[NTOS]: Combine ARM3 phase 0 and 1 even it means calling back into TurdMM for one function call.

[NTOS]: Separate out platform-specific parts of ARM3 initialization instead of having everything in an arch-specific file.
No functional code changes.

svn path=/trunk/; revision=45547
This commit is contained in:
Sir Richard
2010-02-10 02:00:56 +00:00
parent f11ee9cfaf
commit 3caee550bc
5 changed files with 1458 additions and 1405 deletions
File diff suppressed because it is too large Load Diff
+41
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@@ -168,6 +168,20 @@ extern SIZE_T MmAllocatedNonPagedPool;
extern ULONG_PTR MmSubsectionBase;
extern ULONG MmSpecialPoolTag;
extern PVOID MmHyperSpaceEnd;
extern PMMWSL MmSystemCacheWorkingSetList;
extern ULONG MmMinimumNonPagedPoolSize;
extern ULONG MmMinAdditionNonPagedPoolPerMb;
extern ULONG MmDefaultMaximumNonPagedPool;
extern ULONG MmMaxAdditionNonPagedPoolPerMb;
extern ULONG MmSecondaryColors;
extern ULONG MmSecondaryColorMask;
extern ULONG MmNumberOfSystemPtes;
extern ULONG MmMaximumNonPagedPoolPercent;
//
// Actual (registry-configurable) size of a GUI thread's stack
//
ULONG MmLargeStackSize;
NTSTATUS
NTAPI
@@ -176,6 +190,33 @@ MmArmInitSystem(
IN PLOADER_PARAMETER_BLOCK LoaderBlock
);
NTSTATUS
NTAPI
MiInitMachineDependent(
IN PLOADER_PARAMETER_BLOCK LoaderBlock
);
PPHYSICAL_MEMORY_DESCRIPTOR
NTAPI
MmInitializeMemoryLimits(
IN PLOADER_PARAMETER_BLOCK LoaderBlock,
IN PBOOLEAN IncludeType
);
PFN_NUMBER
NTAPI
MiPagesInLoaderBlock(
IN PLOADER_PARAMETER_BLOCK LoaderBlock,
IN PBOOLEAN IncludeType
);
VOID
FASTCALL
MiSyncARM3WithROS(
IN PVOID AddressStart,
IN PVOID AddressEnd
);
NTSTATUS
NTAPI
MmArmAccessFault(
+840
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@@ -0,0 +1,840 @@
/*
* PROJECT: ReactOS Kernel
* LICENSE: BSD - See COPYING.ARM in the top level directory
* FILE: ntoskrnl/mm/ARM3/mminit.c
* PURPOSE: ARM Memory Manager Initialization
* PROGRAMMERS: ReactOS Portable Systems Group
*/
/* INCLUDES *******************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
#line 15 "ARM³::INIT"
#define MODULE_INVOLVED_IN_ARM3
#include "miarm.h"
/* GLOBALS ********************************************************************/
//
// These are all registry-configurable, but by default, the memory manager will
// figure out the most appropriate values.
//
ULONG MmMaximumNonPagedPoolPercent;
ULONG MmSizeOfNonPagedPoolInBytes;
ULONG MmMaximumNonPagedPoolInBytes;
//
// These numbers describe the discrete equation components of the nonpaged
// pool sizing algorithm.
//
// They are described on http://support.microsoft.com/default.aspx/kb/126402/ja
// along with the algorithm that uses them, which is implemented later below.
//
ULONG MmMinimumNonPagedPoolSize = 256 * 1024;
ULONG MmMinAdditionNonPagedPoolPerMb = 32 * 1024;
ULONG MmDefaultMaximumNonPagedPool = 1024 * 1024;
ULONG MmMaxAdditionNonPagedPoolPerMb = 400 * 1024;
//
// The memory layout (and especially variable names) of the NT kernel mode
// components can be a bit hard to twig, especially when it comes to the non
// paged area.
