[CONSRV]: Use a console input thread that doesn't need any hidden notification window of any sort.

svn path=/branches/condrv_restructure/; revision=64085
This commit is contained in:
Hermès Bélusca-Maïto
2014-09-08 23:31:12 +00:00
parent a9feb19181
commit cfe6d0b69f
2 changed files with 116 additions and 170 deletions
@@ -38,6 +38,7 @@ typedef struct _GUI_CONSOLE_DATA
CRITICAL_SECTION Lock;
BOOL WindowSizeLock;
HANDLE hGuiInitEvent;
HANDLE hGuiTermEvent;
POINT OldCursor;
+115 -170
View File
@@ -42,7 +42,8 @@ typedef struct _GUI_INIT_INFO
} GUI_INIT_INFO, *PGUI_INIT_INFO;
static BOOL ConsInitialized = FALSE;
static HWND NotifyWnd = NULL;
static HANDLE hInputThread = NULL;
static DWORD dwInputThreadId = 0;
extern HICON ghDefaultIcon;
extern HICON ghDefaultIconSm;
@@ -139,48 +140,59 @@ VOID
SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen);
VOID
CreateSysMenu(HWND hWnd);
static LRESULT CALLBACK
GuiConsoleNotifyWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
static DWORD NTAPI
GuiConsoleInputThread(PVOID Data)
{
HWND NewWindow;
LONG WindowCount;
MSG Msg;
PHANDLE GraphicsStartupEvent = (PHANDLE)Data;
LONG WindowCount = 0;
MSG msg;
switch (msg)
/*
* This thread dispatches all the console notifications to the notify window.
* It is common for all the console windows.
*/
/* The thread has been initialized, set the event */
SetEvent(*GraphicsStartupEvent);
while (GetMessageW(&msg, NULL, 0, 0))
{
case WM_CREATE:
switch (msg.message)
{
SetWindowLongW(hWnd, GWL_USERDATA, 0);
return 0;
}
case PM_CREATE_CONSOLE:
{
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)lParam;
PCONSRV_CONSOLE Console = GuiData->Console;
RECT rcWnd;
DPRINT("PM_CREATE_CONSOLE -- creating window\n");
NewWindow = CreateWindowExW(WS_EX_CLIENTEDGE,
GUI_CONWND_CLASS,
Console->Title.Buffer,
WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
ConSrvDllInstance,
(PVOID)GuiData);
if (NULL != NewWindow)
case PM_CREATE_CONSOLE:
{
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)msg.lParam;
PCONSRV_CONSOLE Console = GuiData->Console;
HWND NewWindow;
RECT rcWnd;
DPRINT("PM_CREATE_CONSOLE -- creating window\n");
PrivateCsrssManualGuiCheck(-1); // co_AddGuiApp
NewWindow = CreateWindowExW(WS_EX_CLIENTEDGE,
GUI_CONWND_CLASS,
Console->Title.Buffer,
WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
ConSrvDllInstance,
(PVOID)GuiData);
if (NewWindow == NULL)
{
DPRINT1("Failed to create a new console window\n");
PrivateCsrssManualGuiCheck(+1); // RemoveGuiApp
continue;
}
ASSERT(NewWindow == GuiData->hWindow);
WindowCount = GetWindowLongW(hWnd, GWL_USERDATA);
WindowCount++;
SetWindowLongW(hWnd, GWL_USERDATA, WindowCount);
InterlockedIncrement(&WindowCount);
//
// FIXME: TODO: Move everything there into conwnd.c!OnNcCreate()
@@ -205,99 +217,60 @@ GuiConsoleNotifyWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (GuiData->GuiInfo.FullScreen) SwitchFullScreen(GuiData, TRUE);
DPRINT("PM_CREATE_CONSOLE -- showing window\n");
// ShowWindow(NewWindow, (int)wParam);
ShowWindowAsync(NewWindow, (int)wParam);
// ShowWindow(NewWindow, (int)GuiData->GuiInfo.ShowWindow);
ShowWindowAsync(NewWindow, (int)GuiData->GuiInfo.ShowWindow);
DPRINT("Window showed\n");
continue;
}
return (LRESULT)NewWindow;
}
case PM_DESTROY_CONSOLE:
{
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)lParam;
/* Exit the full screen mode if it was already set */
// LeaveFullScreen(GuiData);
/*
* Window creation is done using a PostMessage(), so it's possible
* that the window that we want to destroy doesn't exist yet.
* So first empty the message queue.
