Yanis and Yanis002
c24e20a47e
[OoT] Add default camera when creating the scene ( #563 )
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add default camera when creating the scene + create scene at 0;0;0
Co-authored-by: Yanis002 <[email protected] >
2025-08-05 10:04:14 +02:00
Yanis
2db7eaa8ea
[OoT] Fix cutscene export issues ( #569 )
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fix extra cs export issues
2025-08-05 10:03:43 +02:00
Yanis and Yanis002
b51495a21f
[OoT] Fix scene command issues ( #562 )
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* fix scene commands
* display entrance actors as cones when importing
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Co-authored-by: Yanis002 <[email protected] >
2025-08-05 10:03:20 +02:00
Yanis
b77720fca7
[OOT/MM] Misc changes for MM ( #555 )
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* gamedata update on load and game change
* cs index stuff
* gameeditormode and update panels
* format
* add versions
* comment MM game editor mode to avoid confusing users
2025-06-29 20:22:23 +01:00
Yanis
f84d179de5
[OOT/MM] Remove "oot" prefix from some enums and switch to them ( #553 )
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remove "oot" prefix from some enums and switch to them
2025-06-22 21:24:42 +02:00
Yanis
2c87745bb7
Create Game Data and move fast64_internal/oot/data ( #541 )
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* move oot.data to fast64_internal.data and introduce game_data (+ related changes)
* fix issues
* format
* remove useless "Game" attribute
* review
2025-06-20 13:56:12 +02:00
Yanis
fa3eff11bc
[OOT/MM] Rename OoT to Z64 and remove the OoT prefix from the files ( #540 )
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* `fast64_internal/oot` -> `fast64_internal/z64`
* remove oot prefix (and delete `oot_spline.py`)
* remove another useless file
* load issues
2025-06-15 18:46:36 +02:00
Yanis and Dragorn421
d7b1ae878f
[OoT] Fix the importers ( #547 )
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* fix cutscene import
* account for committed assets
* add enums, add misc tools and fix few things
* fix matrix regex and fix get_include_data file path order
* fix collision import
* format
* fix camera and crawlspace import
* fixed waterbox import
* fixed exit lists
* fixed paths
* misc fixes
* fix lights
* misc fixes and moved utility funcs to global utility module
* fixed room parsing and mesh imports
* fixed actors and misc issues
* fix more issues (it works! or should work)
* fixed transition actors
* fix cutscenes
* note about CS_CMD_UNIMPLEMENTED_16
* camera roll is signed now
* fixed import issues with the older way
* fix fast64 imports + some improvements
* add comment about ignore_tlut
* fix skeletons
* fix animations
* fixed dl importer
* remove useless comment
* fixed lights
* review and "fixed" matrix issues
* review 2
* fix jabu imports
Co-authored-by: Dragorn421 <[email protected] >
* review 3
* review 4
* camroll thing
* format
* remove useless code
* "fixed" collision props regression
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Co-authored-by: Dragorn421 <[email protected] >
2025-06-15 12:06:11 +02:00
Yanis and Dragorn421
7d710783f4
[OoT] Exporter Cleanup ( #533 )
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* remove old exporter files
* move anim/skeleton exporters to the exporter folder
* reimplement collision and cutscene exporter
* black
* fix small issues
* remove cs insert feature
* tweaks
* review
Co-authored-by: Dragorn421 <[email protected] >
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Co-authored-by: Dragorn421 <[email protected] >
2025-06-14 15:55:47 +02:00
Yanis
fa62e1343b
[OoT] Fix animation exporter expecting an object name with custom paths ( #546 )
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fix animation exporter expecting an object name with custom paths
2025-06-01 02:10:42 +02:00
Yanis
a80a05bce5
[OoT] Fixed object being added to the duplicated room object ( #543 )
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* fixed object auto-add adding to the duplicated room object
* don't trust sorting by names
2025-05-30 10:43:48 +02:00
Yanis and Dragorn421
985f4c48e1
[OoT] Scene/Cutscene Export Fixes ( #528 )
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* cutscene fixes
* add missing includes in cs exporter
