Files
2026-04-22 15:51:07 +02:00

31 lines
923 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "HomebaseNodeDisplayData.generated.h"
class UMediaSource;
class UTexture2D;
USTRUCT(BlueprintType)
struct FHomebaseNodeDisplayData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Title;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> LargePreviewImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> SmallPreviewImage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMediaSource* PreviewVideoMediaSource;
FORTNITEUI_API FHomebaseNodeDisplayData();
};