- Convert to spec.

- No need to assert an offset thats only used in i386 specific code.

svn path=/branches/ros-amd64-bringup/; revision=36502
This commit is contained in:
Samuel Serapion
2008-09-25 04:27:03 +00:00
parent 0a516495af
commit fa7128be01
4 changed files with 405 additions and 402 deletions
+2
View File
@@ -22,7 +22,9 @@
#include "opengl32.h"
#if defined(_M_IX86)
C_ASSERT(FIELD_OFFSET(TEB, glTable) == 0xbe8);
#endif
int STDCALL glEmptyFunc0() { return 0; }
int STDCALL glEmptyFunc4( long l1 ) { return 0; }
-401
View File
@@ -1,401 +0,0 @@
; $Id$
;
; opengl32.def
;
; ReactOS Operating System
;
LIBRARY opengl32.dll
EXPORTS
;DllInitialize
glAccum@8
glAlphaFunc@8
glAreTexturesResident@12
glArrayElement@4
glBegin@4
glBindTexture@8
glBitmap@28
glBlendFunc@8
glCallList@4
glCallLists@12
glClear@4
glClearAccum@16
glClearColor@16
glClearDepth@8
glClearIndex@4
glClearStencil@4
glClipPlane@8
glColor3b@12
glColor3bv@4
glColor3d@24
glColor3dv@4
glColor3f@12
glColor3fv@4
glColor3i@12
glColor3iv@4
glColor3s@12
glColor3sv@4
glColor3ub@12
glColor3ubv@4
glColor3ui@12
glColor3uiv@4
glColor3us@12
glColor3usv@4
glColor4b@16
glColor4bv@4
glColor4d@32
glColor4dv@4
glColor4f@16
glColor4fv@4
glColor4i@16
glColor4iv@4
glColor4s@16
glColor4sv@4
glColor4ub@16
glColor4ubv@4
glColor4ui@16
glColor4uiv@4
glColor4us@16
glColor4usv@4
glColorMask@16
glColorMaterial@8
glColorPointer@16
glCopyPixels@20
glCopyTexImage1D@28
glCopyTexImage2D@32
glCopyTexSubImage1D@24
glCopyTexSubImage2D@32
glCullFace@4
;glDebugEntry
glDeleteLists@8
glDeleteTextures@8
glDepthFunc@4
glDepthMask@4
glDepthRange@16
glDisable@4
glDisableClientState@4
glDrawArrays@12
glDrawBuffer@4
glDrawElements@16
glDrawPixels@20
glEdgeFlag@4
glEdgeFlagPointer@8
glEdgeFlagv@4
glEnable@4
glEnableClientState@4
glEnd@0
glEndList@0
glEvalCoord1d@8
glEvalCoord1dv@4
glEvalCoord1f@4
glEvalCoord1fv@4
glEvalCoord2d@16
glEvalCoord2dv@4
glEvalCoord2f@8
glEvalCoord2fv@4
glEvalMesh1@12
glEvalMesh2@20
glEvalPoint1@4
glEvalPoint2@8
glFeedbackBuffer@12
glFinish@0
glFlush@0
glFogf@8
glFogfv@8
glFogi@8
glFogiv@8
glFrontFace@4
glFrustum@48
glGenLists@4
glGenTextures@8
glGetBooleanv@8
glGetClipPlane@8
glGetDoublev@8
glGetError@0
glGetFloatv@8
glGetIntegerv@8
glGetLightfv@12
glGetLightiv@12
glGetMapdv@12
glGetMapfv@12
glGetMapiv@12
glGetMaterialfv@12
glGetMaterialiv@12
glGetPixelMapfv@8
glGetPixelMapuiv@8
glGetPixelMapusv@8
glGetPointerv@8
glGetPolygonStipple@4
glGetString@4
glGetTexEnvfv@12
glGetTexEnviv@12
glGetTexGendv@12
glGetTexGenfv@12
glGetTexGeniv@12
glGetTexImage@20
glGetTexLevelParameterfv@16
glGetTexLevelParameteriv@16
glGetTexParameterfv@12
glGetTexParameteriv@12
glHint@8
glIndexd@8
glIndexdv@4
glIndexf@4
glIndexfv@4
glIndexi@4
glIndexiv@4
glIndexMask@4
glIndexPointer@12
glIndexs@4
glIndexsv@4
glIndexub@4
glIndexubv@4
glInitNames@0
glInterleavedArrays@12
glIsEnabled@4
glIsList@4
glIsTexture@4
glLightf@12
glLightfv@12
glLighti@12
glLightiv@12
glLightModelf@8
glLightModelfv@8
glLightModeli@8
glLightModeliv@8
