Convert to spec.

Fix definitions (taken from WINE).

svn path=/branches/ros-amd64-bringup/; revision=36614
This commit is contained in:
Samuel Serapion
2008-10-01 16:39:19 +00:00
parent de42bbb865
commit 389a6ea683
4 changed files with 22 additions and 15 deletions
+15 -8
View File
@@ -3,24 +3,31 @@
#include <debug.h>
HRESULT DLLAPI ValidatePixelShader(void)
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
{
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI ValidateVertexShader(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI DebugSetMute(DWORD dw1)
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
{
UNIMPLEMENTED
return 0;
}
DWORD DLLAPI Direct3DCreate8( UINT SDKVersion )
HRESULT WINAPI D3D8GetSWInfo(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT WINAPI DebugSetMute(void)
{
UNIMPLEMENTED
return 0;
}
DWORD WINAPI Direct3DCreate8( UINT SDKVersion )
{
UNIMPLEMENTED
return 0;
-6
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@@ -1,6 +0,0 @@
LIBRARY d3d8
EXPORTS
ValidatePixelShader
ValidateVertexShader
DebugSetMute
Direct3DCreate8
+2 -1
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@@ -1,7 +1,8 @@
<?xml version="1.0"?>
<!DOCTYPE module SYSTEM "../../../tools/rbuild/project.dtd">
<module name="d3d8" type="win32dll" entrypoint="0" installbase="system32" installname="d3d8.dll">
<importlibrary definition="d3d8.def" />
<importlibrary definition="d3d8.spec.def" />
<file>d3d8.c</file>
<file>d3d8.rc</file>
<file>d3d8.spec</file>
</module>
+5
View File
@@ -0,0 +1,5 @@
@ stdcall D3D8GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate8(long)
@ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr ptr ptr long ptr)