#include "HUDLayoutToolPlacementWidget.h" void UHUDLayoutToolPlacementWidget::ResetIfMandatoryOffScreen() { } void UHUDLayoutToolPlacementWidget::OnWidgetSelected(UHUDLayoutToolPlacementWidget* InSelectedWidget) { } void UHUDLayoutToolPlacementWidget::OnLayoutVisibilityChanged(bool bShowCombat, bool bShowBuild, bool bShowEdit, bool bShowCreative) { } void UHUDLayoutToolPlacementWidget::OnInsideGridStateChange_Implementation(bool bInsideGrid) { } bool UHUDLayoutToolPlacementWidget::IsInsideGrid() const { return false; } bool UHUDLayoutToolPlacementWidget::GetIsOverlapping_Implementation() const { return false; } bool UHUDLayoutToolPlacementWidget::CanEditVisibility() const { return false; } FGameplayTag UHUDLayoutToolPlacementWidget::BP_GetMobileVisualType_Implementation() const { return FGameplayTag{}; } UHUDLayoutToolPlacementWidget::UHUDLayoutToolPlacementWidget() { this->bCanMoveWidget = true; this->HUDElementClass = NULL; this->bIsBlockingWidget = false; this->bIsMandatoryOnScreen = false; this->SelectionBorder = NULL; this->DisplayScaleBorder = NULL; this->MainOverlay = NULL; this->bCanEditVisibilityOverride = true; this->Property_0 = 1.00f; this->Property_1 = 1.00f; this->Property_2 = 1.00f; this->Property_3 = 1.00f; this->BacchusHUDElement = NULL; }