddRef(This->parentDevice);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
}
static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
if (This->parentDevice) IUnknown_Release(This->parentDevice);
if (!This->isImplicit) {
EnterCriticalSection(&d3d9_cs);
IWineD3DSurface_Release(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
}
return ref;
}
}
/* IDirect3DSurface9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p)->(%p)\n", This, ppDevice);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_GetPriority(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DSurface_PreLoad(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return ;
}
static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DSurface_GetType(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* IDirect3DSurface9 Interface follow: */
static HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT res;
TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
if (!This->container) return E_NOINTERFACE;
if (!ppContainer) {
ERR("Called without a valid ppContainer\n");
}
res = IUnknown_QueryInterface(This->container, riid, ppContainer);
TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
return res;
}
static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC* pDesc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc) {
IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl =
{
/* IUnknown */
IDirect3DSurface9Impl_QueryInterface,
IDirect3DSurface9Impl_AddRef,
IDirect3DSurface9Impl_Release,
/* IDirect3DResource9 */
IDirect3DSurface9Impl_GetDevice,
IDirect3DSurface9Impl_SetPrivateData,
IDirect3DSurface9Impl_GetPrivateData,
IDirect3DSurface9Impl_FreePrivateData,
IDirect3DSurface9Impl_SetPriority,
IDirect3DSurface9Impl_GetPriority,
IDirect3DSurface9Impl_PreLoad,
IDirect3DSurface9Impl_GetType,
/* IDirect3DSurface9 */
IDirect3DSurface9Impl_GetContainer,
IDirect3DSurface9Impl_GetDesc,
IDirect3DSurface9Impl_LockRect,
IDirect3DSurface9Impl_UnlockRect,
IDirect3DSurface9Impl_GetDC,
IDirect3DSurface9Impl_ReleaseDC
};
+291
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@@ -0,0 +1,291 @@
/*
* IDirect3DSwapChain9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSwapChain IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if(ref == 1 && This->parentDevice) IUnknown_AddRef(This->parentDevice);
return ref;
}
static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
if (This->parentDevice) IUnknown_Release(This->parentDevice);
if (!This->isImplicit) {
EnterCriticalSection(&d3d9_cs);
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This);
}
}
return ref;
}
/* IDirect3DSwapChain9 parts follow: */
static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
if (hrc == D3D_OK && NULL != mySurface) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return hrc;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DDevice *device = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
if (hrc == D3D_OK && NULL != device) {
IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(device);
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
WINED3DPRESENT_PARAMETERS winePresentParameters;
HRESULT hr;
TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
LeaveCriticalSection(&d3d9_cs);
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = winePresentParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
pPresentationParameters->Windowed = winePresentParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
pPresentationParameters->Flags = winePresentParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
return hr;
}
static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
{
IDirect3DSwapChain9Impl_QueryInterface,
IDirect3DSwapChain9Impl_AddRef,
IDirect3DSwapChain9Impl_Release,
IDirect3DSwapChain9Impl_Present,
IDirect3DSwapChain9Impl_GetFrontBufferData,
IDirect3DSwapChain9Impl_GetBackBuffer,
IDirect3DSwapChain9Impl_GetRasterStatus,
IDirect3DSwapChain9Impl_GetDisplayMode,
IDirect3DSwapChain9Impl_GetDevice,
IDirect3DSwapChain9Impl_GetPresentParameters
};
/* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSwapChain9Impl* object;
HRESULT hrc = D3D_OK;
WINED3DPRESENT_PARAMETERS localParameters;
TRACE("(%p) Relay\n", This);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->ref = 1;
object->lpVtbl = &Direct3DSwapChain9_Vtbl;
/* The back buffer count is set to one if it's 0 */
if(pPresentationParameters->BackBufferCount == 0) {
pPresentationParameters->BackBufferCount = 1;
}
/* Allocate an associated WineD3DDevice object */
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D9CB_CreateRenderTarget, D3D9CB_CreateDepthStencilSurface);
LeaveCriticalSection(&d3d9_cs);
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
if (hrc != D3D_OK) {
FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
HeapFree(GetProcessHeap(), 0 , object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*pSwapChain = (IDirect3DSwapChain9 *)object;
TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain);
}
TRACE("(%p) returning %p\n", This, *pSwapChain);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSwapChain *swapchain = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
