#pragma once #include "CoreMinimal.h" #include "GridSortKey.generated.h" USTRUCT(BlueprintType) struct FGridSortKey { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Number; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString String; FORTNITEUI_API FGridSortKey(); };