//
// There are really two components to the non-paged pool:
//
// - The initial nonpaged pool, sized dynamically up to a maximum.
// - The expansion nonpaged pool, sized dynamically up to a maximum.
//
// The initial nonpaged pool is physically continuous for performance, and
// immediately follows the PFN database, typically sharing the same PDE. It is
// a very small resource (32MB on a 1GB system), and capped at 128MB.
//
// Right now we call this the "ARM³ Nonpaged Pool" and it begins somewhere after
// the PFN database (which starts at 0xB0000000).
//
// The expansion nonpaged pool, on the other hand, can grow much bigger (400MB
// for a 1GB system). On ARM³ however, it is currently capped at 128MB.
//
// The address where the initial nonpaged pool starts is aptly named
// MmNonPagedPoolStart, and it describes a range of MmSizeOfNonPagedPoolInBytes
// bytes.
//
// Expansion nonpaged pool starts at an address described by the variable called
// MmNonPagedPoolExpansionStart, and it goes on for MmMaximumNonPagedPoolInBytes
// minus MmSizeOfNonPagedPoolInBytes bytes, always reaching MmNonPagedPoolEnd
// (because of the way it's calculated) at 0xFFBE0000.
//
// Initial nonpaged pool is allocated and mapped early-on during boot, but what
// about the expansion nonpaged pool? It is instead composed of special pages
// which belong to what are called System PTEs. These PTEs are the matter of a
// later discussion, but they are also considered part of the "nonpaged" OS, due
// to the fact that they are never paged out -- once an address is described by
// a System PTE, it is always valid, until the System PTE is torn down.
//
// System PTEs are actually composed of two "spaces", the system space proper,
// and the nonpaged pool expansion space. The latter, as we've already seen,
// begins at MmNonPagedPoolExpansionStart. Based on the number of System PTEs
// that the system will support, the remaining address space below this address
// is used to hold the system space PTEs. This address, in turn, is held in the
// variable named MmNonPagedSystemStart, which itself is never allowed to go
// below 0xEB000000 (thus creating an upper bound on the number of System PTEs).
//
// This means that 330MB are reserved for total nonpaged system VA, on top of
// whatever the initial nonpaged pool allocation is.
//
// The following URLs, valid as of April 23rd, 2008, support this evidence:
//
// http://www.cs.miami.edu/~burt/journal/NT/memory.html
// http://www.ditii.com/2007/09/28/windows-memory-management-x86-virtual-address-space/
//
PVOID MmNonPagedSystemStart;
PVOID MmNonPagedPoolStart;
PVOID MmNonPagedPoolExpansionStart;
PVOID MmNonPagedPoolEnd = MI_NONPAGED_POOL_END;
//
// This is where paged pool starts by default
//
PVOID MmPagedPoolStart = MI_PAGED_POOL_START;
PVOID MmPagedPoolEnd;
//
// And this is its default size
//
ULONG MmSizeOfPagedPoolInBytes = MI_MIN_INIT_PAGED_POOLSIZE;
PFN_NUMBER MmSizeOfPagedPoolInPages = MI_MIN_INIT_PAGED_POOLSIZE / PAGE_SIZE;
//
// Session space starts at 0xBFFFFFFF and grows downwards
// By default, it includes an 8MB image area where we map win32k and video card
// drivers, followed by a 4MB area containing the session's working set. This is
// then followed by a 20MB mapped view area and finally by the session's paged
// pool, by default 16MB.
//
// On a normal system, this results in session space occupying the region from
// 0xBD000000 to 0xC0000000
//
// See miarm.h for the defines that determine the sizing of this region. On an
// NT system, some of these can be configured through the registry, but we don't
// support that yet.