if (hrc == D3D_OK && NULL != swapchain) {
IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
IWineD3DSwapChain_Release(swapchain);
} else {
*pSwapChain = NULL;
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
UINT ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
+366
View File
@@ -0,0 +1,366 @@
/*
* IDirect3DTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DTexture9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DTexture_PreLoad(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
}
static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetType(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
D3DTEXTUREFILTERTYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
LeaveCriticalSection(&d3d9_cs);
}
/* IDirect3DTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
WINED3DSURFACE_DESC wined3ddesc;
UINT tmpInt = -1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt; /* required for d3d8 */
wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
IWineD3DSurface_Release(mySurface);
}
LeaveCriticalSection(&d3d9_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
{
/* IUnknown */
IDirect3DTexture9Impl_QueryInterface,
IDirect3DTexture9Impl_AddRef,
IDirect3DTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DTexture9Impl_GetDevice,
IDirect3DTexture9Impl_SetPrivateData,
IDirect3DTexture9Impl_GetPrivateData,
IDirect3DTexture9Impl_FreePrivateData,
IDirect3DTexture9Impl_SetPriority,
IDirect3DTexture9Impl_GetPriority,
IDirect3DTexture9Impl_PreLoad,
IDirect3DTexture9Impl_GetType,
/* IDirect3dBaseTexture9 */
IDirect3DTexture9Impl_SetLOD,
IDirect3DTexture9Impl_GetLOD,
IDirect3DTexture9Impl_GetLevelCount,
IDirect3DTexture9Impl_SetAutoGenFilterType,
IDirect3DTexture9Impl_GetAutoGenFilterType,
IDirect3DTexture9Impl_GenerateMipSubLevels,
/* IDirect3DTexture9 */
IDirect3DTexture9Impl_GetLevelDesc,
IDirect3DTexture9Impl_GetSurfaceLevel,
IDirect3DTexture9Impl_LockRect,
IDirect3DTexture9Impl_UnlockRect,
IDirect3DTexture9Impl_AddDirtyRect
};
/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DTexture9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
LeaveCriticalSection(&d3d9_cs);
if (FAILED(hrc)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppTexture= (LPDIRECT3DTEXTURE9) object;
TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
}
return hrc;
}
+26
View File
@@ -0,0 +1,26 @@
/*
* Copyright 2001 Ove Kaaven
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_FILEDESCRIPTION_STR "Wine Direct3D"
#define WINE_FILENAME_STR "d3d9.dll"
#define WINE_FILEVERSION 5,3,1,904
#define WINE_FILEVERSION_STR "5.3.1.904"
#define WINE_PRODUCTVERSION 5,3,1,904
#define WINE_PRODUCTVERSION_STR "5.3.1.904"
#include "wine/wine_common_ver.rc"
@@ -0,0 +1,243 @@
/*
* IDirect3DVertexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2002-2004 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexBuffer9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ;
}
static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
D3DRESOURCETYPE ret;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
ret = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return ret;
}
/* IDirect3DVertexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface,
IDirect3DVertexBuffer9Impl_AddRef,
IDirect3DVertexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DVertexBuffer9Impl_GetDevice,
IDirect3DVertexBuffer9Impl_SetPrivateData,
IDirect3DVertexBuffer9Impl_GetPrivateData,
IDirect3DVertexBuffer9Impl_FreePrivateData,
IDirect3DVertexBuffer9Impl_SetPriority,
IDirect3DVertexBuffer9Impl_GetPriority,
IDirect3DVertexBuffer9Impl_PreLoad,
IDirect3DVertexBuffer9Impl_GetType,
/* IDirect3DVertexBuffer9 */
IDirect3DVertexBuffer9Impl_Lock,
IDirect3DVertexBuffer9Impl_Unlock,
IDirect3DVertexBuffer9Impl_GetDesc
};
/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (hrc != D3D_OK) {
/* free up object */
WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
TRACE("(%p) : Created vertex buffer %p\n", This, object);
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
}
return hrc;
}
@@ -0,0 +1,419 @@
/*
* IDirect3DVertexDeclaration9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
typedef struct _D3DDECLTYPE_INFO {
D3DDECLTYPE d3dType;
int size;
int typesize;
} D3DDECLTYPE_INFO;
static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
{D3DDECLTYPE_FLOAT1, 1, sizeof(float)},
{D3DDECLTYPE_FLOAT2, 2, sizeof(float)},
{D3DDECLTYPE_FLOAT3, 3, sizeof(float)},
{D3DDECLTYPE_FLOAT4, 4, sizeof(float)},
{D3DDECLTYPE_D3DCOLOR, 4, sizeof(BYTE)},
{D3DDECLTYPE_UBYTE4, 4, sizeof(BYTE)},
{D3DDECLTYPE_SHORT2, 2, sizeof(short int)},
{D3DDECLTYPE_SHORT4, 4, sizeof(short int)},
{D3DDECLTYPE_UBYTE4N, 4, sizeof(BYTE)},
{D3DDECLTYPE_SHORT2N, 2, sizeof(short int)},
{D3DDECLTYPE_SHORT4N, 4, sizeof(short int)},
{D3DDECLTYPE_USHORT2N, 2, sizeof(short int)},
{D3DDECLTYPE_USHORT4N, 4, sizeof(short int)},
{D3DDECLTYPE_UDEC3, 3, sizeof(short int)},
{D3DDECLTYPE_DEC3N, 3, sizeof(short int)},
{D3DDECLTYPE_FLOAT16_2, 2, sizeof(short int)},
{D3DDECLTYPE_FLOAT16_4, 4, sizeof(short int)}};
#define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
