fix: order and mm actor key

This commit is contained in:
Max Bebök
2023-07-09 17:31:40 +02:00
parent ae135cad9e
commit a9cbb98dee
2 changed files with 582 additions and 582 deletions
File diff suppressed because it is too large Load Diff
+5 -5
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@@ -932,11 +932,11 @@ ZROT 0x00FF = Gold Skulltula spawn var high byte (See Gold Skulltula Actor 0095)
<Item Params="0020"> Circle Loop</Item>
</Type>
<Property Index="1" Mask="0xF000" Name="Speed" TiedActorTypes="0000,0020"/>
<Property Index="6" Mask="0x0F00" Name="Radius"/>
<Bool Index="2" Mask="0x0001" Name="Move North"/>
<Bool Index="3" Mask="0x0002" Name="Move South"/>
<Bool Index="4" Mask="0x0004" Name="Move West"/>
<Bool Index="5" Mask="0x0008" Name="Move East"/>
<Property Index="2" Mask="0x0F00" Name="Radius"/>
<Bool Index="1" Mask="0x0001" Name="Move North"/>
<Bool Index="2" Mask="0x0002" Name="Move South"/>
<Bool Index="3" Mask="0x0004" Name="Move West"/>
<Bool Index="4" Mask="0x0008" Name="Move East"/>
</Actor>
<Actor Category="ACTORCAT_PROP" ID="ACTOR_EN_AROW_TRAP" Key="en_arow_trap" Name="Beta Arrow Trap" Index="109">
</Actor>