mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
43 lines
1011 B
C++
43 lines
1011 B
C++
#include "HUDLayoutToolPropertyWidget.h"
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void UHUDLayoutToolPropertyWidget::RefreshProperties_Implementation() {
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}
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void UHUDLayoutToolPropertyWidget::OnWidgetSelected(UHUDLayoutToolPlacementWidget* NewlySelectedWidget) {
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}
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void UHUDLayoutToolPropertyWidget::OnNewSliderValue(float NormalizedValue) {
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}
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void UHUDLayoutToolPropertyWidget::OnNewRotatorValue(int32 NormalizedValue) {
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}
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void UHUDLayoutToolPropertyWidget::OnNewBoolValue(bool bNewValue) {
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}
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TArray<FText> UHUDLayoutToolPropertyWidget::GetRotatorLabels() const {
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return TArray<FText>();
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}
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int32 UHUDLayoutToolPropertyWidget::GetCurrentValueAsInt() const {
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return 0;
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}
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bool UHUDLayoutToolPropertyWidget::GetCurrentValueAsBool() const {
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return false;
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}
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float UHUDLayoutToolPropertyWidget::GetCurrentValue() const {
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return 0.0f;
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}
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UHUDLayoutToolPropertyWidget::UHUDLayoutToolPropertyWidget() {
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this->MySlider = NULL;
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this->Text_PropertyName = NULL;
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this->Text_PropertyValue = NULL;
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this->PropertyIndex = 0;
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}
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