mirror of
https://github.com/ApfelTeeSaft/reactos.git
synced 2026-09-02 12:23:31 +00:00
- Convert to spec.
- No need to assert an offset thats only used in i386 specific code. svn path=/branches/ros-amd64-bringup/; revision=36502
This commit is contained in:
@@ -22,7 +22,9 @@
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#include "opengl32.h"
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#if defined(_M_IX86)
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C_ASSERT(FIELD_OFFSET(TEB, glTable) == 0xbe8);
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#endif
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int STDCALL glEmptyFunc0() { return 0; }
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int STDCALL glEmptyFunc4( long l1 ) { return 0; }
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@@ -1,401 +0,0 @@
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; $Id$
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;
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; opengl32.def
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;
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; ReactOS Operating System
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;
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LIBRARY opengl32.dll
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EXPORTS
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;DllInitialize
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glAccum@8
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glAlphaFunc@8
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glAreTexturesResident@12
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glArrayElement@4
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glBegin@4
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glBindTexture@8
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glBitmap@28
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glBlendFunc@8
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glCallList@4
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glCallLists@12
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glClear@4
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glClearAccum@16
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glClearColor@16
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glClearDepth@8
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glClearIndex@4
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glClearStencil@4
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glClipPlane@8
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glColor3b@12
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glColor3bv@4
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glColor3d@24
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glColor3dv@4
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glColor3f@12
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glColor3fv@4
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glColor3i@12
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glColor3iv@4
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glColor3s@12
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glColor3sv@4
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glColor3ub@12
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glColor3ubv@4
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glColor3ui@12
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glColor3uiv@4
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glColor3us@12
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glColor3usv@4
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glColor4b@16
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glColor4bv@4
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glColor4d@32
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glColor4dv@4
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glColor4f@16
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glColor4fv@4
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glColor4i@16
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glColor4iv@4
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glColor4s@16
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glColor4sv@4
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glColor4ub@16
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glColor4ubv@4
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glColor4ui@16
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glColor4uiv@4
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glColor4us@16
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glColor4usv@4
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glColorMask@16
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glColorMaterial@8
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glColorPointer@16
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glCopyPixels@20
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glCopyTexImage1D@28
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glCopyTexImage2D@32
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glCopyTexSubImage1D@24
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glCopyTexSubImage2D@32
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glCullFace@4
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;glDebugEntry
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glDeleteLists@8
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glDeleteTextures@8
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glDepthFunc@4
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glDepthMask@4