#define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
HRESULT vdecl_convert_fvf(
DWORD fvf,
D3DVERTEXELEMENT9** ppVertexElements) {
unsigned int idx, idx2;
unsigned int offset;
BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
BOOL has_blend_idx = has_blend &&
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
(fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
(fvf & D3DFVF_LASTBETA_UBYTE4));
BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
DWORD texcoords = (fvf & 0x00FF0000) >> 16;
D3DVERTEXELEMENT9 end_element = D3DDECL_END();
D3DVERTEXELEMENT9 *elements = NULL;
unsigned int size;
DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
if (has_blend_idx) num_blends--;
/* Compute declaration size */
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
has_psize + has_diffuse + has_specular + num_textures + 1;
/* convert the declaration */
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
if (!elements)
return D3DERR_OUTOFVIDEOMEMORY;
memcpy(&elements[size-1], &end_element, sizeof(D3DVERTEXELEMENT9));
idx = 0;
if (has_pos) {
if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
elements[idx].Type = D3DDECLTYPE_FLOAT4;
elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
}
else {
elements[idx].Type = D3DDECLTYPE_FLOAT3;
elements[idx].Usage = D3DDECLUSAGE_POSITION;
}
elements[idx].UsageIndex = 0;
idx++;
}
if (has_blend && (num_blends > 0)) {
if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
else
elements[idx].Type = D3DDECLTYPE_FLOAT1 + num_blends - 1;
elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_blend_idx) {
if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
elements[idx].Type = D3DDECLTYPE_UBYTE4;
else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
else
elements[idx].Type = D3DDECLTYPE_FLOAT1;
elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_normal) {
elements[idx].Type = D3DDECLTYPE_FLOAT3;
elements[idx].Usage = D3DDECLUSAGE_NORMAL;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_psize) {
elements[idx].Type = D3DDECLTYPE_FLOAT1;
elements[idx].Usage = D3DDECLUSAGE_PSIZE;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_diffuse) {
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
elements[idx].Usage = D3DDECLUSAGE_COLOR;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_specular) {
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
elements[idx].Usage = D3DDECLUSAGE_COLOR;
elements[idx].UsageIndex = 1;
idx++;
}
for (idx2 = 0; idx2 < num_textures; idx2++) {
unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
switch (numcoords) {
case D3DFVF_TEXTUREFORMAT1:
elements[idx].Type = D3DDECLTYPE_FLOAT1;
break;
case D3DFVF_TEXTUREFORMAT2:
elements[idx].Type = D3DDECLTYPE_FLOAT2;
break;
case D3DFVF_TEXTUREFORMAT3:
elements[idx].Type = D3DDECLTYPE_FLOAT3;
break;
case D3DFVF_TEXTUREFORMAT4:
elements[idx].Type = D3DDECLTYPE_FLOAT4;
break;
}
elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
elements[idx].UsageIndex = idx2;
idx++;
}
/* Now compute offsets, and initialize the rest of the fields */
for (idx = 0, offset = 0; idx < size-1; idx++) {
elements[idx].Stream = 0;
elements[idx].Method = D3DDECLMETHOD_DEFAULT;
elements[idx].Offset = offset;
offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
}
*ppVertexElements = elements;
return D3D_OK;
}
/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if(ref == 1) {
IUnknown_AddRef(This->parentDevice);
}
return ref;
}
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
if(This->ref != 0) {
/* Should not happen unless wine has a bug or the application releases references it does not own */
ERR("Destroying vdecl with ref != 0\n");
}
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, This->elements);
HeapFree(GetProcessHeap(), 0, This);
}
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IDirect3DDevice9 *parentDevice = This->parentDevice;
if(!This->convFVF) {
IDirect3DVertexDeclaration9Impl_Release(iface);
}
IUnknown_Release(parentDevice);
}
return ref;
}
/* IDirect3DVertexDeclaration9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", iface);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
if (hr == D3D_OK && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
}
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
*pNumElements = This->element_count;
/* Passing a NULL pDecl is used to just retrieve the number of elements */
if (!pDecl) {
TRACE("NULL pDecl passed. Returning D3D_OK.\n");
return D3D_OK;
}
TRACE("Copying %p to %p\n", This->elements, pDecl);
CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
return D3D_OK;
}
static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
{
/* IUnknown */
IDirect3DVertexDeclaration9Impl_QueryInterface,
IDirect3DVertexDeclaration9Impl_AddRef,
IDirect3DVertexDeclaration9Impl_Release,
/* IDirect3DVertexDeclaration9 */
IDirect3DVertexDeclaration9Impl_GetDevice,
IDirect3DVertexDeclaration9Impl_GetDeclaration
};
static size_t convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements) {
const D3DVERTEXELEMENT9* element;
size_t element_count = 1;
size_t i;
TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