glLineStipple@8
glLineWidth@4
glListBase@4
glLoadIdentity@0
glLoadMatrixd@4
glLoadMatrixf@4
glLoadName@4
glLogicOp@4
glMap1d@32
glMap1f@24
glMap2d@56
glMap2f@40
glMapGrid1d@20
glMapGrid1f@12
glMapGrid2d@40
glMapGrid2f@24
glMaterialf@12
glMaterialfv@12
glMateriali@12
glMaterialiv@12
glMatrixMode@4
;GlmfBeginGlsBlock
;GlmfCloseMetaFile
;GlmfEndGlsBlock
;GlmfEndPlayback
;GlmfInitPlayback
;GlmfPlayGlsRecord
glMultMatrixd@4
glMultMatrixf@4
glNewList@8
glNormal3b@12
glNormal3bv@4
glNormal3d@24
glNormal3dv@4
glNormal3f@12
glNormal3fv@4
glNormal3i@12
glNormal3iv@4
glNormal3s@12
glNormal3sv@4
glNormalPointer@12
glOrtho@48
glPassThrough@4
glPixelMapfv@12
glPixelMapuiv@12
glPixelMapusv@12
glPixelStoref@8
glPixelStorei@8
glPixelTransferf@8
glPixelTransferi@8
glPixelZoom@8
glPointSize@4
glPolygonMode@8
glPolygonOffset@8
glPolygonStipple@4
glPopAttrib@0
glPopClientAttrib@0
glPopMatrix@0
glPopName@0
glPrioritizeTextures@12
glPushAttrib@4
glPushClientAttrib@4
glPushMatrix@0
glPushName@4
glRasterPos2d@16
glRasterPos2dv@4
glRasterPos2f@8
glRasterPos2fv@4
glRasterPos2i@8
glRasterPos2iv@4
glRasterPos2s@8
glRasterPos2sv@4
glRasterPos3d@24
glRasterPos3dv@4
glRasterPos3f@12
glRasterPos3fv@4
glRasterPos3i@12
glRasterPos3iv@4
glRasterPos3s@12
glRasterPos3sv@4
glRasterPos4d@32
glRasterPos4dv@4
glRasterPos4f@16
glRasterPos4fv@4
glRasterPos4i@16
glRasterPos4iv@4
glRasterPos4s@16
glRasterPos4sv@4
glReadBuffer@4
glReadPixels@28
glRectd@32
glRectdv@8
glRectf@16
glRectfv@8
glRecti@16
glRectiv@8
glRects@16
glRectsv@8
glRenderMode@4
glRotated@32
glRotatef@16
glScaled@24
glScalef@12
glScissor@16
glSelectBuffer@8
glShadeModel@4
glStencilFunc@12
glStencilMask@4
glStencilOp@12
glTexCoord1d@8
glTexCoord1dv@4
glTexCoord1f@4
glTexCoord1fv@4
glTexCoord1i@4
glTexCoord1iv@4
glTexCoord1s@4
glTexCoord1sv@4
glTexCoord2d@16
glTexCoord2dv@4
glTexCoord2f@8
glTexCoord2fv@4
glTexCoord2i@8
glTexCoord2iv@4
glTexCoord2s@8
glTexCoord2sv@4
glTexCoord3d@24
glTexCoord3dv@4
glTexCoord3f@12
glTexCoord3fv@4
glTexCoord3i@12
glTexCoord3iv@4
glTexCoord3s@12
glTexCoord3sv@4
glTexCoord4d@32
glTexCoord4dv@4
glTexCoord4f@16
glTexCoord4fv@4
glTexCoord4i@16
glTexCoord4iv@4
glTexCoord4s@16
glTexCoord4sv@4
glTexCoordPointer@16
glTexEnvf@12
glTexEnvfv@12
glTexEnvi@12
glTexEnviv@12
glTexGend@16
glTexGendv@12
glTexGenf@12
glTexGenfv@12
glTexGeni@12
glTexGeniv@12
glTexImage1D@32
glTexImage2D@36
glTexParameterf@12
glTexParameterfv@12
glTexParameteri@12
glTexParameteriv@12
glTexSubImage1D@28
glTexSubImage2D@36
glTranslated@24
glTranslatef@12
glVertex2d@16
glVertex2dv@4
glVertex2f@8
glVertex2fv@4
glVertex2i@8
glVertex2iv@4
glVertex2s@8
glVertex2sv@4
glVertex3d@24
glVertex3dv@4
glVertex3f@12
glVertex3fv@4
glVertex3i@12
glVertex3iv@4
glVertex3s@12
glVertex3sv@4
glVertex4d@32
glVertex4dv@4
glVertex4f@16
glVertex4fv@4
glVertex4i@16
glVertex4iv@4
glVertex4s@16
glVertex4sv@4
glVertexPointer@16
glViewport@16
wglChoosePixelFormat@8=rosglChoosePixelFormat@8
wglCopyContext@12=rosglCopyContext@12