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glDepthRange@16
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glDisable@4
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glDisableClientState@4
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glDrawArrays@12
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glDrawBuffer@4
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glDrawElements@16
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glDrawPixels@20
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glEdgeFlag@4
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glEdgeFlagPointer@8
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glEdgeFlagv@4
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glEnable@4
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glEnableClientState@4
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glEnd@0
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glEndList@0
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glEvalCoord1d@8
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glEvalCoord1dv@4
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glEvalCoord1f@4
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glEvalCoord1fv@4
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glEvalCoord2d@16
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glEvalCoord2dv@4
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glEvalCoord2f@8
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glEvalCoord2fv@4
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glEvalMesh1@12
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glEvalMesh2@20
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glEvalPoint1@4
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glEvalPoint2@8
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glFeedbackBuffer@12
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glFinish@0
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glFlush@0
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glFogf@8
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glFogfv@8
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glFogi@8
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glFogiv@8
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glFrontFace@4
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glFrustum@48
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glGenLists@4
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glGenTextures@8
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glGetBooleanv@8
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glGetClipPlane@8
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glGetDoublev@8
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glGetError@0
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glGetFloatv@8
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glGetIntegerv@8
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glGetLightfv@12
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glGetLightiv@12
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glGetMapdv@12
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glGetMapfv@12
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glGetMapiv@12
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glGetMaterialfv@12
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glGetMaterialiv@12
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glGetPixelMapfv@8
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glGetPixelMapuiv@8
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glGetPixelMapusv@8
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glGetPointerv@8
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glGetPolygonStipple@4
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glGetString@4
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glGetTexEnvfv@12
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glGetTexEnviv@12
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glGetTexGendv@12
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glGetTexGenfv@12
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glGetTexGeniv@12
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glGetTexImage@20
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glGetTexLevelParameterfv@16
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glGetTexLevelParameteriv@16
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glGetTexParameterfv@12
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glGetTexParameteriv@12
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glHint@8
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glIndexd@8
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glIndexdv@4
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glIndexf@4
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glIndexfv@4
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glIndexi@4
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glIndexiv@4
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glIndexMask@4
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glIndexPointer@12
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glIndexs@4
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glIndexsv@4
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glIndexub@4
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glIndexubv@4
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glInitNames@0
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glInterleavedArrays@12
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glIsEnabled@4
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glIsList@4
