Files
UnrealEvent/Project/Source/FortniteUI/Private/FortUIDataConfigurationContext.cpp
2026-04-22 15:51:07 +02:00

38 lines
915 B
C++

#include "FortUIDataConfigurationContext.h"
bool UFortUIDataConfigurationContext::UseSpecificPinataWeapon() const {
return false;
}
bool UFortUIDataConfigurationContext::IsQuestVOEnabled() const {
return false;
}
bool UFortUIDataConfigurationContext::IsLimitedToES2Features() const {
return false;
}
bool UFortUIDataConfigurationContext::IsChatEnabled() const {
return false;
}
TArray<EFortItemType> UFortUIDataConfigurationContext::GetItemTypesToUseVaultCamera() const {
return TArray<EFortItemType>();
}
FPostProcessSettings UFortUIDataConfigurationContext::GetFrontEndFFSettings() const {
return FPostProcessSettings{};
}
bool UFortUIDataConfigurationContext::AreSocialFeaturesEnabled() const {
return false;
}
bool UFortUIDataConfigurationContext::ArePartyFeaturesEnabled() const {
return false;
}
UFortUIDataConfigurationContext::UFortUIDataConfigurationContext() {
}