Files
gameBase/Source/Platform/Public/mapping.h
T

18 lines
361 B
C++

#pragma once
#ifndef KEY_H
#define KEY_H
namespace gameBase{
struct Mapping{
enum BindType{KEYBOARD, MOUSE_KEY, MOUSE_AXIS, JOYSTICK_KEY, JOYSTICK_AXIS};
enum AuxTriggers{MOUSE_AXIS_LEFT = 310, MOUSE_AXIS_RIGHT = 311, MOUSE_AXIS_UP = 312, MOUSE_AXIS_DOWN = 313};
int bind;
BindType type;
int trigger;
bool action, pressed = false;
};
}
#endif