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* Fixed d3d9.dll stubs
* Added first draft of IDirect3D9 implementation based on greatlrd's work svn path=/trunk/; revision=31168
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@@ -1,39 +1,45 @@
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#include <windows.h>
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#include "d3d9.h"
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#include "d3d9_private.h"
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#include <debug.h>
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HRESULT DLLAPI Direct3DShaderValidatorCreate9(void)
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DLLAPI
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HRESULT Direct3DShaderValidatorCreate9(void)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT DLLAPI PSGPError(void)
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DLLAPI
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HRESULT PSGPError(void)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT DLLAPI PSGPSampleTexture(void)
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DLLAPI
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HRESULT PSGPSampleTexture(void)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT DLLAPI DebugSetLevel(void)
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DLLAPI
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HRESULT DebugSetLevel(void)
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{
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UNIMPLEMENTED
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return 0;
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}
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HRESULT DLLAPI DebugSetMute(DWORD dw1)
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DLLAPI
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HRESULT DebugSetMute(DWORD dw1)
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{
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UNIMPLEMENTED
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return 0;
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}
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DWORD DLLAPI Direct3DCreate9( UINT SDKVersion )
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DLLAPI
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IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion)
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{
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UNIMPLEMENTED
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return 0;
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