//
PVOID MiSessionSpaceEnd; // 0xC0000000
PVOID MiSessionImageEnd; // 0xC0000000
PVOID MiSessionImageStart; // 0xBF800000
PVOID MiSessionViewStart; // 0xBE000000
PVOID MiSessionPoolEnd; // 0xBE000000
PVOID MiSessionPoolStart; // 0xBD000000
PVOID MmSessionBase; // 0xBD000000
ULONG MmSessionSize;
ULONG MmSessionViewSize;
ULONG MmSessionPoolSize;
ULONG MmSessionImageSize;
//
// The system view space, on the other hand, is where sections that are memory
// mapped into "system space" end up.
//
// By default, it is a 16MB region.
//
PVOID MiSystemViewStart;
ULONG MmSystemViewSize;
//
// A copy of the system page directory (the page directory associated with the
// System process) is kept (double-mapped) by the manager in order to lazily
// map paged pool PDEs into external processes when they fault on a paged pool
// address.
//
PFN_NUMBER MmSystemPageDirectory;
PMMPTE MmSystemPagePtes;
//
// The system cache starts right after hyperspace. The first few pages are for
// keeping track of the system working set list.
//
// This should be 0xC0C00000 -- the cache itself starts at 0xC1000000
//
PMMWSL MmSystemCacheWorkingSetList = MI_SYSTEM_CACHE_WS_START;
//
// Windows NT seems to choose between 7000, 11000 and 50000
// On systems with more than 32MB, this number is then doubled, and further
// aligned up to a PDE boundary (4MB).
//
ULONG MmNumberOfSystemPtes;
//
// This is how many pages the PFN database will take up
// In Windows, this includes the Quark Color Table, but not in ARM³
//
ULONG MxPfnAllocation;
//
// Unlike the old ReactOS Memory Manager, ARM³ (and Windows) does not keep track
// of pages that are not actually valid physical memory, such as ACPI reserved
// regions, BIOS address ranges, or holes in physical memory address space which
// could indicate device-mapped I/O memory.
//
// In fact, the lack of a PFN entry for a page usually indicates that this is
// I/O space instead.
//
// A bitmap, called the PFN bitmap, keeps track of all page frames by assigning
// a bit to each. If the bit is set, then the page is valid physical RAM.
//
RTL_BITMAP MiPfnBitMap;
//
// This structure describes the different pieces of RAM-backed address space
//
PPHYSICAL_MEMORY_DESCRIPTOR MmPhysicalMemoryBlock;
//
// This is where we keep track of the most basic physical layout markers
//
ULONG MmNumberOfPhysicalPages, MmHighestPhysicalPage, MmLowestPhysicalPage = -1;
//
// The total number of pages mapped by the boot loader, which include the kernel
// HAL, boot drivers, registry, NLS files and other loader data structures is
// kept track of here. This depends on "LoaderPagesSpanned" being correct when
// coming from the loader.
//
// This number is later aligned up to a PDE boundary.
//
ULONG MmBootImageSize;
//
// These three variables keep track of the core separation of address space that
// exists between kernel mode and user mode.