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glIsTexture@4
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glLightf@12
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glLightfv@12
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glLighti@12
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glLightiv@12
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glLightModelf@8
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glLightModelfv@8
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glLightModeli@8
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glLightModeliv@8
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glLineStipple@8
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glLineWidth@4
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glListBase@4
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glLoadIdentity@0
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glLoadMatrixd@4
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glLoadMatrixf@4
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glLoadName@4
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glLogicOp@4
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glMap1d@32
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glMap1f@24
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glMap2d@56
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glMap2f@40
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glMapGrid1d@20
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glMapGrid1f@12
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glMapGrid2d@40
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glMapGrid2f@24
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glMaterialf@12
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glMaterialfv@12
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glMateriali@12
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glMaterialiv@12
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glMatrixMode@4
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;GlmfBeginGlsBlock
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;GlmfCloseMetaFile
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;GlmfEndGlsBlock
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;GlmfEndPlayback
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;GlmfInitPlayback
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;GlmfPlayGlsRecord
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glMultMatrixd@4
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glMultMatrixf@4
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glNewList@8
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glNormal3b@12
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glNormal3bv@4
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glNormal3d@24
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glNormal3dv@4
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glNormal3f@12
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glNormal3fv@4
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glNormal3i@12
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glNormal3iv@4
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glNormal3s@12
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glNormal3sv@4
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glNormalPointer@12
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glOrtho@48
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glPassThrough@4
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glPixelMapfv@12
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glPixelMapuiv@12
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glPixelMapusv@12
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glPixelStoref@8
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glPixelStorei@8
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glPixelTransferf@8
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glPixelTransferi@8
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glPixelZoom@8
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glPointSize@4
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glPolygonMode@8
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glPolygonOffset@8
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glPolygonStipple@4
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glPopAttrib@0
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glPopClientAttrib@0
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glPopMatrix@0
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glPopName@0
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glPrioritizeTextures@12
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glPushAttrib@4
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glPushClientAttrib@4
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glPushMatrix@0
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glPushName@4
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glRasterPos2d@16
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glRasterPos2dv@4
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glRasterPos2f@8
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glRasterPos2fv@4
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glRasterPos2i@8
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glRasterPos2iv@4
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glRasterPos2s@8
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glRasterPos2sv@4
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glRasterPos3d@24
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glRasterPos3dv@4