element = d3d9_elements;
while (element++->Stream != 0xff && element_count++ < 128);
if (element_count == 128) {
return 0;
}
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT));
if (!*wined3d_elements) {
FIXME("Memory allocation failed\n");
return 0;
}
for (i = 0; i < element_count; ++i) {
CopyMemory(*wined3d_elements + i, d3d9_elements + i, sizeof(D3DVERTEXELEMENT9));
(*wined3d_elements)[i].Reg = -1;
}
return element_count;
}
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object = NULL;
WINED3DVERTEXELEMENT* wined3d_elements;
size_t element_count;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", iface);
if (NULL == ppDecl) {
WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
return D3DERR_INVALIDCALL;
}
element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
if (!element_count) {
FIXME("(%p) : Error parsing vertex declaration\n", This);
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
if (NULL == object) {
HeapFree(GetProcessHeap(), 0, wined3d_elements);
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
object->ref = 0;
object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
if (!object->elements) {
HeapFree(GetProcessHeap(), 0, wined3d_elements);
HeapFree(GetProcessHeap(), 0, object);
ERR("Memory allocation failed\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
object->element_count = element_count;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count);
LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
HeapFree(GetProcessHeap(), 0, object->elements);
HeapFree(GetProcessHeap(), 0, object);
} else {
object->parentDevice = iface;
*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
IUnknown_AddRef(*ppDecl);
TRACE("(%p) : Created vertex declaration %p\n", This, object);
}
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", iface);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
IWineD3DVertexDeclaration* pTest = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay+\n", iface);
if (NULL == ppDecl) {
return D3DERR_INVALIDCALL;
}
*ppDecl = NULL;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
if (hr == D3D_OK && NULL != pTest) {
IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
IWineD3DVertexDeclaration_Release(pTest);
} else {
*ppDecl = NULL;
}
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) : returning %p\n", This, *ppDecl);
return hr;
}
@@ -0,0 +1,243 @@
/*
* IDirect3DVertexShader9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVertexShader9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
EnterCriticalSection(&d3d9_cs);
IWineD3DVertexShader_Release(This->wineD3DVertexShader);
LeaveCriticalSection(&d3d9_cs);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVertexShader9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
} else {
*ppDevice = NULL;
}
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}
static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
{
/* IUnknown */
IDirect3DVertexShader9Impl_QueryInterface,
IDirect3DVertexShader9Impl_AddRef,
IDirect3DVertexShader9Impl_Release,
/* IDirect3DVertexShader9 */
IDirect3DVertexShader9Impl_GetDevice,
IDirect3DVertexShader9Impl_GetFunction
};
/* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
IDirect3DVertexShader9Impl *object;
/* Setup a stub object for now */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->ref = 1;
object->lpVtbl = &Direct3DVertexShader9_Vtbl;
EnterCriticalSection(&d3d9_cs);
hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, NULL /* declaration */, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
LeaveCriticalSection(&d3d9_cs);
if (FAILED(hrc)) {
/* free up object */
FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
HeapFree(GetProcessHeap(), 0, object);
}else{
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppShader = (IDirect3DVertexShader9 *)object;
TRACE("(%p) : Created vertex shader %p\n", This, object);
}
TRACE("(%p) : returning %p\n", This, *ppShader);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) : returning hr(%u)\n", This, hrc);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DVertexShader *pShader;
HRESULT hrc = D3D_OK;
TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
EnterCriticalSection(&d3d9_cs);
hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
if(hrc == D3D_OK && pShader != NULL){
hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
IWineD3DVertexShader_Release(pShader);
} else {
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
LeaveCriticalSection(&d3d9_cs);
TRACE("(%p) : returning %p\n", This, *ppShader);
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
+224
View File
@@ -0,0 +1,224 @@
/*
* IDirect3DVolume9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVolume9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVolume9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
}
static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p)\n", This);
if (This->forwardReference) {
/* Forward refcounting */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DVolume_Release(This->wineD3DVolume);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
}
