- update wined3d to Wine 1.1.29

- reapply our hack for releasing fake GL context, fixes bug 4836
See issue #4836 for more details.

svn path=/trunk/; revision=42991
This commit is contained in:
Kamil Hornicek
2009-09-04 09:38:44 +00:00
parent 95776aba48
commit 7a390b0142
2 changed files with 100 additions and 27 deletions
@@ -2994,6 +2994,8 @@ static void shader_hw_call(const struct wined3d_shader_instruction *ins)
static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_info)
{
GLuint program_id = 0;
GLint pos;
const char *blt_vprogram =
"!!ARBvp1.0\n"
"PARAM c[1] = { { 1, 0.5 } };\n"
@@ -3004,14 +3006,24 @@ static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_inf
GL_EXTCALL(glGenProgramsARB(1, &program_id));
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, program_id));
GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(blt_vprogram), blt_vprogram));
GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(blt_vprogram), blt_vprogram));
checkGLcall("glProgramStringARB()");
if (glGetError() == GL_INVALID_OPERATION) {
GLint pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
if (pos != -1)
{
FIXME("Vertex program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
else
{
GLint native;
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
}
return program_id;
}
@@ -3020,6 +3032,8 @@ static GLuint create_arb_blt_vertex_program(const struct wined3d_gl_info *gl_inf
static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_info, enum tex_types tex_type)
{
GLuint program_id = 0;
GLint pos;
static const char * const blt_fprograms[tex_type_count] =
{
/* tex_1d */
@@ -3054,14 +3068,24 @@ static GLuint create_arb_blt_fragment_program(const struct wined3d_gl_info *gl_i
GL_EXTCALL(glGenProgramsARB(1, &program_id));
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, program_id));
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(blt_fprograms[tex_type]), blt_fprograms[tex_type]));
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(blt_fprograms[tex_type]), blt_fprograms[tex_type]));
checkGLcall("glProgramStringARB()");
if (glGetError() == GL_INVALID_OPERATION) {
GLint pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
if (pos != -1)
{
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
else
{
GLint native;
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
}
return program_id;
}
@@ -3214,6 +3238,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
BOOL dcl_tmp = args->super.srgb_correction, dcl_td = FALSE;
BOOL want_nv_prog = FALSE;
struct arb_pshader_private *shader_priv = This->backend_priv;
GLint errPos;
DWORD map;
char srgbtmp[4][4];
@@ -3497,14 +3522,23 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
/* Create the program and check for errors */
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
buffer->bsize, buffer->buffer));
checkGLcall("glProgramStringARB()");
if (glGetError() == GL_INVALID_OPERATION) {
GLint errPos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
if (errPos != -1)
{
FIXME("HW PixelShader Error at position %d: %s\n",
errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
retval = 0;
}
else
{
GLint native;
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
}
/* Load immediate constants */
if(lconst_map) {
@@ -3781,6 +3815,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
DWORD next_local, *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This);
struct shader_arb_ctx_priv priv_ctx;
unsigned int i;
GLint errPos;
memset(&priv_ctx, 0, sizeof(priv_ctx));
priv_ctx.cur_vs_args = args;
@@ -3890,14 +3925,23 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
/* Create the program and check for errors */
GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
buffer->bsize, buffer->buffer));
checkGLcall("glProgramStringARB()");
if (glGetError() == GL_INVALID_OPERATION) {
GLint errPos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errPos);
if (errPos != -1)
{
FIXME("HW VertexShader Error at position %d: %s\n",
errPos, debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
ret = -1;
} else {
}
else
{
GLint native;
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
/* Load immediate constants */
if(lconst_map) {
LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
@@ -5486,6 +5530,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
BOOL tempreg_used = FALSE, tfactor_used = FALSE;
BOOL op_equal;
const char *final_combiner_src = "ret";
GLint pos;
/* Find out which textures are read */
for(stage = 0; stage < MAX_TEXTURES; stage++) {
@@ -5719,14 +5764,25 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi
/* Generate the shader */
GL_EXTCALL(glGenProgramsARB(1, &ret));
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ret));
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(buffer.buffer), buffer.buffer));
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(buffer.buffer), buffer.buffer));
checkGLcall("glProgramStringARB()");
if (glGetError() == GL_INVALID_OPERATION) {
GLint pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
if (pos != -1)
{
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
else
{
GLint native;
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
}
shader_buffer_free(&buffer);
return ret;
}
@@ -6305,6 +6361,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
struct wined3d_shader_buffer buffer;
char luminance_component;
struct arbfp_blit_priv *priv = device->blit_priv;
GLint pos;
/* Shader header */
if (!shader_buffer_init(&buffer))
@@ -6407,14 +6464,25 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
shader_addline(&buffer, "END\n");
ENTER_GL();
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(buffer.buffer), buffer.buffer));
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(buffer.buffer), buffer.buffer));
checkGLcall("glProgramStringARB()");
if (glGetError() == GL_INVALID_OPERATION) {
GLint pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
if (pos != -1)
{
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
else
{
GLint native;
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n");
}
shader_buffer_free(&buffer);
LEAVE_GL();
+9 -4
View File
@@ -235,13 +235,13 @@ static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
{
ERR_(d3d_caps)("Failed to disable fake GL context.\n");
}
#if 0
if (!pwglDeleteContext(ctx->gl_ctx))
{
DWORD err = GetLastError();
ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
}
#endif
ReleaseDC(ctx->wnd, ctx->dc);
DestroyWindow(ctx->wnd);
}
@@ -1481,6 +1481,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_string));
if (!gl_string)
{
LEAVE_GL();
ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
return FALSE;
}
@@ -1489,6 +1490,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
gl_renderer = HeapAlloc(GetProcessHeap(), 0, len);
if (!gl_renderer)
{
LEAVE_GL();
ERR_(d3d_caps)("Failed to allocate gl_renderer memory.\n");
return FALSE;
}
@@ -1498,6 +1500,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_string));
if (!gl_string)
{
LEAVE_GL();
ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
HeapFree(GetProcessHeap(), 0, gl_renderer);
return FALSE;
@@ -1510,6 +1513,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_string));
if (!gl_string)
{
LEAVE_GL();
ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
HeapFree(GetProcessHeap(), 0, gl_renderer);
return FALSE;
@@ -1560,11 +1564,14 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
if (!GL_Extensions)
{
LEAVE_GL();
ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
HeapFree(GetProcessHeap(), 0, gl_renderer);
return FALSE;
}
LEAVE_GL();
TRACE_(d3d_caps)("GL_Extensions reported:\n");
gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
@@ -1596,8 +1603,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
}
}
LEAVE_GL();
/* Now work out what GL support this card really has */
#define USE_GL_FUNC(type, pfn, ext, replace) \
{ \