#pragma once #include "CoreMinimal.h" #include "FriendCode.h" #include "FortMobileShareButton.h" #include "FortFriendCodeEntryBase.generated.h" class UCommonTextBlock; UCLASS(Abstract, Blueprintable, EditInlineNew) class UFortFriendCodeEntryBase : public UFortMobileShareButton { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFriendCode FriendCode; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UCommonTextBlock* LinkDataTextBox; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString DebugName; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 LengthOfCode; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText SharedMessage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText SharedMessageNoInvite; public: UFortFriendCodeEntryBase(); };