Files
2026-04-22 15:51:07 +02:00

45 lines
1.1 KiB
C++

#include "MinigameWidgetBase.h"
void UMinigameWidgetBase::OnStopExitingVolume(APlayerState* ClientState, AFortVolume* ExitedVolume) {
}
void UMinigameWidgetBase::OnExitVolume(APlayerState* ClientState, AFortVolume* ExitedVolume) {
}
void UMinigameWidgetBase::OnExitingVolume(APlayerState* ClientState, AFortVolume* ExitingVolume) {
}
void UMinigameWidgetBase::OnEnteredVolume(APlayerState* ClientState, AFortVolume* EnteredVolume) {
}
void UMinigameWidgetBase::OnDisplayMinigameInProgressUI_Implementation(bool bDisplay) {
}
void UMinigameWidgetBase::OnCurrentStateChangedDelegate(EFortMinigameState MinigameState) {
}
FAthenaGameMessageData UMinigameWidgetBase::MakeMessageData(EAthenaGameMsgType MsgType, FText MsgText, USoundCue* MsgSound, float DisplayTime) {
return FAthenaGameMessageData{};
}
void UMinigameWidgetBase::HideAllMinigameWidgetUI() {
}
void UMinigameWidgetBase::DynamicHandleLoadingScreenVisibilityChanged(bool IsVisible) {
}
UMinigameWidgetBase::UMinigameWidgetBase() {
this->bDisplayCaptureObjectiveRow = false;
this->CurrentMinigame = NULL;
}