//
ULONG MmUserProbeAddress;
PVOID MmHighestUserAddress;
PVOID MmSystemRangeStart;
PVOID MmSystemCacheStart;
PVOID MmSystemCacheEnd;
MMSUPPORT MmSystemCacheWs;
//
// This is where hyperspace ends (followed by the system cache working set)
//
PVOID MmHyperSpaceEnd;
//
// Page coloring algorithm data
//
ULONG MmSecondaryColors;
ULONG MmSecondaryColorMask;
//
// Actual (registry-configurable) size of a GUI thread's stack
//
ULONG MmLargeStackSize;
/* PRIVATE FUNCTIONS **********************************************************/
//
// In Bavaria, this is probably a hate crime
//
VOID
FASTCALL
MiSyncARM3WithROS(IN PVOID AddressStart,
IN PVOID AddressEnd)
{
//
// Puerile piece of junk-grade carbonized horseshit puss sold to the lowest bidder
//
ULONG Pde = ADDR_TO_PDE_OFFSET(AddressStart);
while (Pde <= ADDR_TO_PDE_OFFSET(AddressEnd))
{
//
// This both odious and heinous
//
extern ULONG MmGlobalKernelPageDirectory[1024];
MmGlobalKernelPageDirectory[Pde] = ((PULONG)PDE_BASE)[Pde];
Pde++;
}
}
PFN_NUMBER
NTAPI
MiPagesInLoaderBlock(IN PLOADER_PARAMETER_BLOCK LoaderBlock,
IN PBOOLEAN IncludeType)
{
PLIST_ENTRY NextEntry;
PFN_NUMBER PageCount = 0;
PMEMORY_ALLOCATION_DESCRIPTOR MdBlock;
//
// Now loop through the descriptors
//
NextEntry = LoaderBlock->MemoryDescriptorListHead.Flink;
while (NextEntry != &LoaderBlock->MemoryDescriptorListHead)
{
//
// Grab each one, and check if it's one we should include
//
MdBlock = CONTAINING_RECORD(NextEntry,
MEMORY_ALLOCATION_DESCRIPTOR,
ListEntry);
if ((MdBlock->MemoryType < LoaderMaximum) &&
(IncludeType[MdBlock->MemoryType]))
{
//
// Add this to our running total
//
PageCount += MdBlock->PageCount;
}
//
// Try the next descriptor
//
NextEntry = MdBlock->ListEntry.Flink;
}
//
// Return the total
//
return PageCount;
}
PPHYSICAL_MEMORY_DESCRIPTOR
NTAPI
MmInitializeMemoryLimits(IN PLOADER_PARAMETER_BLOCK LoaderBlock,
IN PBOOLEAN IncludeType)
{
PLIST_ENTRY NextEntry;
ULONG Run = 0, InitialRuns = 0;
PFN_NUMBER NextPage = -1, PageCount = 0;
PPHYSICAL_MEMORY_DESCRIPTOR Buffer, NewBuffer;
PMEMORY_ALLOCATION_DESCRIPTOR MdBlock;
//
// Scan the memory descriptors
//
NextEntry = LoaderBlock->MemoryDescriptorListHead.Flink;
while (NextEntry != &LoaderBlock->MemoryDescriptorListHead)
{
//
// For each one, increase the memory allocation estimate
//
InitialRuns++;
NextEntry = NextEntry->Flink;
}
//
// Allocate the maximum we'll ever need
//
Buffer = ExAllocatePoolWithTag(NonPagedPool,
sizeof(PHYSICAL_MEMORY_DESCRIPTOR) +
sizeof(PHYSICAL_MEMORY_RUN) *
(InitialRuns - 1),
'lMmM');
if (!Buffer) return NULL;
//
// For now that's how many runs we have
//
Buffer->NumberOfRuns = InitialRuns;
//
// Now loop through the descriptors again
//
NextEntry = LoaderBlock->MemoryDescriptorListHead.Flink;
while (NextEntry != &LoaderBlock->MemoryDescriptorListHead)
{
//
// Grab each one, and check if it's one we should include
//
MdBlock = CONTAINING_RECORD(NextEntry,
MEMORY_ALLOCATION_DESCRIPTOR,
ListEntry);
if ((MdBlock->MemoryType < LoaderMaximum) &&
(IncludeType[MdBlock->MemoryType]))
{
//
// Add this to our running total
//
PageCount += MdBlock->PageCount;
//
// Check if the next page is described by the next descriptor
//
if (MdBlock->BasePage == NextPage)
{
//
// Combine it into the same physical run
//
ASSERT(MdBlock->PageCount != 0);
Buffer->Run[Run - 1].PageCount += MdBlock->PageCount;
NextPage += MdBlock->PageCount;
}
else
{
//
// Otherwise just duplicate the descriptor's contents
//
Buffer->Run[Run].BasePage = MdBlock->BasePage;
Buffer->Run[Run].PageCount = MdBlock->PageCount;
NextPage = Buffer->Run[Run].BasePage + Buffer->Run[Run].PageCount;
//
// And in this case, increase the number of runs
//
Run++;
}
}
//
// Try the next descriptor
//
NextEntry = MdBlock->ListEntry.Flink;
}
//
// We should not have been able to go past our initial estimate
//
ASSERT(Run <= Buffer->NumberOfRuns);
//
// Our guess was probably exaggerated...
