Files
expresso/engine_gameplay.cpp
ApfelTeeSaft c9320eeea6 Clean up comments in engine_gameplay.cpp
Removed unnecessary comments regarding ServerChangeName RPC.
2026-08-11 09:34:37 +02:00

175 lines
7.1 KiB
C++

// i'm so fucking tired dude
#include "expresso_recovered.h"
#include <cstring>
namespace expresso {
// SERVER_ funcs used by this POS
const char* const kRecoveredServerRpcs[] = {
"SERVER_OnBlock", // 0x59A3D8
"SERVER_Attack", // 0x59A3E8
"SERVER_Dodge", // 0x59A3F8
"SERVER_SetCombatStance", // 0x59A408
"SERVER_FillAbilities", // 0x59A420
"SERVER_ActivateRage", // 0x59A440
"SERVER_SetShift", // 0x59A458
"SERVER_SetCharacterDisabled", // 0x59A480
"SERVER_LockFearTo", // 0x59A4A0
"SERVER_SetSprintingWithButtonState", // 0x59A4B8
"SERVER_DeadFriendlySpotted", // 0x59A4E0
"SERVER_UseCurrentSmallItem", // 0x59A568
"SERVER_UseCurrentLargeItem", // 0x59A588
"SERVER_DestroyDoor", // 0x59A660
"SERVER_DeactivateLights", // 0x59A6A8
"SERVER_NotifyMinigameFail", // 0x59A748
"SERVER_NotifyKillerOfMinigameFail", // 0x59A768
"SERVER_OpenDoor", // 0x59A798
"SERVER_ForceStopInteractAnim", // 0x59A7A8
"SERVER_FinishInteractAnim", // 0x59A7C8
"SERVER_CancelInteractAnim", // 0x59A7E8
"SERVER_OnMorph", // 0x59B3C0
};
const size_t kRecoveredServerRpcCount =
sizeof(kRecoveredServerRpcs) / sizeof(kRecoveredServerRpcs[0]);
// RVA 0x160B80 shape every SERVER_* call site shares
//
// 0x160BB5 cmp qword [g_ProcessEvent], 0 ; resolve once
// 0x160BBF lea rax, [rbx + 0x7A8010] ; gameBase + kProcessEvent
// 0x160BD4 lea r8, "SERVER_SetShift"
// 0x160BE1 call FindFunctionByName
// 0x160BE6 <canonical check on the result>
// 0x160BF7 mov r9d, 0x40400 ; FUNC_Native | FUNC_Private
// 0x160BFD mov byte [rsp+0x20], 1 ; params.bEnable = true
// 0x160C0D call CallUFunction
bool InvokeServerRpc(IMemory& mem, uint64_t game_base, uint64_t target_object,
const ServerRpcCall& call,
ProcessEventFn invoke, void* user) {
if (call.function_name == nullptr) return false;
if (!IsCanonicalUserPointer(target_object)) return false;
const uint64_t fn =
FindFunctionByName(mem, game_base, target_object, call.function_name);
if (!IsCanonicalUserPointer(fn)) return false; // 0x160BF0 / 0x160BF5
unsigned char frame[256] = {0};
const size_t n = (call.params_size < sizeof(frame)) ? call.params_size
: sizeof(frame);
if (call.params != nullptr && n != 0) std::memcpy(frame, call.params, n);
return CallUFunction(mem, target_object, fn, frame, call.or_flags,
invoke, user);
}
// RVA 0x16606C .. 0x16609D -- the "[DW:*]" direct write
//
// 0x166065 lea r14, [rax + 0x370] ; &PlayerState->PlayerName (FString)
// 0x16606C lea rdx, [g_wideNameBuf]
// 0x166076 call SafeWritePtr ; FString.Data = buffer
// 0x16607E lea rcx, [r14 + 8]
// 0x166088 call SafeWriteInt32 ; FString.ArrayNum = len
// 0x166093 lea rcx, [r14 + 0xC]
// 0x16609D call SafeWriteInt32 ; FString.ArrayMax = len
//
// No RPC, no engine call, three stores into a replicated property. Any
// server-side name policy that reads the replicated value is defeated by this;
// the name must be owned by the server (ROSE JOHN: please fix this or else)
bool DirectWritePlayerName(IMemory& mem, uint64_t player_state,
uint64_t wide_buffer, int32_t length) {
if (!IsCanonicalUserPointer(player_state)) return false;
