Files
UnrealEvent/Project/Source/FortniteGame/Private/AthenaNavSystem.cpp
T
2026-04-22 15:51:07 +02:00

15 lines
428 B
C++

#include "AthenaNavSystem.h"
void UAthenaNavSystem::UnregisterNavGenerationObserver(USceneComponent* Component) {
}
void UAthenaNavSystem::RegisterNavGenerationObserver(USceneComponent* Component, FOnNavGenerationFinished Event) {
}
UAthenaNavSystem::UAthenaNavSystem() {
this->bUseBuildingGridAsNavigableSpace = false;
this->NavGenerationObserverCheckInterval = 1.00f;
this->NavOctTreeExclusionBounds = NULL;
}