wglCreateContext@4=rosglCreateContext@4
wglCreateLayerContext@8=rosglCreateLayerContext@8
wglDeleteContext@4=rosglDeleteContext@4
wglDescribeLayerPlane@20=rosglDescribeLayerPlane@20
wglDescribePixelFormat@16=rosglDescribePixelFormat@16
wglGetCurrentContext@0=rosglGetCurrentContext@0
wglGetCurrentDC@0=rosglGetCurrentDC@0
wglGetDefaultProcAddress@4=rosglGetDefaultProcAddress@4
wglGetLayerPaletteEntries@20=rosglGetLayerPaletteEntries@20
wglGetPixelFormat@4=rosglGetPixelFormat@4
wglGetProcAddress@4=rosglGetProcAddress@4
wglMakeCurrent@8=rosglMakeCurrent@8
wglRealizeLayerPalette@12=rosglRealizeLayerPalette@12
wglSetLayerPaletteEntries@20=rosglSetLayerPaletteEntries@20
wglSetPixelFormat@12=rosglSetPixelFormat@12
wglShareLists@8=rosglShareLists@8
wglSwapBuffers@4=rosglSwapBuffers@4
wglSwapLayerBuffers@8=rosglSwapLayerBuffers@8
;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
wglUseFontBitmapsA@16=rosglUseFontBitmapsA@16
wglUseFontBitmapsW@16=rosglUseFontBitmapsW@16
wglUseFontOutlinesA@32=rosglUseFontOutlinesA@32
wglUseFontOutlinesW@32=rosglUseFontOutlinesW@32
+2 -1
View File
@@ -1,5 +1,5 @@
<module name="opengl32" type="win32dll" baseaddress="${BASEADDRESS_OPENGL32}" installbase="system32" installname="opengl32.dll" unicode="yes">
<importlibrary definition="opengl32.def" />
<importlibrary definition="opengl32.spec.def" />
<define name="_DISABLE_TIDENTS" />
<library>ntdll</library>
<library>kernel32</library>
@@ -10,4 +10,5 @@
<file>gl.c</file>
<file>opengl32.c</file>
<file>wgl.c</file>
<file>opengl32.spec</file>
</module>
+401
View File
@@ -0,0 +1,401 @@
@ stdcall glAccum( long long )
@ stdcall glAlphaFunc( long long )
@ stdcall glAreTexturesResident( long ptr ptr )
@ stdcall glArrayElement( long )
@ stdcall glBegin( long )
@ stdcall glBindTexture( long long )
@ stdcall glBitmap( long long long long long long ptr )
#@ stdcall glBlendColor( long long long long )
#@ stdcall glBlendEquation( long )
@ stdcall glBlendFunc( long long )
@ stdcall glCallList( long )
@ stdcall glCallLists( long long ptr )
@ stdcall glClear( long )
@ stdcall glClearAccum( long long long long )
@ stdcall glClearColor( long long long long )
@ stdcall glClearDepth( double )
@ stdcall glClearIndex( long )
@ stdcall glClearStencil( long )
@ stdcall glClipPlane( long ptr )
@ stdcall glColor3b( long long long )
@ stdcall glColor3bv( ptr )
@ stdcall glColor3d( double double double )
@ stdcall glColor3dv( ptr )
@ stdcall glColor3f( long long long )
@ stdcall glColor3fv( ptr )
@ stdcall glColor3i( long long long )
@ stdcall glColor3iv( ptr )
@ stdcall glColor3s( long long long )
@ stdcall glColor3sv( ptr )
@ stdcall glColor3ub( long long long )
@ stdcall glColor3ubv( ptr )
@ stdcall glColor3ui( long long long )
@ stdcall glColor3uiv( ptr )
@ stdcall glColor3us( long long long )
@ stdcall glColor3usv( ptr )
@ stdcall glColor4b( long long long long )
@ stdcall glColor4bv( ptr )
@ stdcall glColor4d( double double double double )
@ stdcall glColor4dv( ptr )