|
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glRasterPos3f@12
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glRasterPos3fv@4
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glRasterPos3i@12
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glRasterPos3iv@4
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glRasterPos3s@12
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glRasterPos3sv@4
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glRasterPos4d@32
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glRasterPos4dv@4
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glRasterPos4f@16
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glRasterPos4fv@4
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glRasterPos4i@16
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glRasterPos4iv@4
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glRasterPos4s@16
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glRasterPos4sv@4
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glReadBuffer@4
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glReadPixels@28
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glRectd@32
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glRectdv@8
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glRectf@16
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glRectfv@8
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glRecti@16
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glRectiv@8
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glRects@16
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glRectsv@8
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glRenderMode@4
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glRotated@32
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glRotatef@16
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glScaled@24
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glScalef@12
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glScissor@16
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glSelectBuffer@8
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glShadeModel@4
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glStencilFunc@12
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glStencilMask@4
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glStencilOp@12
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glTexCoord1d@8
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glTexCoord1dv@4
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glTexCoord1f@4
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glTexCoord1fv@4
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||||
glTexCoord1i@4
|
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glTexCoord1iv@4
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glTexCoord1s@4
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glTexCoord1sv@4
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glTexCoord2d@16
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glTexCoord2dv@4
|
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glTexCoord2f@8
|
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glTexCoord2fv@4
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||||
glTexCoord2i@8
|
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glTexCoord2iv@4
|
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glTexCoord2s@8
|
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glTexCoord2sv@4
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||||
|
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glTexCoord3d@24
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glTexCoord3dv@4
|
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glTexCoord3f@12
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||||
glTexCoord3fv@4
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glTexCoord3i@12
|
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glTexCoord3iv@4
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glTexCoord3s@12
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glTexCoord3sv@4
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||||
|
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glTexCoord4d@32
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glTexCoord4dv@4
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||||
glTexCoord4f@16
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glTexCoord4fv@4
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glTexCoord4i@16
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||||
glTexCoord4iv@4
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||||
glTexCoord4s@16
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glTexCoord4sv@4
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glTexCoordPointer@16
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glTexEnvf@12
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glTexEnvfv@12
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glTexEnvi@12
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glTexEnviv@12
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glTexGend@16
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glTexGendv@12
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glTexGenf@12
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glTexGenfv@12
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glTexGeni@12
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glTexGeniv@12
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glTexImage1D@32
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glTexImage2D@36