* use CS_FLOAT
* don't use cs_float for actor cues and use it for the unused values
* review
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Co-authored-by: Dragorn421 <[email protected] >
2025-05-24 10:20:38 +02:00
Yanis
552bdb797c
[OoT] Add basic title cards support ( #525 )
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* add basic title card support
* review
* add z64path.h
* remove added includes in favor of another PR
2025-05-23 07:39:46 +02:00
Yanis
8336f42009
[OoT] Add missing versions to oot_versions_items and add overlay support for quick import ( #482 )
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* add missing versions and improve quick import
* remove debug print
* add ignore cs stop preview setting
* lilaa's suggestion + added ique-cn
* throw a warning when trying to import a cutscene which already exists in the data
2025-05-20 20:34:23 +02:00
Yanis
88c304138a
[OoT] Remove global.h, macros.h and z64.h in the exported includes ( #518 )
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* fix exporting using obsolete headers
* old behavior for legacy version
* check for z64.h instead of specific version
* z64.h -> global.h
2025-05-20 20:33:50 +02:00
Yanis
cebdd146e1
[OoT] Fixed collision export ( #507 )
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* fixed collision export
* fixed include oddities
* fix compile issues
* support for older decomp headers
* z64.h -> global.h
2025-05-20 20:31:21 +02:00
Yanis
5445d2ebe1
[OoT] Move collection operators/functions from oot_utility.py ( #486 )
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move collection stuff to its own file
2025-05-20 20:30:59 +02:00
Yanis
236c34a964
[OoT] Add a toggle for the new actor panel ( #505 )
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* add toggle for new actor panel
* fix custom issue
2025-05-20 20:30:29 +02:00
Yanis
f2a0ca6330
[OoT] Fixed writing to the spec file ( #503 )
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* fixed spec file
* review
2025-05-19 15:45:23 +02:00
Yanis
0ba82439d8
[OoT] Fixed standalone cutscene export ( #480 )
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fixed standalone cutscene export
2025-04-20 15:59:58 +01:00
Yanis
f599185dc6
[OoT] Updated EnumData.xml (fixes some cutscene import issues) ( #484 )
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fixed enum data
2025-04-20 15:58:22 +01:00
Yanis and Lila
c903642cd1
[OoT] Update actor scale's default value ( #508 )
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* make actor scale default to 10
* add a print for clarity
* Show actor scale outside custom and check custom in skeletons
Not an oot expert but this seems like a very obvious issue with this.
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Co-authored-by: Lila <[email protected] >
2025-04-20 15:56:00 +01:00
Yanis
420dba362d
[OoT] Fixed UI issue when an actor has no type ( #509 )
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* fixed UI bug when actor has no type
* fixed missing collectible item none
2025-04-20 15:54:32 +01:00
Yanis
8652b0bb11
[OoT] Fixed actor enums overriding actor types ( #504 )
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fixed actor enums overriding actor types
2025-03-20 16:45:31 +01:00
Yanis
003bd4992c
[OoT] Fix issue where light settings is using the wrong name ( #493 )
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fix issue where lightsetting is using the wrong name
2025-01-17 16:13:34 +01:00
Yanis
dac0a8fd00
[OOT] Detailed Actor Panel (Actors, Transition Actors, Entrance Actors) ( #242 )
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* parsed parameters for actor data
* removed paramsByType
* main logic
* fixed issues and export
* operators
* black
* fixes, transition actor list
* upgrade logic
* fixes
* black
* review
* review
* fixed export issues
* format
* kure's review part 1
* fixed upgrade issues (custom not handled yet)
* snake case-ify functions, tiny xml docs/fixes, completed upgrade stuff
* add custom values for enums
* added custom values for string props
* small fix and default to custom in upgrade
* fixed custom values not working
* fixed issues related to custom value for Chest/Navi Msg
* fixed issue where 'get_param_value' can return None in some cases
* latest review from kure
2025-01-01 15:54:52 +01:00