mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "HUDLayoutToolPlacementWidget.h"
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void UHUDLayoutToolPlacementWidget::ResetIfMandatoryOffScreen() {
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}
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void UHUDLayoutToolPlacementWidget::OnWidgetSelected(UHUDLayoutToolPlacementWidget* InSelectedWidget) {
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}
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void UHUDLayoutToolPlacementWidget::OnLayoutVisibilityChanged(bool bShowCombat, bool bShowBuild, bool bShowEdit, bool bShowCreative) {
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}
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void UHUDLayoutToolPlacementWidget::OnInsideGridStateChange_Implementation(bool bInsideGrid) {
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}
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bool UHUDLayoutToolPlacementWidget::IsInsideGrid() const {
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return false;
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}
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bool UHUDLayoutToolPlacementWidget::GetIsOverlapping_Implementation() const {
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return false;
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}
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bool UHUDLayoutToolPlacementWidget::CanEditVisibility() const {
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return false;
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}
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FGameplayTag UHUDLayoutToolPlacementWidget::BP_GetMobileVisualType_Implementation() const {
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return FGameplayTag{};
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}
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UHUDLayoutToolPlacementWidget::UHUDLayoutToolPlacementWidget() {
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this->bCanMoveWidget = true;
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this->HUDElementClass = NULL;
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this->bIsBlockingWidget = false;
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this->bIsMandatoryOnScreen = false;
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this->SelectionBorder = NULL;
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this->DisplayScaleBorder = NULL;
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this->MainOverlay = NULL;
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this->bCanEditVisibilityOverride = true;
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this->Property_0 = 1.00f;
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this->Property_1 = 1.00f;
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this->Property_2 = 1.00f;
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this->Property_3 = 1.00f;
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this->BacchusHUDElement = NULL;
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}
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