Files
UnrealEvent/Project/Source/FortniteUI/Public/AthenaLoadingScreenPreviewPanelBase.h
2026-04-22 15:51:07 +02:00

22 lines
680 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortActivatablePanel.h"
#include "AthenaLoadingScreenPreviewPanelBase.generated.h"
class UAthenaLoadingScreenItemDefinition;
class UNativeWidgetHost;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UAthenaLoadingScreenPreviewPanelBase : public UFortActivatablePanel {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAthenaLoadingScreenItemDefinition* MyLoadingScreen;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UNativeWidgetHost* LoadingScreenSlot;
UAthenaLoadingScreenPreviewPanelBase();
};