//
if (InitialRuns > Run)
{
//
// Allocate a more accurately sized buffer
//
NewBuffer = ExAllocatePoolWithTag(NonPagedPool,
sizeof(PHYSICAL_MEMORY_DESCRIPTOR) +
sizeof(PHYSICAL_MEMORY_RUN) *
(Run - 1),
'lMmM');
if (NewBuffer)
{
//
// Copy the old buffer into the new, then free it
//
RtlCopyMemory(NewBuffer->Run,
Buffer->Run,
sizeof(PHYSICAL_MEMORY_RUN) * Run);
ExFreePool(Buffer);
//
// Now use the new buffer
//
Buffer = NewBuffer;
}
}
//
// Write the final numbers, and return it
//
Buffer->NumberOfRuns = Run;
Buffer->NumberOfPages = PageCount;
return Buffer;
}
VOID
NTAPI
MiBuildPagedPool(VOID)
{
PMMPTE PointerPte, PointerPde;
MMPTE TempPte = HyperTemplatePte;
PFN_NUMBER PageFrameIndex;
KIRQL OldIrql;
ULONG Size, BitMapSize;
//
// Get the page frame number for the system page directory
//
PointerPte = MiAddressToPte(PDE_BASE);
MmSystemPageDirectory = PFN_FROM_PTE(PointerPte);
//
// Allocate a system PTE which will hold a copy of the page directory
//
PointerPte = MiReserveSystemPtes(1, SystemPteSpace);
ASSERT(PointerPte);
MmSystemPagePtes = MiPteToAddress(PointerPte);
//
// Make this system PTE point to the system page directory.
// It is now essentially double-mapped. This will be used later for lazy
// evaluation of PDEs accross process switches, similarly to how the Global
// page directory array in the old ReactOS Mm is used (but in a less hacky
// way).
//
TempPte = HyperTemplatePte;
TempPte.u.Hard.PageFrameNumber = MmSystemPageDirectory;
ASSERT(PointerPte->u.Hard.Valid == 0);
ASSERT(TempPte.u.Hard.Valid == 1);
*PointerPte = TempPte;
//
// Let's get back to paged pool work: size it up.
// By default, it should be twice as big as nonpaged pool.
//
MmSizeOfPagedPoolInBytes = 2 * MmMaximumNonPagedPoolInBytes;
if (MmSizeOfPagedPoolInBytes > ((ULONG_PTR)MmNonPagedSystemStart -
(ULONG_PTR)MmPagedPoolStart))
{
//
// On the other hand, we have limited VA space, so make sure that the VA
// for paged pool doesn't overflow into nonpaged pool VA. Otherwise, set
// whatever maximum is possible.
//
MmSizeOfPagedPoolInBytes = (ULONG_PTR)MmNonPagedSystemStart -
(ULONG_PTR)MmPagedPoolStart;
}
//
// Get the size in pages and make sure paged pool is at least 32MB.
//
Size = MmSizeOfPagedPoolInBytes;
if (Size < MI_MIN_INIT_PAGED_POOLSIZE) Size = MI_MIN_INIT_PAGED_POOLSIZE;
Size = BYTES_TO_PAGES(Size);
//
// Now check how many PTEs will be required for these many pages.
//
Size = (Size + (1024 - 1)) / 1024;
//
// Recompute the page-aligned size of the paged pool, in bytes and pages.