/* IDirect3DVolume9 Interface follow: */
static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
}
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
HRESULT res;
TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
if (!This->container) return E_NOINTERFACE;
if (!ppContainer) {
ERR("Called without a valid ppContainer.\n");
}
res = IUnknown_QueryInterface(This->container, riid, ppContainer);
TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
return res;
}
static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
}
static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags);
}
static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
}
static const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
{
/* IUnknown */
IDirect3DVolume9Impl_QueryInterface,
IDirect3DVolume9Impl_AddRef,
IDirect3DVolume9Impl_Release,
/* IDirect3DVolume9 */
IDirect3DVolume9Impl_GetDevice,
IDirect3DVolume9Impl_SetPrivateData,
IDirect3DVolume9Impl_GetPrivateData,
IDirect3DVolume9Impl_FreePrivateData,
IDirect3DVolume9Impl_GetContainer,
IDirect3DVolume9Impl_GetDesc,
IDirect3DVolume9Impl_LockBox,
IDirect3DVolume9Impl_UnlockBox
};
/* Internal function called back during the CreateVolumeTexture */
HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
IWineD3DVolume **ppVolume,
HANDLE * pSharedHandle) {
IDirect3DVolume9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)pDevice;
HRESULT hrc = D3D_OK;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume9Impl));
if (NULL == object) {
FIXME("Allocation of memory failed\n");
*ppVolume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolume9_Vtbl;
object->ref = 1;
hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage & WINED3DUSAGE_MASK, Format,
Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
*ppVolume = NULL;
} else {
*ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
object->container = pSuperior;
object->forwardReference = pSuperior;
}
TRACE("(%p) Created volume %p\n", This, *ppVolume);
return hrc;
}
ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume) {
IDirect3DVolume9Impl* volumeParent;
IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
/* GetParent's AddRef was forwarded to an object in destruction.
* Releasing it here again would cause an endless recursion. */
volumeParent->forwardReference = NULL;
return IDirect3DVolume9_Release((IDirect3DVolume9*) volumeParent);
}
@@ -0,0 +1,279 @@
/*
* IDirect3DVolumeTexture9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DVolumeTexture9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
}
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
}
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
}
static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
}
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
}
static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return (D3DTEXTUREFILTERTYPE) IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
}
static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
}
/* IDirect3DVolumeTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DVolume *myVolume = NULL;
TRACE("(%p) Relay\n", This);
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
return hrc;
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, (CONST WINED3DBOX *)pBox, Flags);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
}
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
}
static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture9Impl_QueryInterface,
IDirect3DVolumeTexture9Impl_AddRef,
IDirect3DVolumeTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DVolumeTexture9Impl_GetDevice,
IDirect3DVolumeTexture9Impl_SetPrivateData,
IDirect3DVolumeTexture9Impl_GetPrivateData,
IDirect3DVolumeTexture9Impl_FreePrivateData,
IDirect3DVolumeTexture9Impl_SetPriority,
IDirect3DVolumeTexture9Impl_GetPriority,
IDirect3DVolumeTexture9Impl_PreLoad,
IDirect3DVolumeTexture9Impl_GetType,
/* IDirect3DBaseTexture9 */
IDirect3DVolumeTexture9Impl_SetLOD,
IDirect3DVolumeTexture9Impl_GetLOD,
IDirect3DVolumeTexture9Impl_GetLevelCount,
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
/* IDirect3DVolumeTexture9 */
IDirect3DVolumeTexture9Impl_GetLevelDesc,
IDirect3DVolumeTexture9Impl_GetVolumeLevel,
IDirect3DVolumeTexture9Impl_LockBox,
IDirect3DVolumeTexture9Impl_UnlockBox,
IDirect3DVolumeTexture9Impl_AddDirtyBox
};
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
IDirect3DVolumeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
if (NULL == object) {
FIXME("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
object->ref = 1;
hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
(WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, pSharedHandle,
(IUnknown *)object, D3D9CB_CreateVolume);
if (hrc != D3D_OK) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
TRACE("(%p) : Created volume texture %p\n", This, object);
}
TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
return hrc;
}
+3
View File
@@ -7,4 +7,7 @@
<directory name="d3d8">
<xi:include href="d3d8/d3d8.rbuild" />
</directory>
<directory name="d3d9">
<xi:include href="d3d9/d3d9.rbuild" />
</directory>
</group>