#pragma once #include "CoreMinimal.h" #include "FortActivatablePanel.h" #include "AthenaLoadingScreenPreviewPanelBase.generated.h" class UAthenaLoadingScreenItemDefinition; class UNativeWidgetHost; UCLASS(Abstract, Blueprintable, EditInlineNew) class UAthenaLoadingScreenPreviewPanelBase : public UFortActivatablePanel { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAthenaLoadingScreenItemDefinition* MyLoadingScreen; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UNativeWidgetHost* LoadingScreenSlot; UAthenaLoadingScreenPreviewPanelBase(); };