* Cleanup this folder.

svn path=/trunk/; revision=63294
This commit is contained in:
Amine Khaldi
2014-05-14 17:05:42 +00:00
parent 74d68f4624
commit 721fc08b87
22 changed files with 0 additions and 109765 deletions
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# This Makefile builds a shared version of the library,
# libbz2.so.1.0.6, with soname libbz2.so.1.0,
# at least on x86-Linux (RedHat 7.2),
# with gcc-2.96 20000731 (Red Hat Linux 7.1 2.96-98).
# Please see the README file for some important info
# about building the library like this.
# ------------------------------------------------------------------
# This file is part of bzip2/libbzip2, a program and library for
# lossless, block-sorting data compression.
#
# bzip2/libbzip2 version 1.0.6 of 6 September 2010
# Copyright (C) 1996-2010 Julian Seward <[email protected]>
#
# Please read the WARNING, DISCLAIMER and PATENTS sections in the
# README file.
#
# This program is released under the terms of the license contained
# in the file LICENSE.
# ------------------------------------------------------------------
SHELL=/bin/sh
CC=gcc
BIGFILES=-D_FILE_OFFSET_BITS=64
CFLAGS=-fpic -fPIC -Wall -Winline -O2 -g $(BIGFILES)
OBJS= blocksort.o \
huffman.o \
crctable.o \
randtable.o \
compress.o \
decompress.o \
bzlib.o
all: $(OBJS)
$(CC) -shared -Wl,-soname -Wl,libbz2.so.1.0 -o libbz2.so.1.0.6 $(OBJS)
$(CC) $(CFLAGS) -o bzip2-shared bzip2.c libbz2.so.1.0.6
rm -f libbz2.so.1.0
ln -s libbz2.so.1.0.6 libbz2.so.1.0
clean:
rm -f $(OBJS) bzip2.o libbz2.so.1.0.6 libbz2.so.1.0 bzip2-shared
blocksort.o: blocksort.c
$(CC) $(CFLAGS) -c blocksort.c
huffman.o: huffman.c
$(CC) $(CFLAGS) -c huffman.c
crctable.o: crctable.c
$(CC) $(CFLAGS) -c crctable.c
randtable.o: randtable.c
$(CC) $(CFLAGS) -c randtable.c
compress.o: compress.c
$(CC) $(CFLAGS) -c compress.c
decompress.o: decompress.c
$(CC) $(CFLAGS) -c decompress.c
bzlib.o: bzlib.c
$(CC) $(CFLAGS) -c bzlib.c
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------------------------------------------------------------------
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <[email protected]>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
This program is released under the terms of the license contained
in the file LICENSE.
------------------------------------------------------------------
bzip2-1.0.6 should compile without problems on the vast majority of
platforms. Using the supplied Makefile, I've built and tested it
myself for x86-linux and amd64-linux. With makefile.msc, Visual C++
6.0 and nmake, you can build a native Win32 version too. Large file
support seems to work correctly on at least on amd64-linux.
When I say "large file" I mean a file of size 2,147,483,648 (2^31)
bytes or above. Many older OSs can't handle files above this size,
but many newer ones can. Large files are pretty huge -- most files
you'll encounter are not Large Files.
Early versions of bzip2 (0.1, 0.9.0, 0.9.5) compiled on a wide variety
of platforms without difficulty, and I hope this version will continue
in that tradition. However, in order to support large files, I've had
to include the define -D_FILE_OFFSET_BITS=64 in the Makefile. This
can cause problems.
The technique of adding -D_FILE_OFFSET_BITS=64 to get large file
support is, as far as I know, the Recommended Way to get correct large
file support. For more details, see the Large File Support
Specification, published by the Large File Summit, at
http://ftp.sas.com/standards/large.file
As a general comment, if you get compilation errors which you think
are related to large file support, try removing the above define from
the Makefile, ie, delete the line
BIGFILES=-D_FILE_OFFSET_BITS=64
from the Makefile, and do 'make clean ; make'. This will give you a
version of bzip2 without large file support, which, for most
applications, is probably not a problem.
Alternatively, try some of the platform-specific hints listed below.
You can use the spewG.c program to generate huge files to test bzip2's
large file support, if you are feeling paranoid. Be aware though that
any compilation problems which affect bzip2 will also affect spewG.c,
alas.
AIX: I have reports that for large file support, you need to specify
-D_LARGE_FILES rather than -D_FILE_OFFSET_BITS=64. I have not tested
this myself.
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.PU
.TH bzip2 1
.SH NAME
bzip2, bunzip2 \- a block-sorting file compressor, v1.0.6
.br
bzcat \- decompresses files to stdout
.br
bzip2recover \- recovers data from damaged bzip2 files
.SH SYNOPSIS
.ll +8
.B bzip2
.RB [ " \-cdfkqstvzVL123456789 " ]
[
.I "filenames \&..."
]
.ll -8
.br
.B bunzip2
.RB [ " \-fkvsVL " ]
[
.I "filenames \&..."
]
.br
.B bzcat
.RB [ " \-s " ]
[
.I "filenames \&..."
]
.br
.B bzip2recover
.I "filename"
.SH DESCRIPTION
.I bzip2
compresses files using the Burrows-Wheeler block sorting
text compression algorithm, and Huffman coding. Compression is
generally considerably better than that achieved by more conventional
LZ77/LZ78-based compressors, and approaches the performance of the PPM
family of statistical compressors.
The command-line options are deliberately very similar to
those of
.I GNU gzip,
but they are not identical.
.I bzip2
expects a list of file names to accompany the
command-line flags. Each file is replaced by a compressed version of
itself, with the name "original_name.bz2".
Each compressed file
has the same modification date, permissions, and, when possible,
ownership as the corresponding original, so that these properties can
be correctly restored at decompression time. File name handling is
naive in the sense that there is no mechanism for preserving original
file names, permissions, ownerships or dates in filesystems which lack
these concepts, or have serious file name length restrictions, such as
MS-DOS.
.I bzip2
and
.I bunzip2
will by default not overwrite existing
files. If you want this to happen, specify the \-f flag.
If no file names are specified,
.I bzip2
compresses from standard
input to standard output. In this case,
.I bzip2
will decline to
write compressed output to a terminal, as this would be entirely
incomprehensible and therefore pointless.
.I bunzip2
(or
.I bzip2 \-d)
decompresses all
specified files. Files which were not created by
.I bzip2
will be detected and ignored, and a warning issued.
.I bzip2
attempts to guess the filename for the decompressed file
from that of the compressed file as follows:
filename.bz2 becomes filename
filename.bz becomes filename
filename.tbz2 becomes filename.tar
filename.tbz becomes filename.tar
anyothername becomes anyothername.out
If the file does not end in one of the recognised endings,
.I .bz2,
.I .bz,
.I .tbz2
or
.I .tbz,
.I bzip2
complains that it cannot
guess the name of the original file, and uses the original name
with
.I .out
appended.
As with compression, supplying no
filenames causes decompression from
standard input to standard output.
.I bunzip2
will correctly decompress a file which is the
concatenation of two or more compressed files. The result is the
concatenation of the corresponding uncompressed files. Integrity
testing (\-t)
of concatenated
compressed files is also supported.
You can also compress or decompress files to the standard output by
giving the \-c flag. Multiple files may be compressed and
decompressed like this. The resulting outputs are fed sequentially to
stdout. Compression of multiple files
in this manner generates a stream
containing multiple compressed file representations. Such a stream
can be decompressed correctly only by
.I bzip2
version 0.9.0 or
later. Earlier versions of
.I bzip2
will stop after decompressing
the first file in the stream.
.I bzcat
(or
.I bzip2 -dc)
decompresses all specified files to
the standard output.
.I bzip2
will read arguments from the environment variables
.I BZIP2
and
.I BZIP,
in that order, and will process them
before any arguments read from the command line. This gives a
convenient way to supply default arguments.
Compression is always performed, even if the compressed
file is slightly
larger than the original. Files of less than about one hundred bytes
tend to get larger, since the compression mechanism has a constant
overhead in the region of 50 bytes. Random data (including the output
of most file compressors) is coded at about 8.05 bits per byte, giving
an expansion of around 0.5%.
As a self-check for your protection,
.I
bzip2
uses 32-bit CRCs to
make sure that the decompressed version of a file is identical to the
original. This guards against corruption of the compressed data, and
against undetected bugs in
.I bzip2
(hopefully very unlikely). The
chances of data corruption going undetected is microscopic, about one
chance in four billion for each file processed. Be aware, though, that
the check occurs upon decompression, so it can only tell you that
something is wrong. It can't help you
recover the original uncompressed
data. You can use
.I bzip2recover
to try to recover data from
damaged files.
Return values: 0 for a normal exit, 1 for environmental problems (file
not found, invalid flags, I/O errors, &c), 2 to indicate a corrupt
compressed file, 3 for an internal consistency error (eg, bug) which
caused
.I bzip2
to panic.
.SH OPTIONS
.TP
.B \-c --stdout
Compress or decompress to standard output.
.TP
.B \-d --decompress
Force decompression.
.I bzip2,
.I bunzip2
and
.I bzcat
are
really the same program, and the decision about what actions to take is
done on the basis of which name is used. This flag overrides that
mechanism, and forces
.I bzip2
to decompress.
.TP
.B \-z --compress
The complement to \-d: forces compression, regardless of the
invocation name.
.TP
.B \-t --test
Check integrity of the specified file(s), but don't decompress them.
This really performs a trial decompression and throws away the result.
.TP
.B \-f --force
Force overwrite of output files. Normally,
.I bzip2
will not overwrite
existing output files. Also forces
.I bzip2
to break hard links
to files, which it otherwise wouldn't do.
bzip2 normally declines to decompress files which don't have the
correct magic header bytes. If forced (-f), however, it will pass
such files through unmodified. This is how GNU gzip behaves.
.TP
.B \-k --keep
Keep (don't delete) input files during compression
or decompression.
.TP
.B \-s --small
Reduce memory usage, for compression, decompression and testing. Files
are decompressed and tested using a modified algorithm which only
requires 2.5 bytes per block byte. This means any file can be
decompressed in 2300k of memory, albeit at about half the normal speed.
During compression, \-s selects a block size of 200k, which limits
memory use to around the same figure, at the expense of your compression
ratio. In short, if your machine is low on memory (8 megabytes or
less), use \-s for everything. See MEMORY MANAGEMENT below.
.TP
.B \-q --quiet
Suppress non-essential warning messages. Messages pertaining to
I/O errors and other critical events will not be suppressed.
.TP
.B \-v --verbose
Verbose mode -- show the compression ratio for each file processed.
Further \-v's increase the verbosity level, spewing out lots of
information which is primarily of interest for diagnostic purposes.
.TP
.B \-L --license -V --version
Display the software version, license terms and conditions.
.TP
.B \-1 (or \-\-fast) to \-9 (or \-\-best)
Set the block size to 100 k, 200 k .. 900 k when compressing. Has no
effect when decompressing. See MEMORY MANAGEMENT below.
The \-\-fast and \-\-best aliases are primarily for GNU gzip
compatibility. In particular, \-\-fast doesn't make things
significantly faster.
And \-\-best merely selects the default behaviour.
.TP
.B \--
Treats all subsequent arguments as file names, even if they start
with a dash. This is so you can handle files with names beginning
with a dash, for example: bzip2 \-- \-myfilename.
.TP
.B \--repetitive-fast --repetitive-best
These flags are redundant in versions 0.9.5 and above. They provided
some coarse control over the behaviour of the sorting algorithm in
earlier versions, which was sometimes useful. 0.9.5 and above have an
improved algorithm which renders these flags irrelevant.
.SH MEMORY MANAGEMENT
.I bzip2
compresses large files in blocks. The block size affects
both the compression ratio achieved, and the amount of memory needed for
compression and decompression. The flags \-1 through \-9
specify the block size to be 100,000 bytes through 900,000 bytes (the
default) respectively. At decompression time, the block size used for
compression is read from the header of the compressed file, and
.I bunzip2
then allocates itself just enough memory to decompress
the file. Since block sizes are stored in compressed files, it follows
that the flags \-1 to \-9 are irrelevant to and so ignored
during decompression.