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||||
glTexParameterf@12
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glTexParameterfv@12
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||||
glTexParameteri@12
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||||
glTexParameteriv@12
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||||
glTexSubImage1D@28
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||||
glTexSubImage2D@36
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||||
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glTranslated@24
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||||
glTranslatef@12
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||||
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||||
glVertex2d@16
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||||
glVertex2dv@4
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||||
glVertex2f@8
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||||
glVertex2fv@4
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||||
glVertex2i@8
|
||||
glVertex2iv@4
|
||||
glVertex2s@8
|
||||
glVertex2sv@4
|
||||
|
||||
glVertex3d@24
|
||||
glVertex3dv@4
|
||||
glVertex3f@12
|
||||
glVertex3fv@4
|
||||
glVertex3i@12
|
||||
glVertex3iv@4
|
||||
glVertex3s@12
|
||||
glVertex3sv@4
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||||
|
||||
glVertex4d@32
|
||||
glVertex4dv@4
|
||||
glVertex4f@16
|
||||
glVertex4fv@4
|
||||
glVertex4i@16
|
||||
glVertex4iv@4
|
||||
glVertex4s@16
|
||||
glVertex4sv@4
|
||||
|
||||
glVertexPointer@16
|
||||
glViewport@16
|
||||
|
||||
wglChoosePixelFormat@8=rosglChoosePixelFormat@8
|
||||
wglCopyContext@12=rosglCopyContext@12
|
||||
wglCreateContext@4=rosglCreateContext@4
|
||||
wglCreateLayerContext@8=rosglCreateLayerContext@8
|
||||
wglDeleteContext@4=rosglDeleteContext@4
|
||||
wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20
|
||||
wglDescribePixelFormat@16=rosglDescribePixelFormat@16
|
||||
wglGetCurrentContext@0=rosglGetCurrentContext@0
|
||||
wglGetCurrentDC@0=rosglGetCurrentDC@0
|
||||
wglGetDefaultProcAddress@4=rosglGetDefaultProcAddress@4
|
||||
wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20
|
||||
wglGetPixelFormat@4=rosglGetPixelFormat@4
|
||||
wglGetProcAddress@4=rosglGetProcAddress@4
|
||||
wglMakeCurrent@8=rosglMakeCurrent@8
|
||||
wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12
|
||||
wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20
|
||||
wglSetPixelFormat@12=rosglSetPixelFormat@12
|
||||
wglShareLists@8=rosglShareLists@8
|
||||
wglSwapBuffers@4=rosglSwapBuffers@4
|
||||
wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8
|
||||
;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
|
||||
wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16
|
||||
wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16
|
||||
wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32
|
||||
wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32
|
||||
@@ -1,5 +1,5 @@
|
||||
<module name="opengl32" type="win32dll" baseaddress="${BASEADDRESS_OPENGL32}" installbase="system32" installname="opengl32.dll" unicode="yes">
|
||||
<importlibrary definition="opengl32.def" />
|
||||
<importlibrary definition="opengl32.spec.def" />
|
||||
<define name="_DISABLE_TIDENTS" />
|
||||
<library>ntdll</library>
|
||||
<library>kernel32</library>
|
||||
@@ -10,4 +10,5 @@
|
||||
<file>gl.c</file>
|
||||
<file>opengl32.c</file>
|
||||
<file>wgl.c</file>
|
||||
<file>opengl32.spec</file>
|
||||
</module>
|
||||
|
||||
@@ -0,0 +1,401 @@
|
||||
@ stdcall glAccum( long long )
|
||||
@ stdcall glAlphaFunc( long long )
|
||||
@ stdcall glAreTexturesResident( long ptr ptr )
|
||||
@ stdcall glArrayElement( long )
|
||||
@ stdcall glBegin( long )
|
||||
@ stdcall glBindTexture( long long )
|
||||
@ stdcall glBitmap( long long long long long long ptr )
|
||||
#@ stdcall glBlendColor( long long long long )
|
||||
#@ stdcall glBlendEquation( long )
|
||||
@ stdcall glBlendFunc( long long )
|
||||
@ stdcall glCallList( long )
|
||||
@ stdcall glCallLists( long long ptr )
|
||||
@ stdcall glClear( long )
|
||||
@ stdcall glClearAccum( long long long long )
|
||||
@ stdcall glClearColor( long long long long )
|
||||
@ stdcall glClearDepth( double )
|
||||
@ stdcall glClearIndex( long )
|
||||
@ stdcall glClearStencil( long )
|
||||
@ stdcall glClipPlane( long ptr )
|
||||
@ stdcall glColor3b( long long long )
|
||||
@ stdcall glColor3bv( ptr )
|
||||
@ stdcall glColor3d( double double double )
|
||||
@ stdcall glColor3dv( ptr )
|
||||
@ stdcall glColor3f( long long long )
|
||||
@ stdcall glColor3fv( ptr )
|
||||
@ stdcall glColor3i( long long long )
|
||||
@ stdcall glColor3iv( ptr )
|
||||
@ stdcall glColor3s( long long long )
|
||||
@ stdcall glColor3sv( ptr )
|
||||
@ stdcall glColor3ub( long long long )
|
||||
@ stdcall glColor3ubv( ptr )
|
||||
@ stdcall glColor3ui( long long long )
|
||||
@ stdcall glColor3uiv( ptr )
|
||||
@ stdcall glColor3us( long long long )
|
||||
@ stdcall glColor3usv( ptr )
|
||||
@ stdcall glColor4b( long long long long )
|
||||
@ stdcall glColor4bv( ptr )
|
||||
@ stdcall glColor4d( double double double double )
|
||||
@ stdcall glColor4dv( ptr )
|
||||
@ stdcall glColor4f( long long long long )
|
||||
@ stdcall glColor4fv( ptr )
|
||||
@ stdcall glColor4i( long long long long )
|
||||
@ stdcall glColor4iv( ptr )
|
||||
@ stdcall glColor4s( long long long long )
|
||||
@ stdcall glColor4sv( ptr )
|
||||
@ stdcall glColor4ub( long long long long )
|
||||
@ stdcall glColor4ubv( ptr )
|
||||
@ stdcall glColor4ui( long long long long )
|
||||
@ stdcall glColor4uiv( ptr )
|
||||
@ stdcall glColor4us( long long long long )
