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https://github.com/ApfelTeeSaft/reactos.git
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[NTVDM]
Replace the temporary CGA hack with a working solution. CORE-8177 #comment CGA should work as of r63208. svn path=/trunk/; revision=63208
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@@ -1146,7 +1146,19 @@ static VOID VgaUpdateFramebuffer(VOID)
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/* Loop through the scanlines */
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for (i = 0; i < Resolution.Y; i++)
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{
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BOOL RepeatScanline = FALSE;
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DWORD InterlaceHighBit = VGA_INTERLACE_HIGH_BIT;
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if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_OE)
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{
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/* Shift the high bit right by 1 in odd/even mode */
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InterlaceHighBit >>= 1;
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}
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if ((VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_OE) && (i & 1))
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{
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/* Odd-numbered line in interlaced mode - set the high bit */
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Address |= InterlaceHighBit;
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}
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/* Loop through the pixels */
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for (j = 0; j < Resolution.X; j++)
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@@ -1203,21 +1215,8 @@ static VOID VgaUpdateFramebuffer(VOID)
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*/
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DWORD BankNumber = (j / 4) % 2;
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DWORD Offset = Address + (j / 8);
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BYTE LowPlaneData, HighPlaneData;
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if (i % 2 != 0)
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{
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/* Odd-numbered line - add the CGA emulation offset */
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Offset += VGA_CGA_ODD_LINE_OFFSET;
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}
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else
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{
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/* Even-numbered line - use the same scanline */
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RepeatScanline = TRUE;
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}
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LowPlaneData = VgaMemory[BankNumber * VGA_BANK_SIZE + Offset * AddressSize];
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HighPlaneData = VgaMemory[(BankNumber + 2) * VGA_BANK_SIZE + Offset * AddressSize];
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BYTE LowPlaneData = VgaMemory[BankNumber * VGA_BANK_SIZE + Offset * AddressSize];
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BYTE HighPlaneData = VgaMemory[(BankNumber + 2) * VGA_BANK_SIZE + Offset * AddressSize];
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/* Extract the two bits from each plane */
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LowPlaneData = (LowPlaneData >> (6 - ((j % 4) * 2))) & 3;
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@@ -1310,8 +1309,17 @@ static VOID VgaUpdateFramebuffer(VOID)
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}
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}
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/* Move to the next scanline */
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if (!RepeatScanline) Address += ScanlineSize;
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if (VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_OE && (i & 1))
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{
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/* Clear the high bit */
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Address &= ~InterlaceHighBit;
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}
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if (!(VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_OE) || (i & 1))
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{
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/* Move to the next scanline */
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Address += ScanlineSize;
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}
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}
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/*
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@@ -24,7 +24,7 @@
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#define VGA_MINIMUM_HEIGHT 300
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#define VGA_DAC_TO_COLOR(x) (((x) << 2) | ((x) >> 4))
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#define VGA_COLOR_TO_DAC(x) ((x) >> 2)
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#define VGA_CGA_ODD_LINE_OFFSET 0x1000
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#define VGA_INTERLACE_HIGH_BIT (1 << 13)
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/* Register I/O ports */
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