@ stdcall glColor4f( long long long long )
@ stdcall glColor4fv( ptr )
@ stdcall glColor4i( long long long long )
@ stdcall glColor4iv( ptr )
@ stdcall glColor4s( long long long long )
@ stdcall glColor4sv( ptr )
@ stdcall glColor4ub( long long long long )
@ stdcall glColor4ubv( ptr )
@ stdcall glColor4ui( long long long long )
@ stdcall glColor4uiv( ptr )
@ stdcall glColor4us( long long long long )
@ stdcall glColor4usv( ptr )
@ stdcall glColorMask( long long long long )
@ stdcall glColorMaterial( long long )
@ stdcall glColorPointer( long long long ptr )
#@ stdcall glColorSubTable( long long long long long ptr )
#@ stdcall glColorTable( long long long long long ptr )
#@ stdcall glColorTableParameterfv( long long ptr )
#@ stdcall glColorTableParameteriv( long long ptr )
#@ stdcall glConvolutionFilter1D( long long long long long ptr )
#@ stdcall glConvolutionFilter2D( long long long long long long ptr )
#@ stdcall glConvolutionParameterf( long long long )
#@ stdcall glConvolutionParameterfv( long long ptr )
#@ stdcall glConvolutionParameteri( long long long )
#@ stdcall glConvolutionParameteriv( long long ptr )
#@ stdcall glCopyColorSubTable( long long long long long )
#@ stdcall glCopyColorTable( long long long long long )
#@ stdcall glCopyConvolutionFilter1D( long long long long long )
#@ stdcall glCopyConvolutionFilter2D( long long long long long long )
@ stdcall glCopyPixels( long long long long long )
@ stdcall glCopyTexImage1D( long long long long long long long )
@ stdcall glCopyTexImage2D( long long long long long long long long )
@ stdcall glCopyTexSubImage1D( long long long long long long )
@ stdcall glCopyTexSubImage2D( long long long long long long long long )
#@ stdcall glCopyTexSubImage3D( long long long long long long long long long )
@ stdcall glCullFace( long )
@ stdcall glDeleteLists( long long )
@ stdcall glDeleteTextures( long ptr )
@ stdcall glDepthFunc( long )
@ stdcall glDepthMask( long )
@ stdcall glDepthRange( double double )
@ stdcall glDisable( long )
@ stdcall glDisableClientState( long )
@ stdcall glDrawArrays( long long long )
@ stdcall glDrawBuffer( long )
@ stdcall glDrawElements( long long long ptr )
@ stdcall glDrawPixels( long long long long ptr )
#@ stdcall glDrawRangeElements( long long long long long ptr )
@ stdcall glEdgeFlag( long )
@ stdcall glEdgeFlagPointer( long ptr )
@ stdcall glEdgeFlagv( ptr )
@ stdcall glEnable( long )
@ stdcall glEnableClientState( long )
@ stdcall glEnd( )
@ stdcall glEndList( )
@ stdcall glEvalCoord1d( double )
@ stdcall glEvalCoord1dv( ptr )
@ stdcall glEvalCoord1f( long )
@ stdcall glEvalCoord1fv( ptr )
@ stdcall glEvalCoord2d( double double )
@ stdcall glEvalCoord2dv( ptr )
@ stdcall glEvalCoord2f( long long )
@ stdcall glEvalCoord2fv( ptr )
@ stdcall glEvalMesh1( long long long )
@ stdcall glEvalMesh2( long long long long long )
@ stdcall glEvalPoint1( long )
@ stdcall glEvalPoint2( long long )
@ stdcall glFeedbackBuffer( long long ptr )
@ stdcall glFinish( )