|
||||
@ stdcall glColor4usv( ptr )
|
||||
@ stdcall glColorMask( long long long long )
|
||||
@ stdcall glColorMaterial( long long )
|
||||
@ stdcall glColorPointer( long long long ptr )
|
||||
#@ stdcall glColorSubTable( long long long long long ptr )
|
||||
#@ stdcall glColorTable( long long long long long ptr )
|
||||
#@ stdcall glColorTableParameterfv( long long ptr )
|
||||
#@ stdcall glColorTableParameteriv( long long ptr )
|
||||
#@ stdcall glConvolutionFilter1D( long long long long long ptr )
|
||||
#@ stdcall glConvolutionFilter2D( long long long long long long ptr )
|
||||
#@ stdcall glConvolutionParameterf( long long long )
|
||||
#@ stdcall glConvolutionParameterfv( long long ptr )
|
||||
#@ stdcall glConvolutionParameteri( long long long )
|
||||
#@ stdcall glConvolutionParameteriv( long long ptr )
|
||||
#@ stdcall glCopyColorSubTable( long long long long long )
|
||||
#@ stdcall glCopyColorTable( long long long long long )
|
||||
#@ stdcall glCopyConvolutionFilter1D( long long long long long )
|
||||
#@ stdcall glCopyConvolutionFilter2D( long long long long long long )
|
||||
@ stdcall glCopyPixels( long long long long long )
|
||||
@ stdcall glCopyTexImage1D( long long long long long long long )
|
||||
@ stdcall glCopyTexImage2D( long long long long long long long long )
|
||||
@ stdcall glCopyTexSubImage1D( long long long long long long )
|
||||
@ stdcall glCopyTexSubImage2D( long long long long long long long long )
|
||||
#@ stdcall glCopyTexSubImage3D( long long long long long long long long long )
|
||||
@ stdcall glCullFace( long )
|
||||
@ stdcall glDeleteLists( long long )
|
||||
@ stdcall glDeleteTextures( long ptr )
|
||||
@ stdcall glDepthFunc( long )
|
||||
@ stdcall glDepthMask( long )
|
||||
@ stdcall glDepthRange( double double )
|
||||
@ stdcall glDisable( long )
|
||||
@ stdcall glDisableClientState( long )
|
||||
@ stdcall glDrawArrays( long long long )
|
||||
@ stdcall glDrawBuffer( long )
|
||||
@ stdcall glDrawElements( long long long ptr )
|
||||
@ stdcall glDrawPixels( long long long long ptr )
|
||||
#@ stdcall glDrawRangeElements( long long long long long ptr )
|
||||
@ stdcall glEdgeFlag( long )
|
||||
@ stdcall glEdgeFlagPointer( long ptr )
|
||||
@ stdcall glEdgeFlagv( ptr )
|
||||
@ stdcall glEnable( long )
|
||||
@ stdcall glEnableClientState( long )
|
||||
@ stdcall glEnd( )
|
||||
@ stdcall glEndList( )
|
||||
@ stdcall glEvalCoord1d( double )
|
||||
@ stdcall glEvalCoord1dv( ptr )
|
||||
@ stdcall glEvalCoord1f( long )
|
||||
@ stdcall glEvalCoord1fv( ptr )
|
||||
@ stdcall glEvalCoord2d( double double )
|
||||
@ stdcall glEvalCoord2dv( ptr )
|
||||
@ stdcall glEvalCoord2f( long long )
|
||||
@ stdcall glEvalCoord2fv( ptr )
|
||||
@ stdcall glEvalMesh1( long long long )
|
||||
@ stdcall glEvalMesh2( long long long long long )
|
||||
@ stdcall glEvalPoint1( long )
|
||||
@ stdcall glEvalPoint2( long long )
|
||||
@ stdcall glFeedbackBuffer( long long ptr )
|
||||
@ stdcall glFinish( )
|
||||
@ stdcall glFlush( )
|
||||
@ stdcall glFogf( long long )
|
||||
@ stdcall glFogfv( long ptr )
|
||||
@ stdcall glFogi( long long )
|
||||
@ stdcall glFogiv( long ptr )
|
||||
@ stdcall glFrontFace( long )
|
||||
@ stdcall glFrustum( double double double double double double )
|
||||
@ stdcall glGenLists( long )
|
||||
@ stdcall glGenTextures( long ptr )
|
||||
@ stdcall glGetBooleanv( long ptr )
|
||||
@ stdcall glGetClipPlane( long ptr )
|
||||
#@ stdcall glGetColorTable( long long long ptr )
|
||||
#@ stdcall glGetColorTableParameterfv( long long ptr )
|
||||
#@ stdcall glGetColorTableParameteriv( long long ptr )
|
||||
#@ stdcall glGetConvolutionFilter( long long long ptr )
|
||||
#@ stdcall glGetConvolutionParameterfv( long long ptr )
|
||||
#@ stdcall glGetConvolutionParameteriv( long long ptr )
|
||||
@ stdcall glGetDoublev( long ptr )
|
||||
@ stdcall glGetError( )
|
||||
@ stdcall glGetFloatv( long ptr )
|
||||
#@ stdcall glGetHistogram( long long long long ptr )
|
||||
#@ stdcall glGetHistogramParameterfv( long long ptr )
|
||||
#@ stdcall glGetHistogramParameteriv( long long ptr )
|
||||
@ stdcall glGetIntegerv( long ptr )
|
||||
@ stub glGetLevelParameterfv
|
||||
@ stub glGetLevelParameteriv
|
||||
@ stdcall glGetLightfv( long long ptr )
|
||||
@ stdcall glGetLightiv( long long ptr )
|
||||
@ stdcall glGetMapdv( long long ptr )
|
||||
@ stdcall glGetMapfv( long long ptr )
|
||||
@ stdcall glGetMapiv( long long ptr )
|
||||
@ stdcall glGetMaterialfv( long long ptr )
|
||||
@ stdcall glGetMaterialiv( long long ptr )
|
||||
#@ stdcall glGetMinmax( long long long long ptr )
|
||||
#@ stdcall glGetMinmaxParameterfv( long long ptr )
|
||||
#@ stdcall glGetMinmaxParameteriv( long long ptr )
|
||||
@ stdcall glGetPixelMapfv( long ptr )
|
||||
@ stdcall glGetPixelMapuiv( long ptr )
|
||||
@ stdcall glGetPixelMapusv( long ptr )
|
||||
@ stdcall glGetPointerv( long ptr )
|
||||
@ stdcall glGetPolygonStipple( ptr )
|
||||
#@ stdcall glGetSeparableFilter( long long long ptr ptr ptr )
|
||||
@ stdcall glGetString( long )
|
||||
@ stdcall glGetTexEnvfv( long long ptr )
|
||||
@ stdcall glGetTexEnviv( long long ptr )
|
||||
@ stdcall glGetTexGendv( long long ptr )
|
||||
@ stdcall glGetTexGenfv( long long ptr )
|
||||
@ stdcall glGetTexGeniv( long long ptr )
|
||||
@ stdcall glGetTexImage( long long long long ptr )
|
||||
@ stdcall glGetTexLevelParameterfv( long long long ptr )
|
||||
@ stdcall glGetTexLevelParameteriv( long long long ptr )
|
||||
@ stdcall glGetTexParameterfv( long long ptr )
|
||||
@ stdcall glGetTexParameteriv( long long ptr )
|
||||
@ stdcall glHint( long long )
|
||||
#@ stdcall glHistogram( long long long long )
