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https://github.com/ApfelTeeSaft/reactos.git
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[D3D8]
* Improve the GUIDs situation. CORE-7716 svn path=/trunk/; revision=61703
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@@ -18,12 +18,13 @@ list(APPEND SOURCE
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texture.c
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vertexdeclaration.c
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volume.c
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guid.c
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
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add_library(d3d8 SHARED ${SOURCE})
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set_module_type(d3d8 win32dll UNICODE)
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target_link_libraries(d3d8 wine)
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target_link_libraries(d3d8 uuid wine)
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add_importlibs(d3d8 wined3d msvcrt kernel32 ntdll)
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add_pch(d3d8 d3d8_private.h)
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add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)
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@@ -25,16 +25,17 @@
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#include <config.h>
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#include <assert.h>
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#include <stdarg.h>
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#include <assert.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include <windef.h>
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#include <winbase.h>
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#include <wingdi.h>
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@@ -42,7 +43,6 @@
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#include <wine/debug.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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#include <initguid.h>
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#include <d3d8.h>
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#include <wine/wined3d.h>
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@@ -0,0 +1,15 @@
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/* DO NOT USE THE PRECOMPILED HEADER FOR THIS FILE! */
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#include <stdarg.h>
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#include <windef.h>
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#include <winbase.h>
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#include <wingdi.h>
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#include <initguid.h>
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#include <d3d8.h>
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/* NO CODE HERE, THIS IS JUST REQUIRED FOR THE GUID DEFINITIONS */
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