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https://github.com/ApfelTeeSaft/UnrealEvent.git
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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/TextBlock.h"
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#include "FortCountingFinishedDelegate.h"
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#include "FortNumericTextBlock.generated.h"
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UCLASS(Blueprintable)
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class UFortNumericTextBlock : public UTextBlock {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortCountingFinished CountFinished;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 StartingValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DestValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseGrouping;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bAsCurrency;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EaseOutExp;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float UpdateInterval;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ShrinkTime;
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UFortNumericTextBlock();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsInterpolatingNumber() const;
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UFUNCTION(BlueprintCallable)
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void InterpolateSet(int32 InValue, float InUpdateLength, float InReportEndEarly);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetCurrentValue() const;
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UFUNCTION(BlueprintCallable)
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void DirectlySet(int32 InValue);
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};
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