//
MmSizeOfPagedPoolInBytes = Size * PAGE_SIZE * 1024;
MmSizeOfPagedPoolInPages = MmSizeOfPagedPoolInBytes >> PAGE_SHIFT;
//
// Let's be really sure this doesn't overflow into nonpaged system VA
//
ASSERT((MmSizeOfPagedPoolInBytes + (ULONG_PTR)MmPagedPoolStart) <=
(ULONG_PTR)MmNonPagedSystemStart);
//
// This is where paged pool ends
//
MmPagedPoolEnd = (PVOID)(((ULONG_PTR)MmPagedPoolStart +
MmSizeOfPagedPoolInBytes) - 1);
//
// So now get the PDE for paged pool and zero it out
//
PointerPde = MiAddressToPde(MmPagedPoolStart);
RtlZeroMemory(PointerPde,
(1 + MiAddressToPde(MmPagedPoolEnd) - PointerPde) * sizeof(MMPTE));
//
// Next, get the first and last PTE
//
PointerPte = MiAddressToPte(MmPagedPoolStart);
MmPagedPoolInfo.FirstPteForPagedPool = PointerPte;
MmPagedPoolInfo.LastPteForPagedPool = MiAddressToPte(MmPagedPoolEnd);
//
// Lock the PFN database
//
OldIrql = KeAcquireQueuedSpinLock(LockQueuePfnLock);
//
// Allocate a page and map the first paged pool PDE
//
PageFrameIndex = MmAllocPage(MC_NPPOOL, 0);
TempPte.u.Hard.PageFrameNumber = PageFrameIndex;
ASSERT(PointerPde->u.Hard.Valid == 0);
ASSERT(TempPte.u.Hard.Valid == 1);
*PointerPde = TempPte;
//
// Release the PFN database lock
//
KeReleaseQueuedSpinLock(LockQueuePfnLock, OldIrql);
//
// We only have one PDE mapped for now... at fault time, additional PDEs
// will be allocated to handle paged pool growth. This is where they'll have
// to start.
//
MmPagedPoolInfo.NextPdeForPagedPoolExpansion = PointerPde + 1;
//
// We keep track of each page via a bit, so check how big the bitmap will
// have to be (make sure to align our page count such that it fits nicely
// into a 4-byte aligned bitmap.
//
// We'll also allocate the bitmap header itself part of the same buffer.
//
Size = Size * 1024;
ASSERT(Size == MmSizeOfPagedPoolInPages);
BitMapSize = Size;
Size = sizeof(RTL_BITMAP) + (((Size + 31) / 32) * sizeof(ULONG));
//
// Allocate the allocation bitmap, which tells us which regions have not yet
// been mapped into memory
//
MmPagedPoolInfo.PagedPoolAllocationMap = ExAllocatePoolWithTag(NonPagedPool,
Size,
' mM');
ASSERT(MmPagedPoolInfo.PagedPoolAllocationMap);
//
// Initialize it such that at first, only the first page's worth of PTEs is
// marked as allocated (incidentially, the first PDE we allocated earlier).
//
RtlInitializeBitMap(MmPagedPoolInfo.PagedPoolAllocationMap,
(PULONG)(MmPagedPoolInfo.PagedPoolAllocationMap + 1),
BitMapSize);
RtlSetAllBits(MmPagedPoolInfo.PagedPoolAllocationMap);
RtlClearBits(MmPagedPoolInfo.PagedPoolAllocationMap, 0, 1024);
//
// We have a second bitmap, which keeps track of where allocations end.
// Given the allocation bitmap and a base address, we can therefore figure
// out which page is the last page of that allocation, and thus how big the
// entire allocation is.
//
MmPagedPoolInfo.EndOfPagedPoolBitmap = ExAllocatePoolWithTag(NonPagedPool,
Size,
' mM');
ASSERT(MmPagedPoolInfo.EndOfPagedPoolBitmap);
RtlInitializeBitMap(MmPagedPoolInfo.EndOfPagedPoolBitmap,
(PULONG)(MmPagedPoolInfo.EndOfPagedPoolBitmap + 1),
BitMapSize);
//
// Since no allocations have been made yet, there are no bits set as the end
//
RtlClearAllBits(MmPagedPoolInfo.EndOfPagedPoolBitmap);
//
// Initialize paged pool.