@ stdcall glFlush( )
@ stdcall glFogf( long long )
@ stdcall glFogfv( long ptr )
@ stdcall glFogi( long long )
@ stdcall glFogiv( long ptr )
@ stdcall glFrontFace( long )
@ stdcall glFrustum( double double double double double double )
@ stdcall glGenLists( long )
@ stdcall glGenTextures( long ptr )
@ stdcall glGetBooleanv( long ptr )
@ stdcall glGetClipPlane( long ptr )
#@ stdcall glGetColorTable( long long long ptr )
#@ stdcall glGetColorTableParameterfv( long long ptr )
#@ stdcall glGetColorTableParameteriv( long long ptr )
#@ stdcall glGetConvolutionFilter( long long long ptr )
#@ stdcall glGetConvolutionParameterfv( long long ptr )
#@ stdcall glGetConvolutionParameteriv( long long ptr )
@ stdcall glGetDoublev( long ptr )
@ stdcall glGetError( )
@ stdcall glGetFloatv( long ptr )
#@ stdcall glGetHistogram( long long long long ptr )
#@ stdcall glGetHistogramParameterfv( long long ptr )
#@ stdcall glGetHistogramParameteriv( long long ptr )
@ stdcall glGetIntegerv( long ptr )
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall glGetLightfv( long long ptr )
@ stdcall glGetLightiv( long long ptr )
@ stdcall glGetMapdv( long long ptr )
@ stdcall glGetMapfv( long long ptr )
@ stdcall glGetMapiv( long long ptr )
@ stdcall glGetMaterialfv( long long ptr )
@ stdcall glGetMaterialiv( long long ptr )
#@ stdcall glGetMinmax( long long long long ptr )
#@ stdcall glGetMinmaxParameterfv( long long ptr )
#@ stdcall glGetMinmaxParameteriv( long long ptr )
@ stdcall glGetPixelMapfv( long ptr )
@ stdcall glGetPixelMapuiv( long ptr )
@ stdcall glGetPixelMapusv( long ptr )
@ stdcall glGetPointerv( long ptr )
@ stdcall glGetPolygonStipple( ptr )
#@ stdcall glGetSeparableFilter( long long long ptr ptr ptr )
@ stdcall glGetString( long )
@ stdcall glGetTexEnvfv( long long ptr )
@ stdcall glGetTexEnviv( long long ptr )
@ stdcall glGetTexGendv( long long ptr )
@ stdcall glGetTexGenfv( long long ptr )
@ stdcall glGetTexGeniv( long long ptr )
@ stdcall glGetTexImage( long long long long ptr )
@ stdcall glGetTexLevelParameterfv( long long long ptr )
@ stdcall glGetTexLevelParameteriv( long long long ptr )
@ stdcall glGetTexParameterfv( long long ptr )
@ stdcall glGetTexParameteriv( long long ptr )
@ stdcall glHint( long long )
#@ stdcall glHistogram( long long long long )
@ stdcall glIndexMask( long )
@ stdcall glIndexPointer( long long ptr )
@ stdcall glIndexd( double )
@ stdcall glIndexdv( ptr )
@ stdcall glIndexf( long )
@ stdcall glIndexfv( ptr )
@ stdcall glIndexi( long )
@ stdcall glIndexiv( ptr )
@ stdcall glIndexs( long )
@ stdcall glIndexsv( ptr )
@ stdcall glIndexub( long )
@ stdcall glIndexubv( ptr )
@ stdcall glInitNames( )
@ stdcall glInterleavedArrays( long long ptr )
@ stdcall glIsEnabled( long )
@ stdcall glIsList( long )
@ stdcall glIsTexture( long )
@ stdcall glLightModelf( long long )
@ stdcall glLightModelfv( long ptr )
@ stdcall glLightModeli( long long )
@ stdcall glLightModeliv( long ptr )
@ stdcall glLightf( long long long )
