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fix: order and mm actor key
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@@ -932,11 +932,11 @@ ZROT 0x00FF = Gold Skulltula spawn var high byte (See Gold Skulltula Actor 0095)
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<Item Params="0020"> Circle Loop</Item>
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</Type>
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<Property Index="1" Mask="0xF000" Name="Speed" TiedActorTypes="0000,0020"/>
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<Property Index="6" Mask="0x0F00" Name="Radius"/>
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<Bool Index="2" Mask="0x0001" Name="Move North"/>
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<Bool Index="3" Mask="0x0002" Name="Move South"/>
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<Bool Index="4" Mask="0x0004" Name="Move West"/>
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<Bool Index="5" Mask="0x0008" Name="Move East"/>
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<Property Index="2" Mask="0x0F00" Name="Radius"/>
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<Bool Index="1" Mask="0x0001" Name="Move North"/>
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<Bool Index="2" Mask="0x0002" Name="Move South"/>
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<Bool Index="3" Mask="0x0004" Name="Move West"/>
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<Bool Index="4" Mask="0x0008" Name="Move East"/>
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</Actor>
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<Actor Category="ACTORCAT_PROP" ID="ACTOR_EN_AROW_TRAP" Key="en_arow_trap" Name="Beta Arrow Trap" Index="109">
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</Actor>
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