|
||||
@ stdcall glIndexMask( long )
|
||||
@ stdcall glIndexPointer( long long ptr )
|
||||
@ stdcall glIndexd( double )
|
||||
@ stdcall glIndexdv( ptr )
|
||||
@ stdcall glIndexf( long )
|
||||
@ stdcall glIndexfv( ptr )
|
||||
@ stdcall glIndexi( long )
|
||||
@ stdcall glIndexiv( ptr )
|
||||
@ stdcall glIndexs( long )
|
||||
@ stdcall glIndexsv( ptr )
|
||||
@ stdcall glIndexub( long )
|
||||
@ stdcall glIndexubv( ptr )
|
||||
@ stdcall glInitNames( )
|
||||
@ stdcall glInterleavedArrays( long long ptr )
|
||||
@ stdcall glIsEnabled( long )
|
||||
@ stdcall glIsList( long )
|
||||
@ stdcall glIsTexture( long )
|
||||
@ stdcall glLightModelf( long long )
|
||||
@ stdcall glLightModelfv( long ptr )
|
||||
@ stdcall glLightModeli( long long )
|
||||
@ stdcall glLightModeliv( long ptr )
|
||||
@ stdcall glLightf( long long long )
|
||||
@ stdcall glLightfv( long long ptr )
|
||||
@ stdcall glLighti( long long long )
|
||||
@ stdcall glLightiv( long long ptr )
|
||||
@ stdcall glLineStipple( long long )
|
||||
@ stdcall glLineWidth( long )
|
||||
@ stdcall glListBase( long )
|
||||
@ stdcall glLoadIdentity( )
|
||||
@ stdcall glLoadMatrixd( ptr )
|
||||
@ stdcall glLoadMatrixf( ptr )
|
||||
@ stdcall glLoadName( long )
|
||||
@ stdcall glLogicOp( long )
|
||||
@ stdcall glMap1d( long double double long long ptr )
|
||||
@ stdcall glMap1f( long long long long long ptr )
|
||||
@ stdcall glMap2d( long double double long long double double long long ptr )
|
||||
@ stdcall glMap2f( long long long long long long long long long ptr )
|
||||
@ stdcall glMapGrid1d( long double double )
|
||||
@ stdcall glMapGrid1f( long long long )
|
||||
@ stdcall glMapGrid2d( long double double long double double )
|
||||
@ stdcall glMapGrid2f( long long long long long long )
|
||||
@ stdcall glMaterialf( long long long )
|
||||
@ stdcall glMaterialfv( long long ptr )
|
||||
@ stdcall glMateriali( long long long )
|
||||
@ stdcall glMaterialiv( long long ptr )
|
||||
@ stdcall glMatrixMode( long )
|
||||
#@ stdcall glMinmax( long long long )
|
||||
@ stdcall glMultMatrixd( ptr )
|
||||
@ stdcall glMultMatrixf( ptr )
|
||||
@ stdcall glNewList( long long )
|
||||
@ stdcall glNormal3b( long long long )
|
||||
@ stdcall glNormal3bv( ptr )
|
||||
@ stdcall glNormal3d( double double double )
|
||||
@ stdcall glNormal3dv( ptr )
|
||||
@ stdcall glNormal3f( long long long )
|
||||
@ stdcall glNormal3fv( ptr )
|
||||
@ stdcall glNormal3i( long long long )
|
||||
@ stdcall glNormal3iv( ptr )
|
||||
@ stdcall glNormal3s( long long long )
|
||||
@ stdcall glNormal3sv( ptr )
|
||||
@ stdcall glNormalPointer( long long ptr )
|
||||
@ stdcall glOrtho( double double double double double double )
|
||||
@ stdcall glPassThrough( long )
|
||||
@ stdcall glPixelMapfv( long long ptr )
|
||||
@ stdcall glPixelMapuiv( long long ptr )
|
||||
@ stdcall glPixelMapusv( long long ptr )
|
||||
@ stdcall glPixelStoref( long long )
|
||||
@ stdcall glPixelStorei( long long )
|
||||
@ stdcall glPixelTransferf( long long )
|
||||
@ stdcall glPixelTransferi( long long )
|
||||
@ stdcall glPixelZoom( long long )
|
||||
@ stdcall glPointSize( long )
|
||||
@ stdcall glPolygonMode( long long )
|
||||
@ stdcall glPolygonOffset( long long )
|
||||
@ stdcall glPolygonStipple( ptr )
|
||||
@ stdcall glPopAttrib( )
|
||||
@ stdcall glPopClientAttrib( )
|
||||
@ stdcall glPopMatrix( )
|
||||
@ stdcall glPopName( )
|
||||
@ stdcall glPrioritizeTextures( long ptr ptr )
|
||||
@ stdcall glPushAttrib( long )
|
||||
@ stdcall glPushClientAttrib( long )
|
||||
@ stdcall glPushMatrix( )
|
||||
@ stdcall glPushName( long )
|
||||
@ stdcall glRasterPos2d( double double )
|
||||
@ stdcall glRasterPos2dv( ptr )
|
||||
@ stdcall glRasterPos2f( long long )
|
||||
@ stdcall glRasterPos2fv( ptr )
|
||||
@ stdcall glRasterPos2i( long long )
|
||||
@ stdcall glRasterPos2iv( ptr )
|
||||
@ stdcall glRasterPos2s( long long )
|
||||
@ stdcall glRasterPos2sv( ptr )
|
||||
@ stdcall glRasterPos3d( double double double )
|
||||
@ stdcall glRasterPos3dv( ptr )
|
||||
@ stdcall glRasterPos3f( long long long )
|
||||
@ stdcall glRasterPos3fv( ptr )
|
||||
@ stdcall glRasterPos3i( long long long )
|
||||
@ stdcall glRasterPos3iv( ptr )
|
||||
@ stdcall glRasterPos3s( long long long )
|
||||
@ stdcall glRasterPos3sv( ptr )
|
||||
@ stdcall glRasterPos4d( double double double double )
|
||||
@ stdcall glRasterPos4dv( ptr )
|
||||
@ stdcall glRasterPos4f( long long long long )
|
||||
@ stdcall glRasterPos4fv( ptr )
|
||||
@ stdcall glRasterPos4i( long long long long )
|
||||
@ stdcall glRasterPos4iv( ptr )
|
||||
@ stdcall glRasterPos4s( long long long long )
|
||||
@ stdcall glRasterPos4sv( ptr )
|
||||
@ stdcall glReadBuffer( long )
|
||||
@ stdcall glReadPixels( long long long long long long ptr )
|
||||
@ stdcall glRectd( double double double double )
|
||||
@ stdcall glRectdv( ptr ptr )
|
||||
@ stdcall glRectf( long long long long )
|
||||
@ stdcall glRectfv( ptr ptr )
|
||||
@ stdcall glRecti( long long long long )
|
||||
@ stdcall glRectiv( ptr ptr )
|
||||
@ stdcall glRects( long long long long )
|
||||
@ stdcall glRectsv( ptr ptr )
|
||||
@ stdcall glRenderMode( long )
|
||||
#@ stdcall glResetHistogram( long )
|
||||
#@ stdcall glResetMinmax( long )
|
||||
@ stdcall glRotated( double double double double )
|
||||
@ stdcall glRotatef( long long long long )
|
||||
@ stdcall glScaled( double double double )
|
||||
@ stdcall glScalef( long long long )
|
||||
@ stdcall glScissor( long long long long )
|
||||
@ stdcall glSelectBuffer( long ptr )
|
||||
#@ stdcall glSeparableFilter2D( long long long long long long ptr ptr )
|
||||
@ stdcall glShadeModel( long )