Compression and decompression requirements,
in bytes, can be estimated as:
Compression: 400k + ( 8 x block size )
Decompression: 100k + ( 4 x block size ), or
100k + ( 2.5 x block size )
Larger block sizes give rapidly diminishing marginal returns. Most of
the compression comes from the first two or three hundred k of block
size, a fact worth bearing in mind when using
.I bzip2
on small machines.
It is also important to appreciate that the decompression memory
requirement is set at compression time by the choice of block size.
For files compressed with the default 900k block size,
.I bunzip2
will require about 3700 kbytes to decompress. To support decompression
of any file on a 4 megabyte machine,
.I bunzip2
has an option to
decompress using approximately half this amount of memory, about 2300
kbytes. Decompression speed is also halved, so you should use this
option only where necessary. The relevant flag is -s.
In general, try and use the largest block size memory constraints allow,
since that maximises the compression achieved. Compression and
decompression speed are virtually unaffected by block size.
Another significant point applies to files which fit in a single block
-- that means most files you'd encounter using a large block size. The
amount of real memory touched is proportional to the size of the file,
since the file is smaller than a block. For example, compressing a file
20,000 bytes long with the flag -9 will cause the compressor to
allocate around 7600k of memory, but only touch 400k + 20000 * 8 = 560
kbytes of it. Similarly, the decompressor will allocate 3700k but only
touch 100k + 20000 * 4 = 180 kbytes.
Here is a table which summarises the maximum memory usage for different
block sizes. Also recorded is the total compressed size for 14 files of
the Calgary Text Compression Corpus totalling 3,141,622 bytes. This
column gives some feel for how compression varies with block size.
These figures tend to understate the advantage of larger block sizes for
larger files, since the Corpus is dominated by smaller files.
Compress Decompress Decompress Corpus
Flag usage usage -s usage Size
-1 1200k 500k 350k 914704
-2 2000k 900k 600k 877703
-3 2800k 1300k 850k 860338
-4 3600k 1700k 1100k 846899
-5 4400k 2100k 1350k 845160
-6 5200k 2500k 1600k 838626
-7 6100k 2900k 1850k 834096
-8 6800k 3300k 2100k 828642
-9 7600k 3700k 2350k 828642
.SH RECOVERING DATA FROM DAMAGED FILES
.I bzip2
compresses files in blocks, usually 900kbytes long. Each
block is handled independently. If a media or transmission error causes
a multi-block .bz2
file to become damaged, it may be possible to
recover data from the undamaged blocks in the file.
The compressed representation of each block is delimited by a 48-bit
pattern, which makes it possible to find the block boundaries with
reasonable certainty. Each block also carries its own 32-bit CRC, so
damaged blocks can be distinguished from undamaged ones.
.I bzip2recover
is a simple program whose purpose is to search for
blocks in .bz2 files, and write each block out into its own .bz2
file. You can then use
.I bzip2
\-t
to test the
integrity of the resulting files, and decompress those which are
undamaged.
.I bzip2recover
takes a single argument, the name of the damaged file,
and writes a number of files "rec00001file.bz2",
"rec00002file.bz2", etc, containing the extracted blocks.
The output filenames are designed so that the use of
wildcards in subsequent processing -- for example,
"bzip2 -dc rec*file.bz2 > recovered_data" -- processes the files in
the correct order.
.I bzip2recover
should be of most use dealing with large .bz2
files, as these will contain many blocks. It is clearly
futile to use it on damaged single-block files, since a
damaged block cannot be recovered. If you wish to minimise
any potential data loss through media or transmission errors,
you might consider compressing with a smaller
block size.
.SH PERFORMANCE NOTES
The sorting phase of compression gathers together similar strings in the
file. Because of this, files containing very long runs of repeated
symbols, like "aabaabaabaab ..." (repeated several hundred times) may
compress more slowly than normal. Versions 0.9.5 and above fare much
better than previous versions in this respect. The ratio between
worst-case and average-case compression time is in the region of 10:1.
For previous versions, this figure was more like 100:1. You can use the
\-vvvv option to monitor progress in great detail, if you want.
Decompression speed is unaffected by these phenomena.
.I bzip2
usually allocates several megabytes of memory to operate
in, and then charges all over it in a fairly random fashion. This means
that performance, both for compressing and decompressing, is largely
determined by the speed at which your machine can service cache misses.
Because of this, small changes to the code to reduce the miss rate have
been observed to give disproportionately large performance improvements.
I imagine
.I bzip2
will perform best on machines with very large caches.
.SH CAVEATS
I/O error messages are not as helpful as they could be.
.I bzip2
tries hard to detect I/O errors and exit cleanly, but the details of
what the problem is sometimes seem rather misleading.
This manual page pertains to version 1.0.6 of
.I bzip2.
Compressed data created by this version is entirely forwards and
backwards compatible with the previous public releases, versions
0.1pl2, 0.9.0, 0.9.5, 1.0.0, 1.0.1, 1.0.2 and above, but with the following
exception: 0.9.0 and above can correctly decompress multiple
concatenated compressed files. 0.1pl2 cannot do this; it will stop
after decompressing just the first file in the stream.
.I bzip2recover
versions prior to 1.0.2 used 32-bit integers to represent
bit positions in compressed files, so they could not handle compressed
files more than 512 megabytes long. Versions 1.0.2 and above use
64-bit ints on some platforms which support them (GNU supported
targets, and Windows). To establish whether or not bzip2recover was
built with such a limitation, run it without arguments. In any event
you can build yourself an unlimited version if you can recompile it
with MaybeUInt64 set to be an unsigned 64-bit integer.
.SH AUTHOR
Julian Seward, jsewardbzip.org.
http://www.bzip.org
The ideas embodied in
.I bzip2
are due to (at least) the following
people: Michael Burrows and David Wheeler (for the block sorting
transformation), David Wheeler (again, for the Huffman coder), Peter
Fenwick (for the structured coding model in the original
.I bzip,
and many refinements), and Alistair Moffat, Radford Neal and Ian Witten
(for the arithmetic coder in the original
.I bzip).
I am much
indebted for their help, support and advice. See the manual in the
source distribution for pointers to sources of documentation. Christian
von Roques encouraged me to look for faster sorting algorithms, so as to
speed up compression. Bela Lubkin encouraged me to improve the
worst-case compression performance.
Donna Robinson XMLised the documentation.
The bz* scripts are derived from those of GNU gzip.
Many people sent patches, helped
with portability problems, lent machines, gave advice and were generally
helpful.
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bzip2(1) bzip2(1)
NNAAMMEE
bzip2, bunzip2 a blocksorting file compressor, v1.0.6
bzcat decompresses files to stdout
bzip2recover recovers data from damaged bzip2 files
SSYYNNOOPPSSIISS
bbzziipp22 [ ccddffkkqqssttvvzzVVLL112233445566778899 ] [ _f_i_l_e_n_a_m_e_s _._._. ]
bbuunnzziipp22 [ ffkkvvssVVLL ] [ _f_i_l_e_n_a_m_e_s _._._. ]
bbzzccaatt [ ss ] [ _f_i_l_e_n_a_m_e_s _._._. ]
bbzziipp22rreeccoovveerr _f_i_l_e_n_a_m_e
DDEESSCCRRIIPPTTIIOONN
_b_z_i_p_2 compresses files using the BurrowsWheeler block
sorting text compression algorithm, and Huffman coding.
Compression is generally considerably better than that
achieved by more conventional LZ77/LZ78based compressors,
and approaches the performance of the PPM family of sta­
tistical compressors.
The commandline options are deliberately very similar to
those of _G_N_U _g_z_i_p_, but they are not identical.
_b_z_i_p_2 expects a list of file names to accompany the com­
mandline flags. Each file is replaced by a compressed
version of itself, with the name "original_name.bz2".
Each compressed file has the same modification date, per­
missions, and, when possible, ownership as the correspond­
ing original, so that these properties can be correctly
restored at decompression time. File name handling is
naive in the sense that there is no mechanism for preserv­
ing original file names, permissions, ownerships or dates
in filesystems which lack these concepts, or have serious
file name length restrictions, such as MSDOS.
_b_z_i_p_2 and _b_u_n_z_i_p_2 will by default not overwrite existing
files. If you want this to happen, specify the f flag.
If no file names are specified, _b_z_i_p_2 compresses from
standard input to standard output. In this case, _b_z_i_p_2
will decline to write compressed output to a terminal, as
this would be entirely incomprehensible and therefore
pointless.
_b_u_n_z_i_p_2 (or _b_z_i_p_2 __d_) decompresses all specified files.
Files which were not created by _b_z_i_p_2 will be detected and
ignored, and a warning issued. _b_z_i_p_2 attempts to guess
the filename for the decompressed file from that of the
compressed file as follows:
filename.bz2 becomes filename
filename.bz becomes filename
filename.tbz2 becomes filename.tar
filename.tbz becomes filename.tar
anyothername becomes anyothername.out
If the file does not end in one of the recognised endings,
_._b_z_2_, _._b_z_, _._t_b_z_2 or _._t_b_z_, _b_z_i_p_2 complains that it cannot
guess the name of the original file, and uses the original
name with _._o_u_t appended.
As with compression, supplying no filenames causes decom­
pression from standard input to standard output.
_b_u_n_z_i_p_2 will correctly decompress a file which is the con­
catenation of two or more compressed files. The result is
the concatenation of the corresponding uncompressed files.
Integrity testing (t) of concatenated compressed files is
also supported.
You can also compress or decompress files to the standard
output by giving the c flag. Multiple files may be com­
pressed and decompressed like this. The resulting outputs
are fed sequentially to stdout. Compression of multiple
files in this manner generates a stream containing multi­
ple compressed file representations. Such a stream can be
decompressed correctly only by _b_z_i_p_2 version 0.9.0 or
later. Earlier versions of _b_z_i_p_2 will stop after decom­
pressing the first file in the stream.
_b_z_c_a_t (or _b_z_i_p_2 __d_c_) decompresses all specified files to
the standard output.
_b_z_i_p_2 will read arguments from the environment variables
_B_Z_I_P_2 and _B_Z_I_P_, in that order, and will process them
before any arguments read from the command line. This
gives a convenient way to supply default arguments.
Compression is always performed, even if the compressed
file is slightly larger than the original. Files of less
than about one hundred bytes tend to get larger, since the
compression mechanism has a constant overhead in the
region of 50 bytes. Random data (including the output of
most file compressors) is coded at about 8.05 bits per
byte, giving an expansion of around 0.5%.
As a selfcheck for your protection, _b_z_i_p_2 uses 32bit
CRCs to make sure that the decompressed version of a file
is identical to the original. This guards against corrup­
tion of the compressed data, and against undetected bugs
in _b_z_i_p_2 (hopefully very unlikely). The chances of data
corruption going undetected is microscopic, about one
chance in four billion for each file processed. Be aware,
though, that the check occurs upon decompression, so it
can only tell you that something is wrong. It cant help
you recover the original uncompressed data. You can use
_b_z_i_p_2_r_e_c_o_v_e_r to try to recover data from damaged files.
Return values: 0 for a normal exit, 1 for environmental
problems (file not found, invalid flags, I/O errors, &c),
2 to indicate a corrupt compressed file, 3 for an internal
consistency error (eg, bug) which caused _b_z_i_p_2 to panic.
OOPPTTIIOONNSS
cc ‐‐ssttddoouutt
Compress or decompress to standard output.
dd ‐‐ddeeccoommpprreessss
Force decompression. _b_z_i_p_2_, _b_u_n_z_i_p_2 and _b_z_c_a_t are
really the same program, and the decision about
what actions to take is done on the basis of which
name is used. This flag overrides that mechanism,
and forces _b_z_i_p_2 to decompress.
zz ‐‐ccoommpprreessss
The complement to d: forces compression,
regardless of the invocation name.
tt ‐‐tteesstt
Check integrity of the specified file(s), but dont
decompress them. This really performs a trial
decompression and throws away the result.
ff ‐‐ffoorrccee
Force overwrite of output files. Normally, _b_z_i_p_2
will not overwrite existing output files. Also
forces _b_z_i_p_2 to break hard links to files, which it
otherwise wouldnt do.
bzip2 normally declines to decompress files which
dont have the correct magic header bytes. If
forced (f), however, it will pass such files
through unmodified. This is how GNU gzip behaves.
kk ‐‐kkeeeepp
Keep (dont delete) input files during compression
or decompression.
ss ‐‐ssmmaallll
Reduce memory usage, for compression, decompression
and testing. Files are decompressed and tested
using a modified algorithm which only requires 2.5
bytes per block byte. This means any file can be
decompressed in 2300k of memory, albeit at about
half the normal speed.
