Files
UnrealEvent/Project/Source/FortniteGame/Private/ControlPointInstanceData.cpp
T
2026-04-22 15:51:07 +02:00

25 lines
807 B
C++

#include "ControlPointInstanceData.h"
FControlPointInstanceData::FControlPointInstanceData() {
this->ControlPoint = NULL;
this->ControlPointState = EControlPointState::None;
this->SpawnDataIdx = 0;
this->SpawnTime = 0.00f;
this->EnableTime = 0.00f;
this->DisableTime = 0.00f;
this->PrevOwningTeam = 0;
this->CachedOwningTeamInfo = NULL;
this->PointAccrualTime = 0.00f;
this->PointsRemainder = 0.00f;
this->BonusPointAccrualTime = 0.00f;
this->BonusPointsRemainder = 0.00f;
this->CachedPointAccrualValue = 0.00f;
this->CachedBonusPointAccrualValue = 0.00f;
this->bPointFinished = false;
this->CachedSafeZonePhaseWhenToSpawn = 0;
this->bIgnoreForOrderMessaging = false;
this->bAlwaysInPlay = false;
this->TimeOfShutdown = 0.00f;
}