//
InitializePool(PagedPool, 0);
//
// Initialize the paged pool mutex
//
KeInitializeGuardedMutex(&MmPagedPoolMutex);
}
NTSTATUS
NTAPI
MmArmInitSystem(IN ULONG Phase,
IN PLOADER_PARAMETER_BLOCK LoaderBlock)
{
ULONG i;
BOOLEAN IncludeType[LoaderMaximum];
PVOID Bitmap;
PPHYSICAL_MEMORY_RUN Run;
PFN_NUMBER PageCount;
//
// Instantiate memory that we don't consider RAM/usable
// We use the same exclusions that Windows does, in order to try to be
// compatible with WinLDR-style booting
//
for (i = 0; i < LoaderMaximum; i++) IncludeType[i] = TRUE;
IncludeType[LoaderBad] = FALSE;
IncludeType[LoaderFirmwarePermanent] = FALSE;
IncludeType[LoaderSpecialMemory] = FALSE;
IncludeType[LoaderBBTMemory] = FALSE;
if (Phase == 0)
{
//
// Define the basic user vs. kernel address space separation
//
MmSystemRangeStart = (PVOID)KSEG0_BASE;
MmUserProbeAddress = (ULONG_PTR)MmSystemRangeStart - 0x10000;
MmHighestUserAddress = (PVOID)(MmUserProbeAddress - 1);
//
// Get the size of the boot loader's image allocations and then round
// that region up to a PDE size, so that any PDEs we might create for
// whatever follows are separate from the PDEs that boot loader might've
// already created (and later, we can blow all that away if we want to).
//
MmBootImageSize = KeLoaderBlock->Extension->LoaderPagesSpanned;
MmBootImageSize *= PAGE_SIZE;
MmBootImageSize = (MmBootImageSize + (4 * 1024 * 1024) - 1) & ~((4 * 1024 * 1024) - 1);
ASSERT((MmBootImageSize % (4 * 1024 * 1024)) == 0);
//
// Set the size of session view, pool, and image
//
MmSessionSize = MI_SESSION_SIZE;
MmSessionViewSize = MI_SESSION_VIEW_SIZE;
MmSessionPoolSize = MI_SESSION_POOL_SIZE;
MmSessionImageSize = MI_SESSION_IMAGE_SIZE;
//
// Set the size of system view
//
MmSystemViewSize = MI_SYSTEM_VIEW_SIZE;
//
// This is where it all ends
//
MiSessionImageEnd = (PVOID)PTE_BASE;
//
// This is where we will load Win32k.sys and the video driver
//
MiSessionImageStart = (PVOID)((ULONG_PTR)MiSessionImageEnd -
MmSessionImageSize);
//
// So the view starts right below the session working set (itself below
// the image area)
//
MiSessionViewStart = (PVOID)((ULONG_PTR)MiSessionImageEnd -
MmSessionImageSize -
MI_SESSION_WORKING_SET_SIZE -
MmSessionViewSize);
//
// Session pool follows
//
MiSessionPoolEnd = MiSessionViewStart;
MiSessionPoolStart = (PVOID)((ULONG_PTR)MiSessionPoolEnd -
MmSessionPoolSize);
//
// And it all begins here
//
MmSessionBase = MiSessionPoolStart;
//
// Sanity check that our math is correct
//
ASSERT((ULONG_PTR)MmSessionBase + MmSessionSize == PTE_BASE);
//
// Session space ends wherever image session space ends
//
MiSessionSpaceEnd = MiSessionImageEnd;
//
// System view space ends at session space, so now that we know where
// this is, we can compute the base address of system view space itself.