During compression, s selects a block size of
200k, which limits memory use to around the same
figure, at the expense of your compression ratio.
In short, if your machine is low on memory (8
megabytes or less), use s for everything. See
MEMORY MANAGEMENT below.
qq ‐‐qquuiieett
Suppress nonessential warning messages. Messages
pertaining to I/O errors and other critical events
will not be suppressed.
vv ‐‐vveerrbboossee
Verbose mode ‐‐ show the compression ratio for each
file processed. Further vs increase the ver­
bosity level, spewing out lots of information which
is primarily of interest for diagnostic purposes.
LL ‐‐lliicceennssee VV ‐‐vveerrssiioonn
Display the software version, license terms and
conditions.
11 ((oorr −−ffaasstt)) ttoo 99 ((oorr −−bbeesstt))
Set the block size to 100 k, 200 k .. 900 k when
compressing. Has no effect when decompressing.
See MEMORY MANAGEMENT below. The −−fast and −−best
aliases are primarily for GNU gzip compatibility.
In particular, −−fast doesnt make things signifi­
cantly faster. And −−best merely selects the
default behaviour.
−‐ Treats all subsequent arguments as file names, even
if they start with a dash. This is so you can han­
dle files with names beginning with a dash, for
example: bzip2 −‐ myfilename.
−‐rreeppeettiittiivveeffaasstt ‐‐rreeppeettiittiivveebbeesstt
These flags are redundant in versions 0.9.5 and
above. They provided some coarse control over the
behaviour of the sorting algorithm in earlier ver­
sions, which was sometimes useful. 0.9.5 and above
have an improved algorithm which renders these
flags irrelevant.
MMEEMMOORRYY MMAANNAAGGEEMMEENNTT
_b_z_i_p_2 compresses large files in blocks. The block size
affects both the compression ratio achieved, and the
amount of memory needed for compression and decompression.
The flags 1 through 9 specify the block size to be
100,000 bytes through 900,000 bytes (the default) respec­
tively. At decompression time, the block size used for
compression is read from the header of the compressed
file, and _b_u_n_z_i_p_2 then allocates itself just enough memory
to decompress the file. Since block sizes are stored in
compressed files, it follows that the flags 1 to 9 are
irrelevant to and so ignored during decompression.
Compression and decompression requirements, in bytes, can
be estimated as:
Compression: 400k + ( 8 x block size )
Decompression: 100k + ( 4 x block size ), or
100k + ( 2.5 x block size )
Larger block sizes give rapidly diminishing marginal
returns. Most of the compression comes from the first two
or three hundred k of block size, a fact worth bearing in
mind when using _b_z_i_p_2 on small machines. It is also
important to appreciate that the decompression memory
requirement is set at compression time by the choice of
block size.
For files compressed with the default 900k block size,
_b_u_n_z_i_p_2 will require about 3700 kbytes to decompress. To
support decompression of any file on a 4 megabyte machine,
_b_u_n_z_i_p_2 has an option to decompress using approximately
half this amount of memory, about 2300 kbytes. Decompres­
sion speed is also halved, so you should use this option
only where necessary. The relevant flag is s.
In general, try and use the largest block size memory con­
straints allow, since that maximises the compression
achieved. Compression and decompression speed are virtu­
ally unaffected by block size.
Another significant point applies to files which fit in a
single block ‐‐ that means most files youd encounter
using a large block size. The amount of real memory
touched is proportional to the size of the file, since the
file is smaller than a block. For example, compressing a
file 20,000 bytes long with the flag 9 will cause the
compressor to allocate around 7600k of memory, but only
touch 400k + 20000 * 8 = 560 kbytes of it. Similarly, the
decompressor will allocate 3700k but only touch 100k +
20000 * 4 = 180 kbytes.
Here is a table which summarises the maximum memory usage
for different block sizes. Also recorded is the total
compressed size for 14 files of the Calgary Text Compres­
sion Corpus totalling 3,141,622 bytes. This column gives
some feel for how compression varies with block size.
These figures tend to understate the advantage of larger
block sizes for larger files, since the Corpus is domi­
nated by smaller files.
Compress Decompress Decompress Corpus
Flag usage usage s usage Size
1 1200k 500k 350k 914704
2 2000k 900k 600k 877703
3 2800k 1300k 850k 860338
4 3600k 1700k 1100k 846899
5 4400k 2100k 1350k 845160
6 5200k 2500k 1600k 838626
7 6100k 2900k 1850k 834096
8 6800k 3300k 2100k 828642
9 7600k 3700k 2350k 828642
RREECCOOVVEERRIINNGG DDAATTAA FFRROOMM DDAAMMAAGGEEDD FFIILLEESS
_b_z_i_p_2 compresses files in blocks, usually 900kbytes long.
Each block is handled independently. If a media or trans­
mission error causes a multiblock .bz2 file to become
damaged, it may be possible to recover data from the
undamaged blocks in the file.
The compressed representation of each block is delimited
by a 48bit pattern, which makes it possible to find the
block boundaries with reasonable certainty. Each block
also carries its own 32bit CRC, so damaged blocks can be
distinguished from undamaged ones.
_b_z_i_p_2_r_e_c_o_v_e_r is a simple program whose purpose is to
search for blocks in .bz2 files, and write each block out
into its own .bz2 file. You can then use _b_z_i_p_2 t to test
the integrity of the resulting files, and decompress those
which are undamaged.
_b_z_i_p_2_r_e_c_o_v_e_r takes a single argument, the name of the dam­
aged file, and writes a number of files
"rec00001file.bz2", "rec00002file.bz2", etc, containing
the extracted blocks. The output filenames are
designed so that the use of wildcards in subsequent pro­
cessing ‐‐ for example, "bzip2 dc rec*file.bz2 > recov­
ered_data" ‐‐ processes the files in the correct order.
_b_z_i_p_2_r_e_c_o_v_e_r should be of most use dealing with large .bz2
files, as these will contain many blocks. It is clearly
futile to use it on damaged singleblock files, since a
damaged block cannot be recovered. If you wish to min­
imise any potential data loss through media or transmis­
sion errors, you might consider compressing with a smaller
block size.
PPEERRFFOORRMMAANNCCEE NNOOTTEESS
The sorting phase of compression gathers together similar
strings in the file. Because of this, files containing
very long runs of repeated symbols, like "aabaabaabaab
..." (repeated several hundred times) may compress more
slowly than normal. Versions 0.9.5 and above fare much
better than previous versions in this respect. The ratio
between worstcase and averagecase compression time is in
the region of 10:1. For previous versions, this figure
was more like 100:1. You can use the vvvv option to mon­
itor progress in great detail, if you want.
Decompression speed is unaffected by these phenomena.
_b_z_i_p_2 usually allocates several megabytes of memory to
operate in, and then charges all over it in a fairly ran­
dom fashion. This means that performance, both for com­
pressing and decompressing, is largely determined by the
speed at which your machine can service cache misses.
Because of this, small changes to the code to reduce the
miss rate have been observed to give disproportionately
large performance improvements. I imagine _b_z_i_p_2 will per­
form best on machines with very large caches.
CCAAVVEEAATTSS
I/O error messages are not as helpful as they could be.
_b_z_i_p_2 tries hard to detect I/O errors and exit cleanly,
but the details of what the problem is sometimes seem
rather misleading.
This manual page pertains to version 1.0.6 of _b_z_i_p_2_. Com­
pressed data created by this version is entirely forwards
and backwards compatible with the previous public
releases, versions 0.1pl2, 0.9.0, 0.9.5, 1.0.0, 1.0.1,
1.0.2 and above, but with the following exception: 0.9.0
and above can correctly decompress multiple concatenated
compressed files. 0.1pl2 cannot do this; it will stop
after decompressing just the first file in the stream.
_b_z_i_p_2_r_e_c_o_v_e_r versions prior to 1.0.2 used 32bit integers
to represent bit positions in compressed files, so they
could not handle compressed files more than 512 megabytes
long. Versions 1.0.2 and above use 64bit ints on some
platforms which support them (GNU supported targets, and
Windows). To establish whether or not bzip2recover was
built with such a limitation, run it without arguments.
In any event you can build yourself an unlimited version
if you can recompile it with MaybeUInt64 set to be an
unsigned 64bit integer.
AAUUTTHHOORR
Julian Seward, jsewardbzip.org.
http://www.bzip.org
The ideas embodied in _b_z_i_p_2 are due to (at least) the fol­
lowing people: Michael Burrows and David Wheeler (for the
block sorting transformation), David Wheeler (again, for
the Huffman coder), Peter Fenwick (for the structured cod­
ing model in the original _b_z_i_p_, and many refinements), and
Alistair Moffat, Radford Neal and Ian Witten (for the
arithmetic coder in the original _b_z_i_p_)_. I am much
indebted for their help, support and advice. See the man­
ual in the source distribution for pointers to sources of
documentation. Christian von Roques encouraged me to look
for faster sorting algorithms, so as to speed up compres­
sion. Bela Lubkin encouraged me to improve the worstcase
compression performance. Donna Robinson XMLised the docu­
mentation. The bz* scripts are derived from those of GNU
gzip. Many people sent patches, helped with portability
problems, lent machines, gave advice and were generally
helpful.
bzip2(1)
-391
View File
@@ -1,391 +0,0 @@
NAME
bzip2, bunzip2 - a block-sorting file compressor, v1.0.6
bzcat - decompresses files to stdout
bzip2recover - recovers data from damaged bzip2 files
SYNOPSIS
bzip2 [ -cdfkqstvzVL123456789 ] [ filenames ... ]
bunzip2 [ -fkvsVL ] [ filenames ... ]
bzcat [ -s ] [ filenames ... ]
bzip2recover filename
DESCRIPTION
bzip2 compresses files using the Burrows-Wheeler block
sorting text compression algorithm, and Huffman coding.
Compression is generally considerably better than that
achieved by more conventional LZ77/LZ78-based compressors,
and approaches the performance of the PPM family of sta-
tistical compressors.
The command-line options are deliberately very similar to
those of GNU gzip, but they are not identical.
bzip2 expects a list of file names to accompany the com-
mand-line flags. Each file is replaced by a compressed
version of itself, with the name "original_name.bz2".
Each compressed file has the same modification date, per-
missions, and, when possible, ownership as the correspond-
ing original, so that these properties can be correctly
restored at decompression time. File name handling is
naive in the sense that there is no mechanism for preserv-
ing original file names, permissions, ownerships or dates
in filesystems which lack these concepts, or have serious
file name length restrictions, such as MS-DOS.
bzip2 and bunzip2 will by default not overwrite existing
files. If you want this to happen, specify the -f flag.
If no file names are specified, bzip2 compresses from
standard input to standard output. In this case, bzip2
will decline to write compressed output to a terminal, as
this would be entirely incomprehensible and therefore
pointless.
bunzip2 (or bzip2 -d) decompresses all specified files.
Files which were not created by bzip2 will be detected and
ignored, and a warning issued. bzip2 attempts to guess
the filename for the decompressed file from that of the
compressed file as follows:
filename.bz2 becomes filename
filename.bz becomes filename
filename.tbz2 becomes filename.tar
filename.tbz becomes filename.tar
anyothername becomes anyothername.out
If the file does not end in one of the recognised endings,
.bz2, .bz, .tbz2 or .tbz, bzip2 complains that it cannot
guess the name of the original file, and uses the original
name with .out appended.
As with compression, supplying no filenames causes decom-
pression from standard input to standard output.
bunzip2 will correctly decompress a file which is the con-
catenation of two or more compressed files. The result is
the concatenation of the corresponding uncompressed files.
Integrity testing (-t) of concatenated compressed files is
also supported.