@ stdcall glLightfv( long long ptr )
@ stdcall glLighti( long long long )
@ stdcall glLightiv( long long ptr )
@ stdcall glLineStipple( long long )
@ stdcall glLineWidth( long )
@ stdcall glListBase( long )
@ stdcall glLoadIdentity( )
@ stdcall glLoadMatrixd( ptr )
@ stdcall glLoadMatrixf( ptr )
@ stdcall glLoadName( long )
@ stdcall glLogicOp( long )
@ stdcall glMap1d( long double double long long ptr )
@ stdcall glMap1f( long long long long long ptr )
@ stdcall glMap2d( long double double long long double double long long ptr )
@ stdcall glMap2f( long long long long long long long long long ptr )
@ stdcall glMapGrid1d( long double double )
@ stdcall glMapGrid1f( long long long )
@ stdcall glMapGrid2d( long double double long double double )
@ stdcall glMapGrid2f( long long long long long long )
@ stdcall glMaterialf( long long long )
@ stdcall glMaterialfv( long long ptr )
@ stdcall glMateriali( long long long )
@ stdcall glMaterialiv( long long ptr )
@ stdcall glMatrixMode( long )
#@ stdcall glMinmax( long long long )
@ stdcall glMultMatrixd( ptr )
@ stdcall glMultMatrixf( ptr )
@ stdcall glNewList( long long )
@ stdcall glNormal3b( long long long )
@ stdcall glNormal3bv( ptr )
@ stdcall glNormal3d( double double double )
@ stdcall glNormal3dv( ptr )
@ stdcall glNormal3f( long long long )
@ stdcall glNormal3fv( ptr )
@ stdcall glNormal3i( long long long )
@ stdcall glNormal3iv( ptr )
@ stdcall glNormal3s( long long long )
@ stdcall glNormal3sv( ptr )
@ stdcall glNormalPointer( long long ptr )
@ stdcall glOrtho( double double double double double double )
@ stdcall glPassThrough( long )
@ stdcall glPixelMapfv( long long ptr )
@ stdcall glPixelMapuiv( long long ptr )
@ stdcall glPixelMapusv( long long ptr )
@ stdcall glPixelStoref( long long )
@ stdcall glPixelStorei( long long )
@ stdcall glPixelTransferf( long long )
@ stdcall glPixelTransferi( long long )
@ stdcall glPixelZoom( long long )
@ stdcall glPointSize( long )
@ stdcall glPolygonMode( long long )
@ stdcall glPolygonOffset( long long )
@ stdcall glPolygonStipple( ptr )
@ stdcall glPopAttrib( )
@ stdcall glPopClientAttrib( )
@ stdcall glPopMatrix( )
@ stdcall glPopName( )
@ stdcall glPrioritizeTextures( long ptr ptr )
@ stdcall glPushAttrib( long )
@ stdcall glPushClientAttrib( long )
@ stdcall glPushMatrix( )
@ stdcall glPushName( long )
@ stdcall glRasterPos2d( double double )
@ stdcall glRasterPos2dv( ptr )
@ stdcall glRasterPos2f( long long )
@ stdcall glRasterPos2fv( ptr )
@ stdcall glRasterPos2i( long long )
@ stdcall glRasterPos2iv( ptr )
@ stdcall glRasterPos2s( long long )
@ stdcall glRasterPos2sv( ptr )
@ stdcall glRasterPos3d( double double double )
@ stdcall glRasterPos3dv( ptr )
@ stdcall glRasterPos3f( long long long )
@ stdcall glRasterPos3fv( ptr )
@ stdcall glRasterPos3i( long long long )
@ stdcall glRasterPos3iv( ptr )
@ stdcall glRasterPos3s( long long long )
@ stdcall glRasterPos3sv( ptr )
@ stdcall glRasterPos4d( double double double double )
