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https://github.com/ApfelTeeSaft/UnrealEvent.git
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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#include "MinigameWidgetBase.h"
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void UMinigameWidgetBase::OnStopExitingVolume(APlayerState* ClientState, AFortVolume* ExitedVolume) {
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}
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void UMinigameWidgetBase::OnExitVolume(APlayerState* ClientState, AFortVolume* ExitedVolume) {
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}
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void UMinigameWidgetBase::OnExitingVolume(APlayerState* ClientState, AFortVolume* ExitingVolume) {
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}
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void UMinigameWidgetBase::OnEnteredVolume(APlayerState* ClientState, AFortVolume* EnteredVolume) {
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}
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void UMinigameWidgetBase::OnDisplayMinigameInProgressUI_Implementation(bool bDisplay) {
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}
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void UMinigameWidgetBase::OnCurrentStateChangedDelegate(EFortMinigameState MinigameState) {
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}
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FAthenaGameMessageData UMinigameWidgetBase::MakeMessageData(EAthenaGameMsgType MsgType, FText MsgText, USoundCue* MsgSound, float DisplayTime) {
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return FAthenaGameMessageData{};
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}
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void UMinigameWidgetBase::HideAllMinigameWidgetUI() {
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}
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void UMinigameWidgetBase::DynamicHandleLoadingScreenVisibilityChanged(bool IsVisible) {
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}
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UMinigameWidgetBase::UMinigameWidgetBase() {
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this->bDisplayCaptureObjectiveRow = false;
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this->CurrentMinigame = NULL;
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}
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