|
||||
@ stdcall glStencilFunc( long long long )
|
||||
@ stdcall glStencilMask( long )
|
||||
@ stdcall glStencilOp( long long long )
|
||||
@ stdcall glTexCoord1d( double )
|
||||
@ stdcall glTexCoord1dv( ptr )
|
||||
@ stdcall glTexCoord1f( long )
|
||||
@ stdcall glTexCoord1fv( ptr )
|
||||
@ stdcall glTexCoord1i( long )
|
||||
@ stdcall glTexCoord1iv( ptr )
|
||||
@ stdcall glTexCoord1s( long )
|
||||
@ stdcall glTexCoord1sv( ptr )
|
||||
@ stdcall glTexCoord2d( double double )
|
||||
@ stdcall glTexCoord2dv( ptr )
|
||||
@ stdcall glTexCoord2f( long long )
|
||||
@ stdcall glTexCoord2fv( ptr )
|
||||
@ stdcall glTexCoord2i( long long )
|
||||
@ stdcall glTexCoord2iv( ptr )
|
||||
@ stdcall glTexCoord2s( long long )
|
||||
@ stdcall glTexCoord2sv( ptr )
|
||||
@ stdcall glTexCoord3d( double double double )
|
||||
@ stdcall glTexCoord3dv( ptr )
|
||||
@ stdcall glTexCoord3f( long long long )
|
||||
@ stdcall glTexCoord3fv( ptr )
|
||||
@ stdcall glTexCoord3i( long long long )
|
||||
@ stdcall glTexCoord3iv( ptr )
|
||||
@ stdcall glTexCoord3s( long long long )
|
||||
@ stdcall glTexCoord3sv( ptr )
|
||||
@ stdcall glTexCoord4d( double double double double )
|
||||
@ stdcall glTexCoord4dv( ptr )
|
||||
@ stdcall glTexCoord4f( long long long long )
|
||||
@ stdcall glTexCoord4fv( ptr )
|
||||
@ stdcall glTexCoord4i( long long long long )
|
||||
@ stdcall glTexCoord4iv( ptr )
|
||||
@ stdcall glTexCoord4s( long long long long )
|
||||
@ stdcall glTexCoord4sv( ptr )
|
||||
@ stdcall glTexCoordPointer( long long long ptr )
|
||||
@ stdcall glTexEnvf( long long long )
|
||||
@ stdcall glTexEnvfv( long long ptr )
|
||||
@ stdcall glTexEnvi( long long long )
|
||||
@ stdcall glTexEnviv( long long ptr )
|
||||
@ stdcall glTexGend( long long double )
|
||||
@ stdcall glTexGendv( long long ptr )
|
||||
@ stdcall glTexGenf( long long long )
|
||||
@ stdcall glTexGenfv( long long ptr )
|
||||
@ stdcall glTexGeni( long long long )
|
||||
@ stdcall glTexGeniv( long long ptr )
|
||||
@ stdcall glTexImage1D( long long long long long long long ptr )
|
||||
@ stdcall glTexImage2D( long long long long long long long long ptr )
|
||||
#@ stdcall glTexImage3D( long long long long long long long long long ptr )
|
||||
@ stdcall glTexParameterf( long long long )
|
||||
@ stdcall glTexParameterfv( long long ptr )
|
||||
@ stdcall glTexParameteri( long long long )
|
||||
@ stdcall glTexParameteriv( long long ptr )
|
||||
@ stdcall glTexSubImage1D( long long long long long long ptr )
|
||||
@ stdcall glTexSubImage2D( long long long long long long long long ptr )
|
||||
#@ stdcall glTexSubImage3D( long long long long long long long long long long ptr )
|
||||
@ stdcall glTranslated( double double double )
|
||||
@ stdcall glTranslatef( long long long )
|
||||
@ stdcall glVertex2d( double double )
|
||||
@ stdcall glVertex2dv( ptr )
|
||||
@ stdcall glVertex2f( long long )
|
||||
@ stdcall glVertex2fv( ptr )
|
||||
@ stdcall glVertex2i( long long )
|
||||
@ stdcall glVertex2iv( ptr )
|
||||
@ stdcall glVertex2s( long long )
|
||||
@ stdcall glVertex2sv( ptr )
|
||||
@ stdcall glVertex3d( double double double )
|
||||
@ stdcall glVertex3dv( ptr )
|
||||
@ stdcall glVertex3f( long long long )
|
||||
@ stdcall glVertex3fv( ptr )
|
||||
@ stdcall glVertex3i( long long long )
|
||||
@ stdcall glVertex3iv( ptr )
|
||||
@ stdcall glVertex3s( long long long )
|
||||
@ stdcall glVertex3sv( ptr )
|
||||
@ stdcall glVertex4d( double double double double )
|
||||
@ stdcall glVertex4dv( ptr )
|
||||
@ stdcall glVertex4f( long long long long )
|
||||
@ stdcall glVertex4fv( ptr )
|
||||
@ stdcall glVertex4i( long long long long )
|
||||
@ stdcall glVertex4iv( ptr )
|
||||
@ stdcall glVertex4s( long long long long )
|
||||
@ stdcall glVertex4sv( ptr )
|
||||
@ stdcall glVertexPointer( long long long ptr )
|
||||
@ stdcall glViewport( long long long long )
|
||||
|
||||
@ stdcall wglChoosePixelFormat(long ptr) rosglChoosePixelFormat
|
||||
@ stdcall wglCopyContext(long long long) rosglCopyContext
|
||||
@ stdcall wglCreateContext(long) rosglCreateContext
|
||||
@ stdcall wglCreateLayerContext(long long) rosglCreateLayerContext
|
||||
@ stdcall wglDeleteContext(long) rosglDeleteContext
|
||||
@ stdcall wglDescribeLayerPlane(long long long long ptr) rosglDescribeLayerPlane
|
||||
@ stdcall wglDescribePixelFormat(long long long ptr) rosglDescribePixelFormat
|
||||
@ stdcall wglGetCurrentContext() rosglGetCurrentContext
|
||||
@ stdcall wglGetCurrentDC() rosglGetCurrentDC
|
||||
@ stdcall wglGetDefaultProcAddress(ptr) rosglGetDefaultProcAddress
|
||||
@ stdcall wglGetLayerPaletteEntries(long long long long ptr) rosglGetLayerPaletteEntries
|
||||
@ stdcall wglGetPixelFormat(long) rosglGetPixelFormat
|
||||
@ stdcall wglGetProcAddress(str) rosglGetProcAddress
|
||||
@ stdcall wglMakeCurrent(long long) rosglMakeCurrent
|
||||
@ stdcall wglRealizeLayerPalette(long long long) rosglRealizeLayerPalette
|
||||
@ stdcall wglSetLayerPaletteEntries(long long long long ptr) rosglSetLayerPaletteEntries
|
||||
@ stdcall wglSetPixelFormat(long long ptr) rosglSetPixelFormat
|
||||
@ stdcall wglShareLists(long long) rosglShareLists
|
||||
@ stdcall wglSwapBuffers(long) rosglSwapBuffers
|
||||
@ stdcall wglSwapLayerBuffers(long long) rosglSwapLayerBuffers
|
||||
@ stdcall wglUseFontBitmapsA(long long long long) rosglUseFontBitmapsA
|
||||
@ stdcall wglUseFontBitmapsW(long long long long) rosglUseFontBitmapsW
|
||||
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) rosglUseFontOutlinesA
|
||||
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) rosglUseFontOutlinesW
|
||||
Reference in New Issue
Block a user