*/
/*
while (PeekMessageW(&Msg, NULL, 0, 0, PM_REMOVE))
case PM_DESTROY_CONSOLE:
{
TranslateMessage(&Msg);
DispatchMessageW(&Msg);
}*/
while (PeekMessageW(&Msg, NULL, 0, 0, PM_REMOVE)) ;
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)msg.lParam;
MSG TempMsg;
if (GuiData->hWindow != NULL) /* && DestroyWindow(GuiData->hWindow) */
{
DestroyWindow(GuiData->hWindow);
/* Exit the full screen mode if it was already set */
// LeaveFullScreen(GuiData);
WindowCount = GetWindowLongW(hWnd, GWL_USERDATA);
WindowCount--;
SetWindowLongW(hWnd, GWL_USERDATA, WindowCount);
if (0 == WindowCount)
/*
* Window creation is done using a PostMessage(), so it's possible
* that the window that we want to destroy doesn't exist yet.
* So first empty the message queue.
*/
/*
while (PeekMessageW(&TempMsg, NULL, 0, 0, PM_REMOVE))
{
NotifyWnd = NULL;
DestroyWindow(hWnd);
DPRINT("CONSRV: Going to quit the Gui Thread!!\n");
PostQuitMessage(0);
}
}
TranslateMessage(&TempMsg);
DispatchMessageW(&TempMsg);
}*/
while (PeekMessageW(&TempMsg, NULL, 0, 0, PM_REMOVE)) ;
return 0;
if (GuiData->hWindow == NULL) continue;
DestroyWindow(GuiData->hWindow);
PrivateCsrssManualGuiCheck(+1); // RemoveGuiApp
SetEvent(GuiData->hGuiTermEvent);
if (InterlockedDecrement(&WindowCount) == 0)
{
DPRINT("CONSRV: Going to quit the Input Thread!!\n");
goto Quit;
}
continue;
}
}
default:
return DefWindowProcW(hWnd, msg, wParam, lParam);
}
}
static DWORD NTAPI
GuiConsoleGuiThread(PVOID Data)
{
MSG msg;
PHANDLE GraphicsStartupEvent = (PHANDLE)Data;
/*
* This thread dispatches all the console notifications to the notify window.
* It is common for all the console windows.
*/
PrivateCsrssManualGuiCheck(+1);
NotifyWnd = CreateWindowW(L"ConSrvCreateNotify",
L"",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
ConSrvDllInstance,
NULL);
if (NULL == NotifyWnd)
{
PrivateCsrssManualGuiCheck(-1);
SetEvent(*GraphicsStartupEvent);
return 1;
}
SetEvent(*GraphicsStartupEvent);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
DPRINT("CONSRV: Quit the Gui Thread!!\n");
PrivateCsrssManualGuiCheck(-1);
Quit:
DPRINT("CONSRV: Quit the Input Thread!!\n");
hInputThread = NULL;
dwInputThreadId = 0;
return 1;
}
@@ -305,76 +278,43 @@ GuiConsoleGuiThread(PVOID Data)
static BOOL
GuiInit(VOID)
{
WNDCLASSEXW wc;
/* Exit if we were already initialized */
// if (ConsInitialized) return TRUE;
/*
* Initialize and register the different window classes, if needed.
* Initialize and register the console window class, if needed.