You can also compress or decompress files to the standard
output by giving the -c flag. Multiple files may be com-
pressed and decompressed like this. The resulting outputs
are fed sequentially to stdout. Compression of multiple
files in this manner generates a stream containing multi-
ple compressed file representations. Such a stream can be
decompressed correctly only by bzip2 version 0.9.0 or
later. Earlier versions of bzip2 will stop after decom-
pressing the first file in the stream.
bzcat (or bzip2 -dc) decompresses all specified files to
the standard output.
bzip2 will read arguments from the environment variables
BZIP2 and BZIP, in that order, and will process them
before any arguments read from the command line. This
gives a convenient way to supply default arguments.
Compression is always performed, even if the compressed
file is slightly larger than the original. Files of less
than about one hundred bytes tend to get larger, since the
compression mechanism has a constant overhead in the
region of 50 bytes. Random data (including the output of
most file compressors) is coded at about 8.05 bits per
byte, giving an expansion of around 0.5%.
As a self-check for your protection, bzip2 uses 32-bit
CRCs to make sure that the decompressed version of a file
is identical to the original. This guards against corrup-
tion of the compressed data, and against undetected bugs
in bzip2 (hopefully very unlikely). The chances of data
corruption going undetected is microscopic, about one
chance in four billion for each file processed. Be aware,
though, that the check occurs upon decompression, so it
can only tell you that something is wrong. It can't help
you recover the original uncompressed data. You can use
bzip2recover to try to recover data from damaged files.
Return values: 0 for a normal exit, 1 for environmental
problems (file not found, invalid flags, I/O errors, &c),
2 to indicate a corrupt compressed file, 3 for an internal
consistency error (eg, bug) which caused bzip2 to panic.
OPTIONS
-c --stdout
Compress or decompress to standard output.
-d --decompress
Force decompression. bzip2, bunzip2 and bzcat are
really the same program, and the decision about
what actions to take is done on the basis of which
name is used. This flag overrides that mechanism,
and forces bzip2 to decompress.
-z --compress
The complement to -d: forces compression,
regardless of the invocation name.
-t --test
Check integrity of the specified file(s), but don't
decompress them. This really performs a trial
decompression and throws away the result.
-f --force
Force overwrite of output files. Normally, bzip2
will not overwrite existing output files. Also
forces bzip2 to break hard links to files, which it
otherwise wouldn't do.
bzip2 normally declines to decompress files which
don't have the correct magic header bytes. If
forced (-f), however, it will pass such files
through unmodified. This is how GNU gzip behaves.
-k --keep
Keep (don't delete) input files during compression
or decompression.
-s --small
Reduce memory usage, for compression, decompression
and testing. Files are decompressed and tested
using a modified algorithm which only requires 2.5
bytes per block byte. This means any file can be
decompressed in 2300k of memory, albeit at about
half the normal speed.
During compression, -s selects a block size of
200k, which limits memory use to around the same
figure, at the expense of your compression ratio.
In short, if your machine is low on memory (8
megabytes or less), use -s for everything. See
MEMORY MANAGEMENT below.
-q --quiet
Suppress non-essential warning messages. Messages
pertaining to I/O errors and other critical events
will not be suppressed.
-v --verbose
Verbose mode -- show the compression ratio for each
file processed. Further -v's increase the ver-
bosity level, spewing out lots of information which
is primarily of interest for diagnostic purposes.
-L --license -V --version
Display the software version, license terms and
conditions.
-1 (or --fast) to -9 (or --best)
Set the block size to 100 k, 200 k .. 900 k when
compressing. Has no effect when decompressing.
See MEMORY MANAGEMENT below. The --fast and --best
aliases are primarily for GNU gzip compatibility.
In particular, --fast doesn't make things signifi-
cantly faster. And --best merely selects the
default behaviour.
-- Treats all subsequent arguments as file names, even
if they start with a dash. This is so you can han-
dle files with names beginning with a dash, for
example: bzip2 -- -myfilename.
--repetitive-fast --repetitive-best
These flags are redundant in versions 0.9.5 and
above. They provided some coarse control over the
behaviour of the sorting algorithm in earlier ver-
sions, which was sometimes useful. 0.9.5 and above
have an improved algorithm which renders these
flags irrelevant.
MEMORY MANAGEMENT
bzip2 compresses large files in blocks. The block size
affects both the compression ratio achieved, and the
amount of memory needed for compression and decompression.
The flags -1 through -9 specify the block size to be
100,000 bytes through 900,000 bytes (the default) respec-
tively. At decompression time, the block size used for
compression is read from the header of the compressed
file, and bunzip2 then allocates itself just enough memory
to decompress the file. Since block sizes are stored in
compressed files, it follows that the flags -1 to -9 are
irrelevant to and so ignored during decompression.
Compression and decompression requirements, in bytes, can
be estimated as:
Compression: 400k + ( 8 x block size )
Decompression: 100k + ( 4 x block size ), or
100k + ( 2.5 x block size )
Larger block sizes give rapidly diminishing marginal
returns. Most of the compression comes from the first two
or three hundred k of block size, a fact worth bearing in
mind when using bzip2 on small machines. It is also
important to appreciate that the decompression memory
requirement is set at compression time by the choice of
block size.
For files compressed with the default 900k block size,
bunzip2 will require about 3700 kbytes to decompress. To
support decompression of any file on a 4 megabyte machine,
bunzip2 has an option to decompress using approximately
half this amount of memory, about 2300 kbytes. Decompres-
sion speed is also halved, so you should use this option
only where necessary. The relevant flag is -s.
In general, try and use the largest block size memory con-
straints allow, since that maximises the compression
achieved. Compression and decompression speed are virtu-
ally unaffected by block size.
Another significant point applies to files which fit in a
single block -- that means most files you'd encounter
using a large block size. The amount of real memory
touched is proportional to the size of the file, since the
file is smaller than a block. For example, compressing a
file 20,000 bytes long with the flag -9 will cause the
compressor to allocate around 7600k of memory, but only
touch 400k + 20000 * 8 = 560 kbytes of it. Similarly, the
decompressor will allocate 3700k but only touch 100k +
20000 * 4 = 180 kbytes.
Here is a table which summarises the maximum memory usage
for different block sizes. Also recorded is the total
compressed size for 14 files of the Calgary Text Compres-
sion Corpus totalling 3,141,622 bytes. This column gives
some feel for how compression varies with block size.
These figures tend to understate the advantage of larger
block sizes for larger files, since the Corpus is domi-
nated by smaller files.
Compress Decompress Decompress Corpus
Flag usage usage -s usage Size
-1 1200k 500k 350k 914704
-2 2000k 900k 600k 877703
-3 2800k 1300k 850k 860338
-4 3600k 1700k 1100k 846899
-5 4400k 2100k 1350k 845160
-6 5200k 2500k 1600k 838626
-7 6100k 2900k 1850k 834096
-8 6800k 3300k 2100k 828642
-9 7600k 3700k 2350k 828642
RECOVERING DATA FROM DAMAGED FILES
bzip2 compresses files in blocks, usually 900kbytes long.
Each block is handled independently. If a media or trans-
mission error causes a multi-block .bz2 file to become
damaged, it may be possible to recover data from the
undamaged blocks in the file.
The compressed representation of each block is delimited
by a 48-bit pattern, which makes it possible to find the
block boundaries with reasonable certainty. Each block
also carries its own 32-bit CRC, so damaged blocks can be
distinguished from undamaged ones.
bzip2recover is a simple program whose purpose is to
search for blocks in .bz2 files, and write each block out
into its own .bz2 file. You can then use bzip2 -t to test
the integrity of the resulting files, and decompress those
which are undamaged.
bzip2recover takes a single argument, the name of the dam-
aged file, and writes a number of files
"rec00001file.bz2", "rec00002file.bz2", etc, containing
the extracted blocks. The output filenames are
designed so that the use of wildcards in subsequent pro-
cessing -- for example, "bzip2 -dc rec*file.bz2 > recov-
ered_data" -- processes the files in the correct order.
bzip2recover should be of most use dealing with large .bz2
files, as these will contain many blocks. It is clearly
futile to use it on damaged single-block files, since a
damaged block cannot be recovered. If you wish to min-
imise any potential data loss through media or transmis-
sion errors, you might consider compressing with a smaller
block size.
PERFORMANCE NOTES
The sorting phase of compression gathers together similar
strings in the file. Because of this, files containing
very long runs of repeated symbols, like "aabaabaabaab
..." (repeated several hundred times) may compress more
slowly than normal. Versions 0.9.5 and above fare much
better than previous versions in this respect. The ratio
between worst-case and average-case compression time is in
the region of 10:1. For previous versions, this figure
was more like 100:1. You can use the -vvvv option to mon-
itor progress in great detail, if you want.
Decompression speed is unaffected by these phenomena.
bzip2 usually allocates several megabytes of memory to
operate in, and then charges all over it in a fairly ran-
dom fashion. This means that performance, both for com-
pressing and decompressing, is largely determined by the
speed at which your machine can service cache misses.
Because of this, small changes to the code to reduce the
miss rate have been observed to give disproportionately
large performance improvements. I imagine bzip2 will per-
form best on machines with very large caches.
CAVEATS
I/O error messages are not as helpful as they could be.
bzip2 tries hard to detect I/O errors and exit cleanly,
but the details of what the problem is sometimes seem
rather misleading.
This manual page pertains to version 1.0.6 of bzip2. Com-
pressed data created by this version is entirely forwards
and backwards compatible with the previous public
releases, versions 0.1pl2, 0.9.0, 0.9.5, 1.0.0, 1.0.1,
1.0.2 and above, but with the following exception: 0.9.0
and above can correctly decompress multiple concatenated
compressed files. 0.1pl2 cannot do this; it will stop
after decompressing just the first file in the stream.
bzip2recover versions prior to 1.0.2 used 32-bit integers
to represent bit positions in compressed files, so they
could not handle compressed files more than 512 megabytes
long. Versions 1.0.2 and above use 64-bit ints on some
platforms which support them (GNU supported targets, and
Windows). To establish whether or not bzip2recover was
built with such a limitation, run it without arguments.
In any event you can build yourself an unlimited version
if you can recompile it with MaybeUInt64 set to be an
unsigned 64-bit integer.
AUTHOR
Julian Seward, jsewardbzip.org.
http://www.bzip.org
The ideas embodied in bzip2 are due to (at least) the fol-
lowing people: Michael Burrows and David Wheeler (for the
block sorting transformation), David Wheeler (again, for
the Huffman coder), Peter Fenwick (for the structured cod-
ing model in the original bzip, and many refinements), and
Alistair Moffat, Radford Neal and Ian Witten (for the
arithmetic coder in the original bzip). I am much
indebted for their help, support and advice. See the man-
ual in the source distribution for pointers to sources of
documentation. Christian von Roques encouraged me to look
for faster sorting algorithms, so as to speed up compres-
sion. Bela Lubkin encouraged me to improve the worst-case
compression performance. Donna Robinson XMLised the docu-
mentation. The bz* scripts are derived from those of GNU
gzip. Many people sent patches, helped with portability
problems, lent machines, gave advice and were generally
helpful.
-93
View File
@@ -1,93 +0,0 @@
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# PROP BASE Output_Dir "dlltest_"
# PROP BASE Intermediate_Dir "dlltest_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dlltest_"
# PROP Intermediate_Dir "dlltest_"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x411 /d "_DEBUG"
# ADD RSC /l 0x411 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"minibz2.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "dlltest - Win32 Release"
# Name "dlltest - Win32 Debug"
# Begin Source File
SOURCE=.\bzlib.h
# End Source File
# Begin Source File
SOURCE=.\dlltest.c
# End Source File
# End Target
# End Project
-130
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@@ -1,130 +0,0 @@
# Microsoft Developer Studio Project File - Name="libbz2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** 編集しないでください **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=libbz2 - Win32 Debug
!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください
!MESSAGE
!MESSAGE NMAKE /f "libbz2.mak".
