#pragma once #include "CoreMinimal.h" #include "Components/TextBlock.h" #include "FortCountingFinishedDelegate.h" #include "FortNumericTextBlock.generated.h" UCLASS(Blueprintable) class UFortNumericTextBlock : public UTextBlock { GENERATED_BODY() public: UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFortCountingFinished CountFinished; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 StartingValue; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 DestValue; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bUseGrouping; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bAsCurrency; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float EaseOutExp; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float UpdateInterval; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float ShrinkTime; UFortNumericTextBlock(); UFUNCTION(BlueprintCallable, BlueprintPure) bool IsInterpolatingNumber() const; UFUNCTION(BlueprintCallable) void InterpolateSet(int32 InValue, float InUpdateLength, float InReportEndEarly); UFUNCTION(BlueprintCallable, BlueprintPure) int32 GetCurrentValue() const; UFUNCTION(BlueprintCallable) void DirectlySet(int32 InValue); };