*/
if (!ConsInitialized)
{
/* Initialize the notification window class */
wc.cbSize = sizeof(WNDCLASSEXW);
wc.lpszClassName = L"ConSrvCreateNotify";
wc.lpfnWndProc = GuiConsoleNotifyWndProc;
wc.style = 0;
wc.hInstance = ConSrvDllInstance;
wc.hIcon = NULL;
wc.hIconSm = NULL;
wc.hCursor = NULL;
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
if (RegisterClassExW(&wc) == 0)
{
DPRINT1("Failed to register GUI notify wndproc\n");
return FALSE;
}
/* Initialize the console window class */
if (!RegisterConWndClass(ConSrvDllInstance))
return FALSE;
if (!RegisterConWndClass(ConSrvDllInstance)) return FALSE;
ConsInitialized = TRUE;
}
/*
* Set-up the notification window
* Set-up the console input thread
*/
if (NULL == NotifyWnd)
if (hInputThread == NULL)
{
HANDLE ThreadHandle;
HANDLE GraphicsStartupEvent;
HANDLE GraphicsStartupEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
if (GraphicsStartupEvent == NULL) return FALSE;
GraphicsStartupEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
if (NULL == GraphicsStartupEvent) return FALSE;
ThreadHandle = CreateThread(NULL,
hInputThread = CreateThread(NULL,
0,
GuiConsoleGuiThread,
GuiConsoleInputThread,
(PVOID)&GraphicsStartupEvent,
0,
NULL);
if (NULL == ThreadHandle)
&dwInputThreadId);
if (hInputThread == NULL)
{
CloseHandle(GraphicsStartupEvent);
DPRINT1("CONSRV: Failed to create graphics console thread. Expect problems\n");
DPRINT1("CONSRV: Failed to create graphics console thread.\n");
return FALSE;
}
SetThreadPriority(ThreadHandle, THREAD_PRIORITY_HIGHEST);
CloseHandle(ThreadHandle);
SetThreadPriority(hInputThread, THREAD_PRIORITY_HIGHEST);
CloseHandle(hInputThread);
WaitForSingleObject(GraphicsStartupEvent, INFINITE);
CloseHandle(GraphicsStartupEvent);
if (NULL == NotifyWnd)
{
DPRINT1("CONSRV: Failed to create notification window.\n");
return FALSE;
}
}
// ConsInitialized = TRUE;
@@ -383,7 +323,6 @@ GuiInit(VOID)
}
/******************************************************************************
* GUI Console Driver *
******************************************************************************/
@@ -524,6 +463,11 @@ GuiInitFrontEnd(IN OUT PFRONTEND This,
GuiData->LineSelection = FALSE; // Default to block selection
// TODO: Retrieve the selection mode via the registry.
/* Finally, finish to initialize the frontend structure */
This->Data = GuiData;
if (This->OldData) ConsoleFreeHeap(This->OldData);
This->OldData = NULL;
/*
* We need to wait until the GUI has been fully initialized
* to retrieve custom settings i.e. WindowSize etc...
@@ -531,11 +475,12 @@ GuiInitFrontEnd(IN OUT PFRONTEND This,
* yet implemented.
*/
GuiData->hGuiInitEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
GuiData->hGuiTermEvent = CreateEventW(NULL, FALSE, FALSE, NULL);
DPRINT("GUI - Checkpoint\n");
/* Create the terminal window */
PostMessageW(NotifyWnd, PM_CREATE_CONSOLE, GuiData->GuiInfo.ShowWindow, (LPARAM)GuiData);
PostThreadMessageW(dwInputThreadId, PM_CREATE_CONSOLE, 0, (LPARAM)GuiData);
/* Wait until initialization has finished */
WaitForSingleObject(GuiData->hGuiInitEvent, INFINITE);
@@ -551,11 +496,6 @@ GuiInitFrontEnd(IN OUT PFRONTEND This,
return STATUS_UNSUCCESSFUL;
}
/* Finally, finish to initialize the frontend structure */
This->Data = GuiData;
if (This->OldData) ConsoleFreeHeap(This->OldData);
This->OldData = NULL;
return STATUS_SUCCESS;
}
@@ -564,7 +504,12 @@ GuiDeinitFrontEnd(IN OUT PFRONTEND This)
{
PGUI_CONSOLE_DATA GuiData = This->Data;
SendMessageW(NotifyWnd, PM_DESTROY_CONSOLE, 0, (LPARAM)GuiData);
DPRINT("Send PM_DESTROY_CONSOLE message and wait on hGuiTermEvent...\n");
PostThreadMessageW(dwInputThreadId, PM_DESTROY_CONSOLE, 0, (LPARAM)GuiData);
WaitForSingleObject(GuiData->hGuiTermEvent, INFINITE);
DPRINT("hGuiTermEvent set\n");
CloseHandle(GuiData->hGuiTermEvent);
GuiData->hGuiTermEvent = NULL;
DPRINT("Destroying icons !! - GuiData->hIcon = 0x%p ; ghDefaultIcon = 0x%p ; GuiData->hIconSm = 0x%p ; ghDefaultIconSm = 0x%p\n",
GuiData->hIcon, ghDefaultIcon, GuiData->hIconSm, ghDefaultIconSm);
@@ -1116,11 +1061,11 @@ GuiLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
if (GuiInitInfo == NULL) return STATUS_NO_MEMORY;
// HACK: We suppose that the pointers will be valid in GuiInitFrontEnd...
// If not, then copy exactly what we need in GuiInitInfo.
GuiInitInfo->ConsoleInfo = ConsoleInfo;
GuiInitInfo->ConsoleStartInfo = ConsoleInitInfo->ConsoleStartInfo;
GuiInitInfo->ProcessId = ProcessId;
/* Finally, initialize the frontend structure */
FrontEnd->Vtbl = &GuiVtbl;
FrontEnd->Data = NULL;