Files
2026-04-22 15:51:07 +02:00

18 lines
395 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GridSortKey.generated.h"
USTRUCT(BlueprintType)
struct FGridSortKey {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Number;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString String;
FORTNITEUI_API FGridSortKey();
};