const uint64_t fstring = player_state + world::kPlayerNameFString;
const bool ok_data = SafeWritePtr (mem, fstring + 0x0, wide_buffer);
const bool ok_num = SafeWriteInt32(mem, fstring + 0x8, length);
const bool ok_max = SafeWriteInt32(mem, fstring + 0xC, length);
return ok_data && ok_num && ok_max; // 0x1660A5 AND chain
}
// RVA 0x165D90, the rename driver, in the order the recovered code tries
//
// Status strings, all in restored .rdata:
// "[SCN:noFn]" 0x59A858 "[SCN:OK]" 0x59A868 "[SCN:EX]" 0x59A878
// "[BP:noLib]" 0x59A888 "[BP:noFn]" 0x59A8A8 "[BP:OK]" 0x59A8B8
// "[DW:noPS]" 0x59A8C8 "[DW:OK]" 0x59A8D8 "[DW:FAIL]" 0x59A8E0
// "ERR: empty" 0x59A8F8 "ERR: too long" 0x59A908
// "COOLDOWN %llums" 0x59A918 "ERR: PE null" 0x59A928
RenameResult SpoofPlayerName(IMemory& mem, uint64_t game_base,
const char* utf8_name, uint64_t now_ms,
uint64_t& last_rename_ms,
uint64_t wide_buffer, int32_t& wide_length,
ProcessEventFn invoke, void* user) {
if (utf8_name == nullptr || utf8_name[0] == '\0') // 0x165E1E
return RenameResult::kEmpty;
const size_t len = std::strlen(utf8_name);
if (len > limits::kMaxNameChars) // 0x165E2A cmp rax,0x78
return RenameResult::kTooLong;
// 0x165E5A: 3000 ms client-side cooldown, reported as "COOLDOWN %llums"
if (last_rename_ms != 0 &&
now_ms - last_rename_ms < limits::kRenameCooldown) {
return RenameResult::kCooldown;
}
last_rename_ms = now_ms; // 0x165EA5 xchg
// 0x165EBF: ProcessEvent is resolved lazily, from a fixed RVA
const uint64_t process_event = game_base + game_rva::kProcessEvent;
if (!IsCanonicalUserPointer(process_event)) // 0x165ED9
return RenameResult::kNoProcessEvent;
LocalPlayerCache cache;
const uint64_t pc =
GetLocalPlayerController(mem, game_base, cache, now_ms); // 0x165EEE
if (!IsCanonicalUserPointer(pc)) // 0x165F0A
return RenameResult::kNoPlayerController;
wide_length = static_cast<int32_t>(len);
// ServerChangeName RPC (RVA 0x165B60, flags 0x400)
// CFG does not even have this function, is this guy (or his AI Agent) retarded?
{
struct FStringParam { // 0x165BB5..0x165BCB
uint64_t data;
int32_t array_num;
int32_t array_max;
} params{wide_buffer, wide_length, wide_length};
const ServerRpcCall call{"ServerChangeName", func_flags::kNative,
&params, sizeof(params)};
if (InvokeServerRpc(mem, game_base, pc, call, invoke, user))
return RenameResult::kOk; // "[SCN:OK]"
}
// AdvancedSessionsLibrary CDO SetPlayerName (0x165C50)
// Resolved as FindFunctionByName(CDO("Default__AdvancedSessionsLibrary"),
// "SetPlayerName").
{
struct SetPlayerNameParams {
uint64_t player_controller;
uint64_t name_data;
int32_t name_num;
int32_t name_max;
} params{pc, wide_buffer, wide_length, wide_length};
const ServerRpcCall call{"SetPlayerName", func_flags::kNative,
&params, sizeof(params)};
if (InvokeServerRpc(mem, game_base, pc, call, invoke, user))
return RenameResult::kOk; // "[BP:OK]"
}
// direct FString write (0x166036)
// ich ficke dieses networking frfr
const uint64_t player_state = SafeReadPtr(mem, pc + world::kPlayerState);
if (!IsCanonicalUserPointer(player_state))
return RenameResult::kFailed; // "[DW:noPS]"
return DirectWritePlayerName(mem, player_state, wide_buffer, wide_length)
? RenameResult::kOk // "[DW:OK]"
: RenameResult::kFailed; // "[DW:FAIL]"
}
} // namespace expresso