!MESSAGE
!MESSAGE NMAKE の実行時に構成を指定できます
!MESSAGE コマンド ライン上でマクロの設定を定義します。例:
!MESSAGE
!MESSAGE NMAKE /f "libbz2.mak" CFG="libbz2 - Win32 Debug"
!MESSAGE
!MESSAGE 選択可能なビルド モード:
!MESSAGE
!MESSAGE "libbz2 - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE "libbz2 - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用)
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "libbz2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x411 /d "NDEBUG"
# ADD RSC /l 0x411 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"libbz2.dll"
!ELSEIF "$(CFG)" == "libbz2 - Win32 Debug"
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# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD RSC /l 0x411 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"libbz2.dll" /pdbtype:sept
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# Begin Target
# Name "libbz2 - Win32 Release"
# Name "libbz2 - Win32 Debug"
# Begin Source File
SOURCE=.\blocksort.c
# End Source File
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SOURCE=.\bzlib.c
# End Source File
# Begin Source File
SOURCE=.\bzlib.h
# End Source File
# Begin Source File
SOURCE=.\bzlib_private.h
# End Source File
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SOURCE=.\compress.c
# End Source File
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SOURCE=.\crctable.c
# End Source File
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SOURCE=.\decompress.c
# End Source File
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SOURCE=.\huffman.c
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SOURCE=.\libbz2.def
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# Begin Source File
SOURCE=.\randtable.c
# End Source File
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# End Project
-63
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@@ -1,63 +0,0 @@
# Makefile for Microsoft Visual C++ 6.0
# usage: nmake -f makefile.msc
# K.M. Syring ([email protected])
# Fixed up by JRS for bzip2-0.9.5d release.
CC=cl
CFLAGS= -DWIN32 -MD -Ox -D_FILE_OFFSET_BITS=64 -nologo
OBJS= blocksort.obj \
huffman.obj \
crctable.obj \
randtable.obj \
compress.obj \
decompress.obj \
bzlib.obj
all: lib bzip2 test
bzip2: lib
$(CC) $(CFLAGS) -o bzip2 bzip2.c libbz2.lib setargv.obj
$(CC) $(CFLAGS) -o bzip2recover bzip2recover.c
lib: $(OBJS)
lib /out:libbz2.lib $(OBJS)
test: bzip2
type words1
.\\bzip2 -1 < sample1.ref > sample1.rb2
.\\bzip2 -2 < sample2.ref > sample2.rb2
.\\bzip2 -3 < sample3.ref > sample3.rb2
.\\bzip2 -d < sample1.bz2 > sample1.tst
.\\bzip2 -d < sample2.bz2 > sample2.tst
.\\bzip2 -ds < sample3.bz2 > sample3.tst
@echo All six of the fc's should find no differences.
@echo If fc finds an error on sample3.bz2, this could be
@echo because WinZip's 'TAR file smart CR/LF conversion'
@echo is too clever for its own good. Disable this option.
@echo The correct size for sample3.ref is 120,244. If it
@echo is 150,251, WinZip has messed it up.
fc sample1.bz2 sample1.rb2
fc sample2.bz2 sample2.rb2
fc sample3.bz2 sample3.rb2
fc sample1.tst sample1.ref
fc sample2.tst sample2.ref
fc sample3.tst sample3.ref
clean:
del *.obj
del libbz2.lib
del bzip2.exe
del bzip2recover.exe
del sample1.rb2
del sample2.rb2
del sample3.rb2
del sample1.tst
del sample2.tst
del sample3.tst
.c.obj:
$(CC) $(CFLAGS) -c $*.c -o $*.obj
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
-47
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@@ -1,47 +0,0 @@
<HTML>
<HEAD>
<!-- This HTML file has been created by texi2html 1.54
from manual.texi on 23 March 2000 -->
<TITLE>bzip2 and libbzip2 - Introduction</TITLE>
<link href="manual_2.html" rel=Next>
<link href="manual_toc.html" rel=ToC>
</HEAD>
<BODY>
<p>Go to the first, previous, <A HREF="manual_2.html">next</A>, <A HREF="manual_4.html">last</A> section, <A HREF="manual_toc.html">table of contents</A>.
<P><HR><P>
<H1><A NAME="SEC1" HREF="manual_toc.html#TOC1">Introduction</A></H1>
<P>
<CODE>bzip2</CODE> compresses files using the Burrows-Wheeler
block-sorting text compression algorithm, and Huffman coding.
Compression is generally considerably better than that
achieved by more conventional LZ77/LZ78-based compressors,
and approaches the performance of the PPM family of statistical compressors.
</P>
<P>
<CODE>bzip2</CODE> is built on top of <CODE>libbzip2</CODE>, a flexible library
for handling compressed data in the <CODE>bzip2</CODE> format. This manual
describes both how to use the program and
how to work with the library interface. Most of the
manual is devoted to this library, not the program,
which is good news if your interest is only in the program.
</P>
<P>
Chapter 2 describes how to use <CODE>bzip2</CODE>; this is the only part
you need to read if you just want to know how to operate the program.
Chapter 3 describes the programming interfaces in detail, and
Chapter 4 records some miscellaneous notes which I thought
ought to be recorded somewhere.
</P>
<P><HR><P>
<p>Go to the first, previous, <A HREF="manual_2.html">next</A>, <A HREF="manual_4.html">last</A> section, <A HREF="manual_toc.html">table of contents</A>.
</BODY>
</HTML>
-484
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@@ -1,484 +0,0 @@
<HTML>
<HEAD>
<!-- This HTML file has been created by texi2html 1.54
from manual.texi on 23 March 2000 -->
<TITLE>bzip2 and libbzip2 - How to use bzip2</TITLE>
<link href="manual_3.html" rel=Next>
<link href="manual_1.html" rel=Previous>
<link href="manual_toc.html" rel=ToC>
</HEAD>
<BODY>
<p>Go to the <A HREF="manual_1.html">first</A>, <A HREF="manual_1.html">previous</A>, <A HREF="manual_3.html">next</A>, <A HREF="manual_4.html">last</A> section, <A HREF="manual_toc.html">table of contents</A>.
<P><HR><P>
<H1><A NAME="SEC2" HREF="manual_toc.html#TOC2">How to use <CODE>bzip2</CODE></A></H1>
<P>
This chapter contains a copy of the <CODE>bzip2</CODE> man page,
and nothing else.
</P>
<BLOCKQUOTE>
<H4><A NAME="SEC3" HREF="manual_toc.html#TOC3">NAME</A></H4>
<UL>
<LI><CODE>bzip2</CODE>, <CODE>bunzip2</CODE>
- a block-sorting file compressor, v1.0
<LI><CODE>bzcat</CODE>
- decompresses files to stdout
<LI><CODE>bzip2recover</CODE>
- recovers data from damaged bzip2 files
</UL>
<H4><A NAME="SEC4" HREF="manual_toc.html#TOC4">SYNOPSIS</A></H4>
<UL>
<LI><CODE>bzip2</CODE> [ -cdfkqstvzVL123456789 ] [ filenames ... ]
<LI><CODE>bunzip2</CODE> [ -fkvsVL ] [ filenames ... ]
<LI><CODE>bzcat</CODE> [ -s ] [ filenames ... ]
<LI><CODE>bzip2recover</CODE> filename
</UL>
<H4><A NAME="SEC5" HREF="manual_toc.html#TOC5">DESCRIPTION</A></H4>
<P>
<CODE>bzip2</CODE> compresses files using the Burrows-Wheeler block sorting
text compression algorithm, and Huffman coding. Compression is
generally considerably better than that achieved by more conventional
LZ77/LZ78-based compressors, and approaches the performance of the PPM
family of statistical compressors.
</P>
<P>
The command-line options are deliberately very similar to those of GNU
<CODE>gzip</CODE>, but they are not identical.
</P>
<P>
<CODE>bzip2</CODE> expects a list of file names to accompany the command-line
flags. Each file is replaced by a compressed version of itself, with
the name <CODE>original_name.bz2</CODE>. Each compressed file has the same
modification date, permissions, and, when possible, ownership as the
corresponding original, so that these properties can be correctly
restored at decompression time. File name handling is naive in the
sense that there is no mechanism for preserving original file names,
permissions, ownerships or dates in filesystems which lack these
concepts, or have serious file name length restrictions, such as MS-DOS.
</P>
<P>
<CODE>bzip2</CODE> and <CODE>bunzip2</CODE> will by default not overwrite existing
files. If you want this to happen, specify the <CODE>-f</CODE> flag.
</P>
<P>
If no file names are specified, <CODE>bzip2</CODE> compresses from standard
input to standard output. In this case, <CODE>bzip2</CODE> will decline to
write compressed output to a terminal, as this would be entirely
incomprehensible and therefore pointless.
</P>
<P>
<CODE>bunzip2</CODE> (or <CODE>bzip2 -d</CODE>) decompresses all
specified files. Files which were not created by <CODE>bzip2</CODE>
will be detected and ignored, and a warning issued.
<CODE>bzip2</CODE> attempts to guess the filename for the decompressed file
from that of the compressed file as follows:
<UL>
<LI><CODE>filename.bz2 </CODE> becomes <CODE>filename</CODE>
<LI><CODE>filename.bz </CODE> becomes <CODE>filename</CODE>
<LI><CODE>filename.tbz2</CODE> becomes <CODE>filename.tar</CODE>
<LI><CODE>filename.tbz </CODE> becomes <CODE>filename.tar</CODE>
<LI><CODE>anyothername </CODE> becomes <CODE>anyothername.out</CODE>
</UL>
<P>
If the file does not end in one of the recognised endings,
<CODE>.bz2</CODE>, <CODE>.bz</CODE>,
<CODE>.tbz2</CODE> or <CODE>.tbz</CODE>, <CODE>bzip2</CODE> complains that it cannot
guess the name of the original file, and uses the original name
with <CODE>.out</CODE> appended.
</P>
<P>
As with compression, supplying no
filenames causes decompression from standard input to standard output.
</P>
<P>
<CODE>bunzip2</CODE> will correctly decompress a file which is the
concatenation of two or more compressed files. The result is the
concatenation of the corresponding uncompressed files. Integrity
testing (<CODE>-t</CODE>) of concatenated compressed files is also supported.
</P>
<P>
You can also compress or decompress files to the standard output by
giving the <CODE>-c</CODE> flag. Multiple files may be compressed and
decompressed like this. The resulting outputs are fed sequentially to
stdout. Compression of multiple files in this manner generates a stream
containing multiple compressed file representations. Such a stream
can be decompressed correctly only by <CODE>bzip2</CODE> version 0.9.0 or
later. Earlier versions of <CODE>bzip2</CODE> will stop after decompressing
the first file in the stream.
</P>
<P>
<CODE>bzcat</CODE> (or <CODE>bzip2 -dc</CODE>) decompresses all specified files to
the standard output.
</P>
<P>
<CODE>bzip2</CODE> will read arguments from the environment variables
<CODE>BZIP2</CODE> and <CODE>BZIP</CODE>, in that order, and will process them
before any arguments read from the command line. This gives a
convenient way to supply default arguments.
</P>
<P>
Compression is always performed, even if the compressed file is slightly
larger than the original. Files of less than about one hundred bytes
tend to get larger, since the compression mechanism has a constant
overhead in the region of 50 bytes. Random data (including the output
of most file compressors) is coded at about 8.05 bits per byte, giving
an expansion of around 0.5%.
</P>
<P>
As a self-check for your protection, <CODE>bzip2</CODE> uses 32-bit CRCs to
make sure that the decompressed version of a file is identical to the
original. This guards against corruption of the compressed data, and
against undetected bugs in <CODE>bzip2</CODE> (hopefully very unlikely). The
chances of data corruption going undetected is microscopic, about one
chance in four billion for each file processed. Be aware, though, that
the check occurs upon decompression, so it can only tell you that
something is wrong. It can't help you recover the original uncompressed
data. You can use <CODE>bzip2recover</CODE> to try to recover data from
damaged files.
</P>
<P>
Return values: 0 for a normal exit, 1 for environmental problems (file
not found, invalid flags, I/O errors, &#38;c), 2 to indicate a corrupt
compressed file, 3 for an internal consistency error (eg, bug) which
caused <CODE>bzip2</CODE> to panic.
</P>
<H4><A NAME="SEC6" HREF="manual_toc.html#TOC6">OPTIONS</A></H4>
<DL COMPACT>
<DT><CODE>-c --stdout</CODE>
<DD>
Compress or decompress to standard output.
