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https://github.com/ApfelTeeSaft/reactos.git
synced 2026-08-26 19:33:31 +00:00
[CRT:MATH] Implement _dsign and _dsignf
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@@ -306,7 +306,7 @@
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@ cdecl -stub _dpcomp(double double)
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@ cdecl -stub _dpoly(double ptr long)
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@ cdecl -stub _dscale(ptr long)
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@ cdecl -stub _dsign(double)
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@ cdecl _dsign(double)
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@ cdecl -stub _dsin(double long)
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@ cdecl _dtest(ptr)
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@ cdecl -stub _dunscale(ptr ptr)
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@@ -349,7 +349,7 @@
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@ cdecl -stub _fdpcomp(float float)
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@ cdecl -stub _fdpoly(float ptr long)
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@ cdecl -stub _fdscale(ptr long)
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@ cdecl -stub _fdsign(float)
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@ cdecl _fdsign(float)
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@ cdecl -stub _fdsin(float long)
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@ cdecl _fdtest(ptr)
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@ cdecl -stub _fdunscale(ptr ptr)
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@@ -0,0 +1,20 @@
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/*
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* PROJECT: ReactOS CRT
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* LICENSE: MIT (https://spdx.org/licenses/MIT)
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* PURPOSE: Implementation of _dsign.
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* COPYRIGHT: Copyright 2025 Timo Kreuzer <[email protected]>
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*/
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#include <math.h>
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#include <stdint.h>
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_Check_return_
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int
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__cdecl
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_dsign(_In_ double _X)
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{
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union { double f; uint64_t ui64; } u = { _X };
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// This is what Windows returns
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return (u.ui64 >> 48) & 0x8000;
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}
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@@ -0,0 +1,20 @@
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/*
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* PROJECT: ReactOS CRT
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* LICENSE: MIT (https://spdx.org/licenses/MIT)
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* PURPOSE: Implementation of _fdsign.
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* COPYRIGHT: Copyright 2025 Timo Kreuzer <[email protected]>
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*/
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#include <math.h>
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#include <stdint.h>
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_Check_return_
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int
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__cdecl
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_fdsign(_In_ float _X)
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{
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union { float f; uint32_t ui32; } u = { _X };
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// This is what Windows returns
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return (u.ui32 >> 16) & 0x8000;
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}
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@@ -3,6 +3,8 @@ include_directories(libm_sse2)
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list(APPEND LIBCNTPR_MATH_SOURCE
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math/_chgsignf.c
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math/_dsign.c
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math/_fdsign.c
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math/_invoke_matherr.c
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math/abs.c
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math/div.c
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