@ stdcall glRasterPos4dv( ptr )
@ stdcall glRasterPos4f( long long long long )
@ stdcall glRasterPos4fv( ptr )
@ stdcall glRasterPos4i( long long long long )
@ stdcall glRasterPos4iv( ptr )
@ stdcall glRasterPos4s( long long long long )
@ stdcall glRasterPos4sv( ptr )
@ stdcall glReadBuffer( long )
@ stdcall glReadPixels( long long long long long long ptr )
@ stdcall glRectd( double double double double )
@ stdcall glRectdv( ptr ptr )
@ stdcall glRectf( long long long long )
@ stdcall glRectfv( ptr ptr )
@ stdcall glRecti( long long long long )
@ stdcall glRectiv( ptr ptr )
@ stdcall glRects( long long long long )
@ stdcall glRectsv( ptr ptr )
@ stdcall glRenderMode( long )
#@ stdcall glResetHistogram( long )
#@ stdcall glResetMinmax( long )
@ stdcall glRotated( double double double double )
@ stdcall glRotatef( long long long long )
@ stdcall glScaled( double double double )
@ stdcall glScalef( long long long )
@ stdcall glScissor( long long long long )
@ stdcall glSelectBuffer( long ptr )
#@ stdcall glSeparableFilter2D( long long long long long long ptr ptr )
@ stdcall glShadeModel( long )
@ stdcall glStencilFunc( long long long )
@ stdcall glStencilMask( long )
@ stdcall glStencilOp( long long long )
@ stdcall glTexCoord1d( double )
@ stdcall glTexCoord1dv( ptr )
@ stdcall glTexCoord1f( long )
@ stdcall glTexCoord1fv( ptr )
@ stdcall glTexCoord1i( long )
@ stdcall glTexCoord1iv( ptr )
@ stdcall glTexCoord1s( long )
@ stdcall glTexCoord1sv( ptr )
@ stdcall glTexCoord2d( double double )
@ stdcall glTexCoord2dv( ptr )
@ stdcall glTexCoord2f( long long )
@ stdcall glTexCoord2fv( ptr )
@ stdcall glTexCoord2i( long long )
@ stdcall glTexCoord2iv( ptr )
@ stdcall glTexCoord2s( long long )
@ stdcall glTexCoord2sv( ptr )
@ stdcall glTexCoord3d( double double double )
@ stdcall glTexCoord3dv( ptr )
@ stdcall glTexCoord3f( long long long )
@ stdcall glTexCoord3fv( ptr )
@ stdcall glTexCoord3i( long long long )
@ stdcall glTexCoord3iv( ptr )
@ stdcall glTexCoord3s( long long long )
@ stdcall glTexCoord3sv( ptr )
@ stdcall glTexCoord4d( double double double double )
@ stdcall glTexCoord4dv( ptr )
@ stdcall glTexCoord4f( long long long long )
@ stdcall glTexCoord4fv( ptr )
@ stdcall glTexCoord4i( long long long long )
@ stdcall glTexCoord4iv( ptr )
@ stdcall glTexCoord4s( long long long long )
@ stdcall glTexCoord4sv( ptr )
@ stdcall glTexCoordPointer( long long long ptr )
@ stdcall glTexEnvf( long long long )
@ stdcall glTexEnvfv( long long ptr )
@ stdcall glTexEnvi( long long long )
@ stdcall glTexEnviv( long long ptr )
@ stdcall glTexGend( long long double )
@ stdcall glTexGendv( long long ptr )
@ stdcall glTexGenf( long long long )
@ stdcall glTexGenfv( long long ptr )
@ stdcall glTexGeni( long long long )
@ stdcall glTexGeniv( long long ptr )
@ stdcall glTexImage1D( long long long long long long long ptr )
@ stdcall glTexImage2D( long long long long long long long long ptr )
#@ stdcall glTexImage3D( long long long long long long long long long ptr )
