Lua field test begining

This commit is contained in:
devZoGok
2023-08-15 09:50:21 +03:00
parent 61d654e5bf
commit c476e70444
6 changed files with 100 additions and 7 deletions
+23 -7
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@@ -1,13 +1,15 @@
cmake_minimum_required(VERSION 3.2)
project(gameBase)
set(CMAKE_BUILD_TYPE Debug)
cmake_policy(SET CMP0015 NEW)
set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(BUILD_TESTS ON)
set(states abstractAppState.cpp)
set(core inputManager.cpp mapping.h stateManager.cpp luaManager.cpp)
set(util util.cpp)
set(STATES abstractAppState.cpp)
set(CORE inputManager.cpp mapping.h stateManager.cpp luaManager.cpp luaFields.cpp)
set(UTIL util.cpp)
set(LIB_SRC ${STATES} ${CORE} ${UTIL})
set(GLFW_DIR vb01/external/glfw)
set(LUA_DIR external/lua)
@@ -18,7 +20,7 @@ set(LUA_LIB_DIR ${LUA_DIR})
include_directories(${LUA_DIR})
link_directories(${LUA_DIR})
add_library(gameBase STATIC ${states} ${core} ${util})
add_library(gameBase STATIC ${LIB_SRC})
set(GLFW_DIR ../vb01/external/glfw)
set(LIB_NAME gameBase)
@@ -26,6 +28,20 @@ set(GLFW_LIB_DIR ../vb01/build/external/glfw/src)
target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW)
target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR})
target_link_libraries(${LIB_NAME} lua)
target_link_libraries(gameBase glfw)
set(DEPS lua glfw)
target_link_libraries(${LIB_NAME} ${DEPS})
if(BUILD_TESTS)
if(UNIX)
include_directories(/usr/include/cppunit)
link_directories(/usr/lib)
elseif(WIN32)
include_directories(C:/Program\ Files\ \(x86\)/cppunit/include)
link_directories(C:/Program\ Files\ \(x86\)/cppunit/lib)
endif()
set(TEST_SRC main.cpp ${LIB_SRC} luaFieldsTest.cpp)
add_executable(gameBaseTests ${TEST_SRC})
target_link_libraries(gameBaseTests ${LIB_NAME} ${DEPS} cppunit)
endif()
+1
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@@ -0,0 +1 @@
#include "luaFields.h"
+26
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@@ -0,0 +1,26 @@
#ifndef LUA_FIELDS_H
#define LUA_FIELDS_H
#include <string>
#include <vector>
namespace gameBase{
class AbstractLuaField{
public:
std::string name = "";
protected:
AbstractLuaField();
std::string toString();
};
class LuaTableField : public AbstractLuaField{
public:
LuaTableField();
std::string toString();
AbstractLuaField operator[](std::string);
private:
std::vector<AbstractLuaField> fields;
};
}
#endif
+12
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@@ -0,0 +1,12 @@
#include "luaFieldsTest.h"
namespace gameBase{
void LuaFieldsTest::setUp(){
}
void LuaFieldsTest::tearDown(){
}
void LuaFieldsTest::testTableToString(){
}
}
+22
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@@ -0,0 +1,22 @@
#ifndef LUA_FIELDS_TEST_H
#define LUA_FIELDS_TEST_H
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/HelperMacros.h>
namespace gameBase{
class LuaFieldsTest : public CppUnit::TestFixture{
CPPUNIT_TEST_SUITE(LuaFieldsTest);
CPPUNIT_TEST(testTableToString);
CPPUNIT_TEST_SUITE_END();
public:
LuaFieldsTest(){}
void setUp();
void tearDown();
private:
void testTableToString();
};
}
#endif
+16
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@@ -0,0 +1,16 @@
#include <cppunit/TestSuite.h>
#include <cppunit/TestResult.h>
#include <cppunit/TestCaller.h>
#include <cppunit/ui/text/TestRunner.h>
#include "luaFieldsTest.h"
using namespace CppUnit;
using namespace gameBase;
int main(){
TextUi::TestRunner runner;
runner.addTest(LuaFieldsTest::suite());
runner.run();
return 0;
}