mirror of
https://github.com/ApfelTeeSaft/gameBase.git
synced 2026-08-26 19:23:30 +00:00
refactor: restructure monorepo
This commit is contained in:
+35
-25
@@ -1,34 +1,44 @@
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cmake_minimum_required(VERSION 3.5)
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project(gameBase)
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project(Engine)
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set(CMAKE_BUILD_TYPE Debug)
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cmake_policy(SET CMP0015 NEW)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(LIB_NAME Engine)
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set(states abstractAppState.cpp)
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set(core inputManager.cpp mapping.h stateManager.cpp soundManager.cpp)
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set(util solUtil.cpp util.cpp)
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set(CORE_SRC
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Source/Core/Private/util.cpp)
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set(LIB_NAME gameBase)
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add_library(${LIB_NAME} ${states} ${core} ${util})
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set(SYSTEMS_SRC
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Source/Systems/Private/abstractAppState.cpp
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Source/Systems/Private/stateManager.cpp
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Source/Systems/Private/soundManager.cpp)
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set(GLFW_DIR external/glfw)
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set(GLFW_LIB_DIR build/external/glfw/src)
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target_include_directories(${LIB_NAME} PUBLIC ${GLFW_DIR}/include/GLFW)
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target_link_directories(${LIB_NAME} PUBLIC ${GLFW_LIB_DIR})
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set(PLATFORM_SRC
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Source/Platform/Private/inputManager.cpp)
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set(LUA_DIR external/lua-cmake)
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add_subdirectory(${LUA_DIR})
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target_include_directories(${LIB_NAME} PUBLIC ${LUA_DIR}/external/upstream)
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set(SCRIPTING_SRC
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Source/Scripting/Private/solUtil.cpp)
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set(SOL_DIR external/sol2)
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add_subdirectory(${SOL_DIR})
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target_include_directories(${LIB_NAME} PUBLIC ${SOL_DIR}/include)
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set(ENGINE_SRC ${CORE_SRC} ${SYSTEMS_SRC} ${PLATFORM_SRC} ${SCRIPTING_SRC})
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set(SFML_DIR external/SFML)
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add_subdirectory(${SFML_DIR})
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set(SFML_LIB_DIR build/${SFML_DIR}/src)
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target_include_directories(${LIB_NAME} PUBLIC ${SFML_DIR}/include)
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target_link_directories(${LIB_NAME} PUBLIC ${SFML_LIB_DIR})
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add_library(${LIB_NAME} ${ENGINE_SRC})
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target_link_libraries(${LIB_NAME} sfml-system sfml-audio glfw lua::lib)
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target_include_directories(${LIB_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/Source/Core/Public
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${CMAKE_CURRENT_SOURCE_DIR}/Source/Systems/Public
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${CMAKE_CURRENT_SOURCE_DIR}/Source/Platform/Public
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${CMAKE_CURRENT_SOURCE_DIR}/Source/Scripting/Public)
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set(THIRDPARTY_DIR ${CMAKE_SOURCE_DIR}/ThirdParty)
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target_include_directories(${LIB_NAME} PUBLIC ${THIRDPARTY_DIR}/GLFW/include)
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target_link_libraries(${LIB_NAME} PUBLIC glfw)
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target_include_directories(${LIB_NAME} PUBLIC
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${THIRDPARTY_DIR}/Lua/upstream)
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target_link_libraries(${LIB_NAME} PUBLIC lua::lib)
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target_include_directories(${LIB_NAME} PUBLIC
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${THIRDPARTY_DIR}/sol2/include)
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target_include_directories(${LIB_NAME} PUBLIC
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${THIRDPARTY_DIR}/SFML/include)
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target_link_libraries(${LIB_NAME} PUBLIC sfml-system sfml-audio)
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@@ -1,4 +1,4 @@
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#include <glfw3.h>
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#include <GLFW/glfw3.h>
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#include "util.h"
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#include "mapping.h"
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@@ -2,7 +2,7 @@
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#include "stateManager.h"
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#include "util.h"
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#include <glfw3.h>
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#include <GLFW/glfw3.h>
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#include <cmath>
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#include <iostream>
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Executable → Regular
Vendored
-1
Submodule external/SFML deleted from 3651072cc0
Vendored
-1
Submodule external/glfw deleted from 53d86c64d7
Vendored
-1
Submodule external/lua-cmake deleted from ca210c56ae
Vendored
-1
Submodule external/sol2 deleted from c1f95a773c
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