@ stdcall glTexParameterf( long long long )
@ stdcall glTexParameterfv( long long ptr )
@ stdcall glTexParameteri( long long long )
@ stdcall glTexParameteriv( long long ptr )
@ stdcall glTexSubImage1D( long long long long long long ptr )
@ stdcall glTexSubImage2D( long long long long long long long long ptr )
#@ stdcall glTexSubImage3D( long long long long long long long long long long ptr )
@ stdcall glTranslated( double double double )
@ stdcall glTranslatef( long long long )
@ stdcall glVertex2d( double double )
@ stdcall glVertex2dv( ptr )
@ stdcall glVertex2f( long long )
@ stdcall glVertex2fv( ptr )
@ stdcall glVertex2i( long long )
@ stdcall glVertex2iv( ptr )
@ stdcall glVertex2s( long long )
@ stdcall glVertex2sv( ptr )
@ stdcall glVertex3d( double double double )
@ stdcall glVertex3dv( ptr )
@ stdcall glVertex3f( long long long )
@ stdcall glVertex3fv( ptr )
@ stdcall glVertex3i( long long long )
@ stdcall glVertex3iv( ptr )
@ stdcall glVertex3s( long long long )
@ stdcall glVertex3sv( ptr )
@ stdcall glVertex4d( double double double double )
@ stdcall glVertex4dv( ptr )
@ stdcall glVertex4f( long long long long )
@ stdcall glVertex4fv( ptr )
@ stdcall glVertex4i( long long long long )
@ stdcall glVertex4iv( ptr )
@ stdcall glVertex4s( long long long long )
@ stdcall glVertex4sv( ptr )
@ stdcall glVertexPointer( long long long ptr )
@ stdcall glViewport( long long long long )
@ stdcall wglChoosePixelFormat(long ptr) rosglChoosePixelFormat
@ stdcall wglCopyContext(long long long) rosglCopyContext
@ stdcall wglCreateContext(long) rosglCreateContext
@ stdcall wglCreateLayerContext(long long) rosglCreateLayerContext
@ stdcall wglDeleteContext(long) rosglDeleteContext
@ stdcall wglDescribeLayerPlane(long long long long ptr) rosglDescribeLayerPlane
@ stdcall wglDescribePixelFormat(long long long ptr) rosglDescribePixelFormat
@ stdcall wglGetCurrentContext() rosglGetCurrentContext
@ stdcall wglGetCurrentDC() rosglGetCurrentDC
@ stdcall wglGetDefaultProcAddress(ptr) rosglGetDefaultProcAddress
@ stdcall wglGetLayerPaletteEntries(long long long long ptr) rosglGetLayerPaletteEntries
@ stdcall wglGetPixelFormat(long) rosglGetPixelFormat
@ stdcall wglGetProcAddress(str) rosglGetProcAddress
@ stdcall wglMakeCurrent(long long) rosglMakeCurrent
@ stdcall wglRealizeLayerPalette(long long long) rosglRealizeLayerPalette
@ stdcall wglSetLayerPaletteEntries(long long long long ptr) rosglSetLayerPaletteEntries
@ stdcall wglSetPixelFormat(long long ptr) rosglSetPixelFormat
@ stdcall wglShareLists(long long) rosglShareLists
@ stdcall wglSwapBuffers(long) rosglSwapBuffers
@ stdcall wglSwapLayerBuffers(long long) rosglSwapLayerBuffers
@ stdcall wglUseFontBitmapsA(long long long long) rosglUseFontBitmapsA
@ stdcall wglUseFontBitmapsW(long long long long) rosglUseFontBitmapsW
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) rosglUseFontOutlinesA
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr) rosglUseFontOutlinesW