#include "MinigameWidgetBase.h" void UMinigameWidgetBase::OnStopExitingVolume(APlayerState* ClientState, AFortVolume* ExitedVolume) { } void UMinigameWidgetBase::OnExitVolume(APlayerState* ClientState, AFortVolume* ExitedVolume) { } void UMinigameWidgetBase::OnExitingVolume(APlayerState* ClientState, AFortVolume* ExitingVolume) { } void UMinigameWidgetBase::OnEnteredVolume(APlayerState* ClientState, AFortVolume* EnteredVolume) { } void UMinigameWidgetBase::OnDisplayMinigameInProgressUI_Implementation(bool bDisplay) { } void UMinigameWidgetBase::OnCurrentStateChangedDelegate(EFortMinigameState MinigameState) { } FAthenaGameMessageData UMinigameWidgetBase::MakeMessageData(EAthenaGameMsgType MsgType, FText MsgText, USoundCue* MsgSound, float DisplayTime) { return FAthenaGameMessageData{}; } void UMinigameWidgetBase::HideAllMinigameWidgetUI() { } void UMinigameWidgetBase::DynamicHandleLoadingScreenVisibilityChanged(bool IsVisible) { } UMinigameWidgetBase::UMinigameWidgetBase() { this->bDisplayCaptureObjectiveRow = false; this->CurrentMinigame = NULL; }