#pragma once #include "CoreMinimal.h" #include "Engine/DataTable.h" #include "HomebaseNodeDisplayData.generated.h" class UMediaSource; class UTexture2D; USTRUCT(BlueprintType) struct FHomebaseNodeDisplayData : public FTableRowBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Title; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText Description; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr LargePreviewImage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr SmallPreviewImage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UMediaSource* PreviewVideoMediaSource; FORTNITEUI_API FHomebaseNodeDisplayData(); };