//
MiSystemViewStart = (PVOID)((ULONG_PTR)MmSessionBase -
MmSystemViewSize);
//
// Count physical pages on the system
//
PageCount = MiPagesInLoaderBlock(LoaderBlock, IncludeType);
//
// Check if this is a machine with less than 19MB of RAM
//
if (PageCount < MI_MIN_PAGES_FOR_SYSPTE_TUNING)
{
//
// Use the very minimum of system PTEs
//
MmNumberOfSystemPtes = 7000;
}
else
{
//
// Use the default, but check if we have more than 32MB of RAM
//
MmNumberOfSystemPtes = 11000;
if (PageCount > MI_MIN_PAGES_FOR_SYSPTE_BOOST)
{
//
// Double the amount of system PTEs
//
MmNumberOfSystemPtes <<= 1;
}
}
DPRINT("System PTE count has been tuned to %d (%d bytes)\n",
MmNumberOfSystemPtes, MmNumberOfSystemPtes * PAGE_SIZE);
/* Initialize the platform-specific parts */
MiInitMachineDependent(LoaderBlock);
//
// Sync us up with ReactOS Mm
//
MiSyncARM3WithROS(MmNonPagedSystemStart, (PVOID)((ULONG_PTR)MmNonPagedPoolEnd - 1));
MiSyncARM3WithROS(MmPfnDatabase, (PVOID)((ULONG_PTR)MmNonPagedPoolStart + MmSizeOfNonPagedPoolInBytes - 1));
MiSyncARM3WithROS((PVOID)HYPER_SPACE, (PVOID)(HYPER_SPACE + PAGE_SIZE - 1));
//
// Build the physical memory block
//
MmPhysicalMemoryBlock = MmInitializeMemoryLimits(LoaderBlock,
IncludeType);
//
// Allocate enough buffer for the PFN bitmap
// Align it up to a 32-bit boundary
//
Bitmap = ExAllocatePoolWithTag(NonPagedPool,
(((MmHighestPhysicalPage + 1) + 31) / 32) * 4,
' mM');
if (!Bitmap)
{
//
// This is critical
//
KeBugCheckEx(INSTALL_MORE_MEMORY,
MmNumberOfPhysicalPages,
MmLowestPhysicalPage,
MmHighestPhysicalPage,
0x101);
}
//
// Initialize it and clear all the bits to begin with
//
RtlInitializeBitMap(&MiPfnBitMap,
Bitmap,
MmHighestPhysicalPage + 1);
RtlClearAllBits(&MiPfnBitMap);
//
// Loop physical memory runs
//
for (i = 0; i < MmPhysicalMemoryBlock->NumberOfRuns; i++)
{
//
// Get the run
//
Run = &MmPhysicalMemoryBlock->Run[i];
DPRINT("PHYSICAL RAM [0x%08p to 0x%08p]\n",
Run->BasePage << PAGE_SHIFT,
(Run->BasePage + Run->PageCount) << PAGE_SHIFT);
//
// Make sure it has pages inside it
//
if (Run->PageCount)
{
//
// Set the bits in the PFN bitmap
//
RtlSetBits(&MiPfnBitMap, Run->BasePage, Run->PageCount);
}
}
//
// Size up paged pool and build the shadow system page directory
//
MiBuildPagedPool();
}
//
// Always return success for now
//
return STATUS_SUCCESS;
}
/* EOF */
-8
View File
@@ -373,14 +373,6 @@ MmInitSystem(IN ULONG Phase,
// Initialize ARM³ in phase 0
//
MmArmInitSystem(0, KeLoaderBlock);
/* Initialize the page list */
MmInitializePageList();
//
// Initialize ARM³ in phase 1
//
MmArmInitSystem(1, KeLoaderBlock);
#if defined(_WINKD_)
//
+1
View File
@@ -390,6 +390,7 @@
<file>hypermap.c</file>
<file>iosup.c</file>
<file>mdlsup.c</file>
<file>mminit.c</file>
<file>mmsup.c</file>
<file>ncache.c</file>
<file>pagfault.c</file>