<DT><CODE>-d --decompress</CODE>
<DD>
Force decompression. <CODE>bzip2</CODE>, <CODE>bunzip2</CODE> and <CODE>bzcat</CODE> are
really the same program, and the decision about what actions to take is
done on the basis of which name is used. This flag overrides that
mechanism, and forces bzip2 to decompress.
<DT><CODE>-z --compress</CODE>
<DD>
The complement to <CODE>-d</CODE>: forces compression, regardless of the
invokation name.
<DT><CODE>-t --test</CODE>
<DD>
Check integrity of the specified file(s), but don't decompress them.
This really performs a trial decompression and throws away the result.
<DT><CODE>-f --force</CODE>
<DD>
Force overwrite of output files. Normally, <CODE>bzip2</CODE> will not overwrite
existing output files. Also forces <CODE>bzip2</CODE> to break hard links
to files, which it otherwise wouldn't do.
<DT><CODE>-k --keep</CODE>
<DD>
Keep (don't delete) input files during compression
or decompression.
<DT><CODE>-s --small</CODE>
<DD>
Reduce memory usage, for compression, decompression and testing. Files
are decompressed and tested using a modified algorithm which only
requires 2.5 bytes per block byte. This means any file can be
decompressed in 2300k of memory, albeit at about half the normal speed.
During compression, <CODE>-s</CODE> selects a block size of 200k, which limits
memory use to around the same figure, at the expense of your compression
ratio. In short, if your machine is low on memory (8 megabytes or
less), use -s for everything. See MEMORY MANAGEMENT below.
<DT><CODE>-q --quiet</CODE>
<DD>
Suppress non-essential warning messages. Messages pertaining to
I/O errors and other critical events will not be suppressed.
<DT><CODE>-v --verbose</CODE>
<DD>
Verbose mode -- show the compression ratio for each file processed.
Further <CODE>-v</CODE>'s increase the verbosity level, spewing out lots of
information which is primarily of interest for diagnostic purposes.
<DT><CODE>-L --license -V --version</CODE>
<DD>
Display the software version, license terms and conditions.
<DT><CODE>-1 to -9</CODE>
<DD>
Set the block size to 100 k, 200 k .. 900 k when compressing. Has no
effect when decompressing. See MEMORY MANAGEMENT below.
<DT><CODE>--</CODE>
<DD>
Treats all subsequent arguments as file names, even if they start
with a dash. This is so you can handle files with names beginning
with a dash, for example: <CODE>bzip2 -- -myfilename</CODE>.
<DT><CODE>--repetitive-fast</CODE>
<DD>
<DT><CODE>--repetitive-best</CODE>
<DD>
These flags are redundant in versions 0.9.5 and above. They provided
some coarse control over the behaviour of the sorting algorithm in
earlier versions, which was sometimes useful. 0.9.5 and above have an
improved algorithm which renders these flags irrelevant.
</DL>
<H4><A NAME="SEC7" HREF="manual_toc.html#TOC7">MEMORY MANAGEMENT</A></H4>
<P>
<CODE>bzip2</CODE> compresses large files in blocks. The block size affects
both the compression ratio achieved, and the amount of memory needed for
compression and decompression. The flags <CODE>-1</CODE> through <CODE>-9</CODE>
specify the block size to be 100,000 bytes through 900,000 bytes (the
default) respectively. At decompression time, the block size used for
compression is read from the header of the compressed file, and
<CODE>bunzip2</CODE> then allocates itself just enough memory to decompress
the file. Since block sizes are stored in compressed files, it follows
that the flags <CODE>-1</CODE> to <CODE>-9</CODE> are irrelevant to and so ignored
during decompression.
</P>
<P>
Compression and decompression requirements, in bytes, can be estimated
as:
<PRE>
Compression: 400k + ( 8 x block size )
Decompression: 100k + ( 4 x block size ), or
100k + ( 2.5 x block size )
</PRE>
<P>
Larger block sizes give rapidly diminishing marginal returns. Most of
the compression comes from the first two or three hundred k of block
size, a fact worth bearing in mind when using <CODE>bzip2</CODE> on small machines.
It is also important to appreciate that the decompression memory
requirement is set at compression time by the choice of block size.
</P>
<P>
For files compressed with the default 900k block size, <CODE>bunzip2</CODE>
will require about 3700 kbytes to decompress. To support decompression
of any file on a 4 megabyte machine, <CODE>bunzip2</CODE> has an option to
decompress using approximately half this amount of memory, about 2300
kbytes. Decompression speed is also halved, so you should use this
option only where necessary. The relevant flag is <CODE>-s</CODE>.
</P>
<P>
In general, try and use the largest block size memory constraints allow,
since that maximises the compression achieved. Compression and
decompression speed are virtually unaffected by block size.
</P>
<P>
Another significant point applies to files which fit in a single block
-- that means most files you'd encounter using a large block size. The
amount of real memory touched is proportional to the size of the file,
since the file is smaller than a block. For example, compressing a file
20,000 bytes long with the flag <CODE>-9</CODE> will cause the compressor to
allocate around 7600k of memory, but only touch 400k + 20000 * 8 = 560
kbytes of it. Similarly, the decompressor will allocate 3700k but only
touch 100k + 20000 * 4 = 180 kbytes.
</P>
<P>
Here is a table which summarises the maximum memory usage for different
block sizes. Also recorded is the total compressed size for 14 files of
the Calgary Text Compression Corpus totalling 3,141,622 bytes. This
column gives some feel for how compression varies with block size.
These figures tend to understate the advantage of larger block sizes for
larger files, since the Corpus is dominated by smaller files.
<PRE>
Compress Decompress Decompress Corpus
Flag usage usage -s usage Size
-1 1200k 500k 350k 914704
-2 2000k 900k 600k 877703
-3 2800k 1300k 850k 860338
-4 3600k 1700k 1100k 846899
-5 4400k 2100k 1350k 845160
-6 5200k 2500k 1600k 838626
-7 6100k 2900k 1850k 834096
-8 6800k 3300k 2100k 828642
-9 7600k 3700k 2350k 828642
</PRE>
<H4><A NAME="SEC8" HREF="manual_toc.html#TOC8">RECOVERING DATA FROM DAMAGED FILES</A></H4>
<P>
<CODE>bzip2</CODE> compresses files in blocks, usually 900kbytes long. Each
block is handled independently. If a media or transmission error causes
a multi-block <CODE>.bz2</CODE> file to become damaged, it may be possible to
recover data from the undamaged blocks in the file.
</P>
<P>
The compressed representation of each block is delimited by a 48-bit
pattern, which makes it possible to find the block boundaries with
reasonable certainty. Each block also carries its own 32-bit CRC, so
damaged blocks can be distinguished from undamaged ones.
</P>
<P>
<CODE>bzip2recover</CODE> is a simple program whose purpose is to search for
blocks in <CODE>.bz2</CODE> files, and write each block out into its own
<CODE>.bz2</CODE> file. You can then use <CODE>bzip2 -t</CODE> to test the
integrity of the resulting files, and decompress those which are
undamaged.
</P>
<P>
<CODE>bzip2recover</CODE>
takes a single argument, the name of the damaged file,
and writes a number of files <CODE>rec0001file.bz2</CODE>,
<CODE>rec0002file.bz2</CODE>, etc, containing the extracted blocks.
The output filenames are designed so that the use of
wildcards in subsequent processing -- for example,
<CODE>bzip2 -dc rec*file.bz2 &#62; recovered_data</CODE> -- lists the files in
the correct order.
</P>
<P>
<CODE>bzip2recover</CODE> should be of most use dealing with large <CODE>.bz2</CODE>
files, as these will contain many blocks. It is clearly
futile to use it on damaged single-block files, since a
damaged block cannot be recovered. If you wish to minimise
any potential data loss through media or transmission errors,
you might consider compressing with a smaller
block size.
</P>
<H4><A NAME="SEC9" HREF="manual_toc.html#TOC9">PERFORMANCE NOTES</A></H4>
<P>
The sorting phase of compression gathers together similar strings in the
file. Because of this, files containing very long runs of repeated
symbols, like "aabaabaabaab ..." (repeated several hundred times) may
compress more slowly than normal. Versions 0.9.5 and above fare much
better than previous versions in this respect. The ratio between
worst-case and average-case compression time is in the region of 10:1.
For previous versions, this figure was more like 100:1. You can use the
<CODE>-vvvv</CODE> option to monitor progress in great detail, if you want.
</P>
<P>
Decompression speed is unaffected by these phenomena.
</P>
<P>
<CODE>bzip2</CODE> usually allocates several megabytes of memory to operate
in, and then charges all over it in a fairly random fashion. This means
that performance, both for compressing and decompressing, is largely
determined by the speed at which your machine can service cache misses.
Because of this, small changes to the code to reduce the miss rate have
been observed to give disproportionately large performance improvements.
I imagine <CODE>bzip2</CODE> will perform best on machines with very large
caches.
</P>
<H4><A NAME="SEC10" HREF="manual_toc.html#TOC10">CAVEATS</A></H4>
<P>
I/O error messages are not as helpful as they could be. <CODE>bzip2</CODE>
tries hard to detect I/O errors and exit cleanly, but the details of
what the problem is sometimes seem rather misleading.
</P>
<P>
This manual page pertains to version 1.0 of <CODE>bzip2</CODE>. Compressed
data created by this version is entirely forwards and backwards
compatible with the previous public releases, versions 0.1pl2, 0.9.0 and
0.9.5, but with the following exception: 0.9.0 and above can correctly
decompress multiple concatenated compressed files. 0.1pl2 cannot do
this; it will stop after decompressing just the first file in the
stream.
</P>
<P>
<CODE>bzip2recover</CODE> uses 32-bit integers to represent bit positions in
compressed files, so it cannot handle compressed files more than 512
megabytes long. This could easily be fixed.
</P>
<H4><A NAME="SEC11" HREF="manual_toc.html#TOC11">AUTHOR</A></H4>
<P>
Julian Seward, <CODE>[email protected]</CODE>.
</P>
<P>
The ideas embodied in <CODE>bzip2</CODE> are due to (at least) the following
people: Michael Burrows and David Wheeler (for the block sorting
transformation), David Wheeler (again, for the Huffman coder), Peter
Fenwick (for the structured coding model in the original <CODE>bzip</CODE>,
and many refinements), and Alistair Moffat, Radford Neal and Ian Witten
(for the arithmetic coder in the original <CODE>bzip</CODE>). I am much
indebted for their help, support and advice. See the manual in the
source distribution for pointers to sources of documentation. Christian
von Roques encouraged me to look for faster sorting algorithms, so as to
speed up compression. Bela Lubkin encouraged me to improve the
worst-case compression performance. Many people sent patches, helped
with portability problems, lent machines, gave advice and were generally
helpful.
</P>
</BLOCKQUOTE>
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<TITLE>bzip2 and libbzip2 - Miscellanea</TITLE>
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<P><HR><P>
<H1><A NAME="SEC43" HREF="manual_toc.html#TOC43">Miscellanea</A></H1>
<P>
These are just some random thoughts of mine. Your mileage may
vary.
</P>
<H2><A NAME="SEC44" HREF="manual_toc.html#TOC44">Limitations of the compressed file format</A></H2>
<P>
<CODE>bzip2-1.0</CODE>, <CODE>0.9.5</CODE> and <CODE>0.9.0</CODE>
use exactly the same file format as the previous
version, <CODE>bzip2-0.1</CODE>. This decision was made in the interests of
stability. Creating yet another incompatible compressed file format
would create further confusion and disruption for users.
</P>
<P>
Nevertheless, this is not a painless decision. Development
work since the release of <CODE>bzip2-0.1</CODE> in August 1997
has shown complexities in the file format which slow down
decompression and, in retrospect, are unnecessary. These are:
<UL>
<LI>The run-length encoder, which is the first of the
compression transformations, is entirely irrelevant.
The original purpose was to protect the sorting algorithm
from the very worst case input: a string of repeated
symbols. But algorithm steps Q6a and Q6b in the original
Burrows-Wheeler technical report (SRC-124) show how
repeats can be handled without difficulty in block
sorting.
