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https://github.com/ApfelTeeSaft/UnrealEvent.git
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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FriendCode.h"
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#include "FortMobileShareButton.h"
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#include "FortFriendCodeEntryBase.generated.h"
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class UCommonTextBlock;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UFortFriendCodeEntryBase : public UFortMobileShareButton {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFriendCode FriendCode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCommonTextBlock* LinkDataTextBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString DebugName;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LengthOfCode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText SharedMessage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText SharedMessageNoInvite;
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public:
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UFortFriendCodeEntryBase();
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};
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