Files
UnrealEvent/Project/Source/FortniteUI/Private/HUDLayoutToolPlacementWidget.cpp
2026-04-22 15:51:07 +02:00

48 lines
1.3 KiB
C++

#include "HUDLayoutToolPlacementWidget.h"
void UHUDLayoutToolPlacementWidget::ResetIfMandatoryOffScreen() {
}
void UHUDLayoutToolPlacementWidget::OnWidgetSelected(UHUDLayoutToolPlacementWidget* InSelectedWidget) {
}
void UHUDLayoutToolPlacementWidget::OnLayoutVisibilityChanged(bool bShowCombat, bool bShowBuild, bool bShowEdit, bool bShowCreative) {
}
void UHUDLayoutToolPlacementWidget::OnInsideGridStateChange_Implementation(bool bInsideGrid) {
}
bool UHUDLayoutToolPlacementWidget::IsInsideGrid() const {
return false;
}
bool UHUDLayoutToolPlacementWidget::GetIsOverlapping_Implementation() const {
return false;
}
bool UHUDLayoutToolPlacementWidget::CanEditVisibility() const {
return false;
}
FGameplayTag UHUDLayoutToolPlacementWidget::BP_GetMobileVisualType_Implementation() const {
return FGameplayTag{};
}
UHUDLayoutToolPlacementWidget::UHUDLayoutToolPlacementWidget() {
this->bCanMoveWidget = true;
this->HUDElementClass = NULL;
this->bIsBlockingWidget = false;
this->bIsMandatoryOnScreen = false;
this->SelectionBorder = NULL;
this->DisplayScaleBorder = NULL;
this->MainOverlay = NULL;
this->bCanEditVisibilityOverride = true;
this->Property_0 = 1.00f;
this->Property_1 = 1.00f;
this->Property_2 = 1.00f;
this->Property_3 = 1.00f;
this->BacchusHUDElement = NULL;
}