<LI>The randomisation mechanism doesn't really need to be
there. Udi Manber and Gene Myers published a suffix
array construction algorithm a few years back, which
can be employed to sort any block, no matter how
repetitive, in O(N log N) time. Subsequent work by
Kunihiko Sadakane has produced a derivative O(N (log N)^2)
algorithm which usually outperforms the Manber-Myers
algorithm.
I could have changed to Sadakane's algorithm, but I find
it to be slower than <CODE>bzip2</CODE>'s existing algorithm for
most inputs, and the randomisation mechanism protects
adequately against bad cases. I didn't think it was
a good tradeoff to make. Partly this is due to the fact
that I was not flooded with email complaints about
<CODE>bzip2-0.1</CODE>'s performance on repetitive data, so
perhaps it isn't a problem for real inputs.
Probably the best long-term solution,
and the one I have incorporated into 0.9.5 and above,
is to use the existing sorting
algorithm initially, and fall back to a O(N (log N)^2)
algorithm if the standard algorithm gets into difficulties.
<LI>The compressed file format was never designed to be
handled by a library, and I have had to jump though
some hoops to produce an efficient implementation of
decompression. It's a bit hairy. Try passing
<CODE>decompress.c</CODE> through the C preprocessor
and you'll see what I mean. Much of this complexity
could have been avoided if the compressed size of
each block of data was recorded in the data stream.
<LI>An Adler-32 checksum, rather than a CRC32 checksum,
would be faster to compute.
</UL>
<P>
It would be fair to say that the <CODE>bzip2</CODE> format was frozen
before I properly and fully understood the performance
consequences of doing so.
</P>
<P>
Improvements which I was able to incorporate into
0.9.0, despite using the same file format, are:
<UL>
<LI>Single array implementation of the inverse BWT. This
significantly speeds up decompression, presumably
because it reduces the number of cache misses.
<LI>Faster inverse MTF transform for large MTF values. The
new implementation is based on the notion of sliding blocks
of values.
<LI><CODE>bzip2-0.9.0</CODE> now reads and writes files with <CODE>fread</CODE>
and <CODE>fwrite</CODE>; version 0.1 used <CODE>putc</CODE> and <CODE>getc</CODE>.
Duh! Well, you live and learn.
</UL>
<P>
Further ahead, it would be nice
to be able to do random access into files. This will
require some careful design of compressed file formats.
</P>
<H2><A NAME="SEC45" HREF="manual_toc.html#TOC45">Portability issues</A></H2>
<P>
After some consideration, I have decided not to use
GNU <CODE>autoconf</CODE> to configure 0.9.5 or 1.0.
</P>
<P>
<CODE>autoconf</CODE>, admirable and wonderful though it is,
mainly assists with portability problems between Unix-like
platforms. But <CODE>bzip2</CODE> doesn't have much in the way
of portability problems on Unix; most of the difficulties appear
when porting to the Mac, or to Microsoft's operating systems.
<CODE>autoconf</CODE> doesn't help in those cases, and brings in a
whole load of new complexity.
</P>
<P>
Most people should be able to compile the library and program
under Unix straight out-of-the-box, so to speak, especially
if you have a version of GNU C available.
</P>
<P>
There are a couple of <CODE>__inline__</CODE> directives in the code. GNU C
(<CODE>gcc</CODE>) should be able to handle them. If you're not using
GNU C, your C compiler shouldn't see them at all.
If your compiler does, for some reason, see them and doesn't
like them, just <CODE>#define</CODE> <CODE>__inline__</CODE> to be <CODE>/* */</CODE>. One
easy way to do this is to compile with the flag <CODE>-D__inline__=</CODE>,
which should be understood by most Unix compilers.
</P>
<P>
If you still have difficulties, try compiling with the macro
<CODE>BZ_STRICT_ANSI</CODE> defined. This should enable you to build the
library in a strictly ANSI compliant environment. Building the program
itself like this is dangerous and not supported, since you remove
<CODE>bzip2</CODE>'s checks against compressing directories, symbolic links,
devices, and other not-really-a-file entities. This could cause
filesystem corruption!
</P>
<P>
One other thing: if you create a <CODE>bzip2</CODE> binary for public
distribution, please try and link it statically (<CODE>gcc -s</CODE>). This
avoids all sorts of library-version issues that others may encounter
later on.
</P>
<P>
If you build <CODE>bzip2</CODE> on Win32, you must set <CODE>BZ_UNIX</CODE> to 0 and
<CODE>BZ_LCCWIN32</CODE> to 1, in the file <CODE>bzip2.c</CODE>, before compiling.
Otherwise the resulting binary won't work correctly.
</P>
<H2><A NAME="SEC46" HREF="manual_toc.html#TOC46">Reporting bugs</A></H2>
<P>
I tried pretty hard to make sure <CODE>bzip2</CODE> is
bug free, both by design and by testing. Hopefully
you'll never need to read this section for real.
</P>
<P>
Nevertheless, if <CODE>bzip2</CODE> dies with a segmentation
fault, a bus error or an internal assertion failure, it
will ask you to email me a bug report. Experience with
version 0.1 shows that almost all these problems can
be traced to either compiler bugs or hardware problems.
<UL>
<LI>
Recompile the program with no optimisation, and see if it
works. And/or try a different compiler.
I heard all sorts of stories about various flavours
of GNU C (and other compilers) generating bad code for
<CODE>bzip2</CODE>, and I've run across two such examples myself.
2.7.X versions of GNU C are known to generate bad code from
time to time, at high optimisation levels.
If you get problems, try using the flags
<CODE>-O2</CODE> <CODE>-fomit-frame-pointer</CODE> <CODE>-fno-strength-reduce</CODE>.
You should specifically <EM>not</EM> use <CODE>-funroll-loops</CODE>.
You may notice that the Makefile runs six tests as part of
the build process. If the program passes all of these, it's
a pretty good (but not 100%) indication that the compiler has
done its job correctly.
<LI>
If <CODE>bzip2</CODE> crashes randomly, and the crashes are not
repeatable, you may have a flaky memory subsystem. <CODE>bzip2</CODE>
really hammers your memory hierarchy, and if it's a bit marginal,
you may get these problems. Ditto if your disk or I/O subsystem
is slowly failing. Yup, this really does happen.
Try using a different machine of the same type, and see if
you can repeat the problem.
<LI>This isn't really a bug, but ... If <CODE>bzip2</CODE> tells
you your file is corrupted on decompression, and you
obtained the file via FTP, there is a possibility that you
forgot to tell FTP to do a binary mode transfer. That absolutely
will cause the file to be non-decompressible. You'll have to transfer
it again.
</UL>
<P>
If you've incorporated <CODE>libbzip2</CODE> into your own program
and are getting problems, please, please, please, check that the
parameters you are passing in calls to the library, are
correct, and in accordance with what the documentation says
is allowable. I have tried to make the library robust against
such problems, but I'm sure I haven't succeeded.
</P>
<P>
Finally, if the above comments don't help, you'll have to send
me a bug report. Now, it's just amazing how many people will
send me a bug report saying something like
<PRE>
bzip2 crashed with segmentation fault on my machine
</PRE>
<P>
and absolutely nothing else. Needless to say, a such a report
is <EM>totally, utterly, completely and comprehensively 100% useless;
a waste of your time, my time, and net bandwidth</EM>.
With no details at all, there's no way I can possibly begin
to figure out what the problem is.
</P>
<P>
The rules of the game are: facts, facts, facts. Don't omit
them because "oh, they won't be relevant". At the bare
minimum:
<PRE>
Machine type. Operating system version.
Exact version of <CODE>bzip2</CODE> (do <CODE>bzip2 -V</CODE>).
Exact version of the compiler used.
Flags passed to the compiler.
</PRE>
<P>
However, the most important single thing that will help me is
the file that you were trying to compress or decompress at the
time the problem happened. Without that, my ability to do anything
more than speculate about the cause, is limited.
</P>
<P>
Please remember that I connect to the Internet with a modem, so
you should contact me before mailing me huge files.
</P>
<H2><A NAME="SEC47" HREF="manual_toc.html#TOC47">Did you get the right package?</A></H2>
<P>
<CODE>bzip2</CODE> is a resource hog. It soaks up large amounts of CPU cycles
and memory. Also, it gives very large latencies. In the worst case, you
can feed many megabytes of uncompressed data into the library before
getting any compressed output, so this probably rules out applications
requiring interactive behaviour.
</P>
<P>
These aren't faults of my implementation, I hope, but more
an intrinsic property of the Burrows-Wheeler transform (unfortunately).
Maybe this isn't what you want.
</P>
<P>
If you want a compressor and/or library which is faster, uses less
memory but gets pretty good compression, and has minimal latency,
consider Jean-loup
Gailly's and Mark Adler's work, <CODE>zlib-1.1.2</CODE> and
<CODE>gzip-1.2.4</CODE>. Look for them at
</P>
<P>
<CODE>http://www.cdrom.com/pub/infozip/zlib</CODE> and
<CODE>http://www.gzip.org</CODE> respectively.
</P>
<P>
For something faster and lighter still, you might try Markus F X J
Oberhumer's <CODE>LZO</CODE> real-time compression/decompression library, at
<BR> <CODE>http://wildsau.idv.uni-linz.ac.at/mfx/lzo.html</CODE>.
</P>
<P>
If you want to use the <CODE>bzip2</CODE> algorithms to compress small blocks
of data, 64k bytes or smaller, for example on an on-the-fly disk
compressor, you'd be well advised not to use this library. Instead,
I've made a special library tuned for that kind of use. It's part of
<CODE>e2compr-0.40</CODE>, an on-the-fly disk compressor for the Linux
<CODE>ext2</CODE> filesystem. Look at
<CODE>http://www.netspace.net.au/~reiter/e2compr</CODE>.
</P>
<H2><A NAME="SEC48" HREF="manual_toc.html#TOC48">Testing</A></H2>
<P>
A record of the tests I've done.
</P>
<P>
First, some data sets:
<UL>
<LI>B: a directory containing 6001 files, one for every length in the
range 0 to 6000 bytes. The files contain random lowercase
letters. 18.7 megabytes.
<LI>H: my home directory tree. Documents, source code, mail files,
compressed data. H contains B, and also a directory of
files designed as boundary cases for the sorting; mostly very
repetitive, nasty files. 565 megabytes.
<LI>A: directory tree holding various applications built from source:
<CODE>egcs</CODE>, <CODE>gcc-2.8.1</CODE>, KDE, GTK, Octave, etc.
2200 megabytes.
</UL>
<P>
The tests conducted are as follows. Each test means compressing
(a copy of) each file in the data set, decompressing it and
comparing it against the original.
</P>
<P>
First, a bunch of tests with block sizes and internal buffer
sizes set very small,
to detect any problems with the
blocking and buffering mechanisms.
This required modifying the source code so as to try to
break it.
<OL>
<LI>Data set H, with
buffer size of 1 byte, and block size of 23 bytes.
<LI>Data set B, buffer sizes 1 byte, block size 1 byte.
<LI>As (2) but small-mode decompression.
<LI>As (2) with block size 2 bytes.
<LI>As (2) with block size 3 bytes.
<LI>As (2) with block size 4 bytes.
<LI>As (2) with block size 5 bytes.
<LI>As (2) with block size 6 bytes and small-mode decompression.
<LI>H with buffer size of 1 byte, but normal block
size (up to 900000 bytes).
</OL>
<P>
Then some tests with unmodified source code.
<OL>
<LI>H, all settings normal.
<LI>As (1), with small-mode decompress.
<LI>H, compress with flag <CODE>-1</CODE>.
<LI>H, compress with flag <CODE>-s</CODE>, decompress with flag <CODE>-s</CODE>.
<LI>Forwards compatibility: H, <CODE>bzip2-0.1pl2</CODE> compressing,
<CODE>bzip2-0.9.5</CODE> decompressing, all settings normal.
<LI>Backwards compatibility: H, <CODE>bzip2-0.9.5</CODE> compressing,
<CODE>bzip2-0.1pl2</CODE> decompressing, all settings normal.
<LI>Bigger tests: A, all settings normal.
<LI>As (7), using the fallback (Sadakane-like) sorting algorithm.
<LI>As (8), compress with flag <CODE>-1</CODE>, decompress with flag
<CODE>-s</CODE>.
<LI>H, using the fallback sorting algorithm.
<LI>Forwards compatibility: A, <CODE>bzip2-0.1pl2</CODE> compressing,
<CODE>bzip2-0.9.5</CODE> decompressing, all settings normal.
<LI>Backwards compatibility: A, <CODE>bzip2-0.9.5</CODE> compressing,
<CODE>bzip2-0.1pl2</CODE> decompressing, all settings normal.
<LI>Misc test: about 400 megabytes of <CODE>.tar</CODE> files with
<CODE>bzip2</CODE> compiled with Checker (a memory access error
detector, like Purify).
<LI>Misc tests to make sure it builds and runs ok on non-Linux/x86
platforms.
</OL>
<P>
These tests were conducted on a 225 MHz IDT WinChip machine, running
Linux 2.0.36. They represent nearly a week of continuous computation.
All tests completed successfully.
</P>
<H2><A NAME="SEC49" HREF="manual_toc.html#TOC49">Further reading</A></H2>
<P>
<CODE>bzip2</CODE> is not research work, in the sense that it doesn't present
any new ideas. Rather, it's an engineering exercise based on existing
ideas.
</P>
<P>
Four documents describe essentially all the ideas behind <CODE>bzip2</CODE>:
<PRE>
Michael Burrows and D. J. Wheeler:
"A block-sorting lossless data compression algorithm"
10th May 1994.
Digital SRC Research Report 124.
ftp://ftp.digital.com/pub/DEC/SRC/research-reports/SRC-124.ps.gz
If you have trouble finding it, try searching at the
New Zealand Digital Library, http://www.nzdl.org.
Daniel S. Hirschberg and Debra A. LeLewer
"Efficient Decoding of Prefix Codes"
Communications of the ACM, April 1990, Vol 33, Number 4.
You might be able to get an electronic copy of this
from the ACM Digital Library.
David J. Wheeler
Program bred3.c and accompanying document bred3.ps.
This contains the idea behind the multi-table Huffman
coding scheme.
ftp://ftp.cl.cam.ac.uk/users/djw3/
Jon L. Bentley and Robert Sedgewick
"Fast Algorithms for Sorting and Searching Strings"
Available from Sedgewick's web page,
www.cs.princeton.edu/~rs
</PRE>
<P>
The following paper gives valuable additional insights into the
algorithm, but is not immediately the basis of any code
used in bzip2.
<PRE>
Peter Fenwick:
Block Sorting Text Compression
Proceedings of the 19th Australasian Computer Science Conference,
Melbourne, Australia. Jan 31 - Feb 2, 1996.
ftp://ftp.cs.auckland.ac.nz/pub/peter-f/ACSC96paper.ps
</PRE>
<P>
Kunihiko Sadakane's sorting algorithm, mentioned above,
is available from:
<PRE>
http://naomi.is.s.u-tokyo.ac.jp/~sada/papers/Sada98b.ps.gz
</PRE>
<P>
The Manber-Myers suffix array construction
algorithm is described in a paper
available from:
<PRE>
http://www.cs.arizona.edu/people/gene/PAPERS/suffix.ps
</PRE>
<P>
Finally, the following paper documents some recent investigations
I made into the performance of sorting algorithms:
<PRE>
Julian Seward:
On the Performance of BWT Sorting Algorithms
Proceedings of the IEEE Data Compression Conference 2000
Snowbird, Utah. 28-30 March 2000.
</PRE>
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<H1>bzip2 and libbzip2</H1>
<H2>a program and library for data compression</H2>
<H2>copyright (C) 1996-2000 Julian Seward</H2>
<H2>version 1.0 of 21 March 2000</H2>
<ADDRESS>Julian Seward</ADDRESS>
<P>
<P><HR><P>
<P>
This program, <CODE>bzip2</CODE>,
and associated library <CODE>libbzip2</CODE>, are
Copyright (C) 1996-2000 Julian R Seward. All rights reserved.
</P>
<P>
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
<UL>
<LI>
Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
<LI>
The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
<LI>
Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
<LI>
The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
</UL>
<P>
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</P>
<P>
Julian Seward, Cambridge, UK.
</P>
<P>
<CODE>[email protected]</CODE>
</P>
<P>
<CODE>http://sourceware.cygnus.com/bzip2</CODE>
</P>
<P>
<CODE>http://www.cacheprof.org</CODE>
</P>
<P>
<CODE>http://www.muraroa.demon.co.uk</CODE>
</P>
<P>
<CODE>bzip2</CODE>/<CODE>libbzip2</CODE> version 1.0 of 21 March 2000.
</P>
<P>
PATENTS: To the best of my knowledge, <CODE>bzip2</CODE> does not use any patented
algorithms. However, I do not have the resources available to carry out
a full patent search. Therefore I cannot give any guarantee of the
above statement.
</P>
<UL>
<LI><A NAME="TOC1" HREF="manual_1.html#SEC1">Introduction</A>
<LI><A NAME="TOC2" HREF="manual_2.html#SEC2">How to use <CODE>bzip2</CODE></A>
<UL>
<UL>
<UL>
<LI><A NAME="TOC3" HREF="manual_2.html#SEC3">NAME</A>
<LI><A NAME="TOC4" HREF="manual_2.html#SEC4">SYNOPSIS</A>
<LI><A NAME="TOC5" HREF="manual_2.html#SEC5">DESCRIPTION</A>
<LI><A NAME="TOC6" HREF="manual_2.html#SEC6">OPTIONS</A>
<LI><A NAME="TOC7" HREF="manual_2.html#SEC7">MEMORY MANAGEMENT</A>
<LI><A NAME="TOC8" HREF="manual_2.html#SEC8">RECOVERING DATA FROM DAMAGED FILES</A>
<LI><A NAME="TOC9" HREF="manual_2.html#SEC9">PERFORMANCE NOTES</A>
<LI><A NAME="TOC10" HREF="manual_2.html#SEC10">CAVEATS</A>
<LI><A NAME="TOC11" HREF="manual_2.html#SEC11">AUTHOR</A>
</UL>
</UL>
</UL>
<LI><A NAME="TOC12" HREF="manual_3.html#SEC12">Programming with <CODE>libbzip2</CODE></A>
<UL>
<LI><A NAME="TOC13" HREF="manual_3.html#SEC13">Top-level structure</A>
<UL>
<LI><A NAME="TOC14" HREF="manual_3.html#SEC14">Low-level summary</A>
<LI><A NAME="TOC15" HREF="manual_3.html#SEC15">High-level summary</A>
<LI><A NAME="TOC16" HREF="manual_3.html#SEC16">Utility functions summary</A>
</UL>
<LI><A NAME="TOC17" HREF="manual_3.html#SEC17">Error handling</A>
<LI><A NAME="TOC18" HREF="manual_3.html#SEC18">Low-level interface</A>
<UL>
<LI><A NAME="TOC19" HREF="manual_3.html#SEC19"><CODE>BZ2_bzCompressInit</CODE></A>
<LI><A NAME="TOC20" HREF="manual_3.html#SEC20"><CODE>BZ2_bzCompress</CODE></A>
<LI><A NAME="TOC21" HREF="manual_3.html#SEC21"><CODE>BZ2_bzCompressEnd</CODE></A>
<LI><A NAME="TOC22" HREF="manual_3.html#SEC22"><CODE>BZ2_bzDecompressInit</CODE></A>
<LI><A NAME="TOC23" HREF="manual_3.html#SEC23"><CODE>BZ2_bzDecompress</CODE></A>
<LI><A NAME="TOC24" HREF="manual_3.html#SEC24"><CODE>BZ2_bzDecompressEnd</CODE></A>
</UL>
<LI><A NAME="TOC25" HREF="manual_3.html#SEC25">High-level interface</A>
<UL>
<LI><A NAME="TOC26" HREF="manual_3.html#SEC26"><CODE>BZ2_bzReadOpen</CODE></A>
<LI><A NAME="TOC27" HREF="manual_3.html#SEC27"><CODE>BZ2_bzRead</CODE></A>
<LI><A NAME="TOC28" HREF="manual_3.html#SEC28"><CODE>BZ2_bzReadGetUnused</CODE></A>
<LI><A NAME="TOC29" HREF="manual_3.html#SEC29"><CODE>BZ2_bzReadClose</CODE></A>
<LI><A NAME="TOC30" HREF="manual_3.html#SEC30"><CODE>BZ2_bzWriteOpen</CODE></A>
<LI><A NAME="TOC31" HREF="manual_3.html#SEC31"><CODE>BZ2_bzWrite</CODE></A>
<LI><A NAME="TOC32" HREF="manual_3.html#SEC32"><CODE>BZ2_bzWriteClose</CODE></A>
<LI><A NAME="TOC33" HREF="manual_3.html#SEC33">Handling embedded compressed data streams</A>
<LI><A NAME="TOC34" HREF="manual_3.html#SEC34">Standard file-reading/writing code</A>
</UL>
<LI><A NAME="TOC35" HREF="manual_3.html#SEC35">Utility functions</A>
<UL>
<LI><A NAME="TOC36" HREF="manual_3.html#SEC36"><CODE>BZ2_bzBuffToBuffCompress</CODE></A>
<LI><A NAME="TOC37" HREF="manual_3.html#SEC37"><CODE>BZ2_bzBuffToBuffDecompress</CODE></A>
</UL>
<LI><A NAME="TOC38" HREF="manual_3.html#SEC38"><CODE>zlib</CODE> compatibility functions</A>
<LI><A NAME="TOC39" HREF="manual_3.html#SEC39">Using the library in a <CODE>stdio</CODE>-free environment</A>
<UL>
<LI><A NAME="TOC40" HREF="manual_3.html#SEC40">Getting rid of <CODE>stdio</CODE></A>
<LI><A NAME="TOC41" HREF="manual_3.html#SEC41">Critical error handling</A>
</UL>
<LI><A NAME="TOC42" HREF="manual_3.html#SEC42">Making a Windows DLL</A>
</UL>
<LI><A NAME="TOC43" HREF="manual_4.html#SEC43">Miscellanea</A>
<UL>
<LI><A NAME="TOC44" HREF="manual_4.html#SEC44">Limitations of the compressed file format</A>
<LI><A NAME="TOC45" HREF="manual_4.html#SEC45">Portability issues</A>
<LI><A NAME="TOC46" HREF="manual_4.html#SEC46">Reporting bugs</A>
<LI><A NAME="TOC47" HREF="manual_4.html#SEC47">Did you get the right package?</A>
<LI><A NAME="TOC48" HREF="manual_4.html#SEC48">Testing</A>
<LI><A NAME="TOC49" HREF="manual_4.html#SEC49">Further reading</A>
</UL>
</UL>
<P><HR><P>
This document was generated on 23 March 2000 using the
<A HREF="http://wwwcn.cern.ch/dci/texi2html/">texi2html</A>
translator version 1.51a.</P>
</BODY>
</HTML>
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If compilation produces errors, or a large number of warnings,
please read README.COMPILATION.PROBLEMS -- you might be able to
adjust the flags in this Makefile to improve matters.
Also in README.COMPILATION.PROBLEMS are some hints that may help
if your build produces an executable which is unable to correctly
handle so-called 'large files' -- files of size 2GB or more.
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Doing 6 tests (3 compress, 3 uncompress) ...
If there's a problem, things might stop at this point.
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Checking test results. If any of the four "cmp"s which follow
report any differences, something is wrong. If you can't easily
figure out what, please let me know ([email protected]).
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If you got this far and the 'cmp's didn't complain, it looks
like you're in business.
To install in /usr/local/bin, /usr/local/lib, /usr/local/man and
/usr/local/include, type
make install
To install somewhere else, eg, /xxx/yyy/{bin,lib,man,include}, type
make install PREFIX=/xxx/yyy
If you are (justifiably) paranoid and want to see what 'make install'
is going to do, you can first do
make -n install or
make -n install PREFIX=/xxx/yyy respectively.
The -n instructs make to show the commands it would execute, but
not actually execute them.
Instructions for use are in the preformatted manual page, in the file
bzip2.txt. For more detailed documentation, read the full manual.
It is available in Postscript form (manual.ps), PDF form (manual.pdf),
and HTML form (manual.html).
You can also do "bzip2 --help" to see some helpful information.
"bzip2 -L" displays the software license.