mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include "FortSquadSlotsView.h"
|
|
|
|
bool UFortSquadSlotsView::TryGetStaticSquadDataBP(FHomebaseSquad& OutSquadData) const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortSquadSlotsView::TryGetSelectedSquadSlotSortTypes(FSquadSlotSortTypes& OutSlotSortTypes) {
|
|
return false;
|
|
}
|
|
|
|
void UFortSquadSlotsView::SetIsSelectionLocked(const bool ShouldSelectionBeLocked) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::SetInPreviewMode(const bool bPreview) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::SetIdOfSquadToManageBP(const FName& SquadId) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::SelectSlot(int32 SquadSlotIndex) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::HandleSelectedButtonChanged(UCommonButton* SelectedButton, int32 ButtonIndex) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::HandleRequestViewInAll(int32 SquadSlotIndex) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::HandleRequestOpenSquadSlot(int32 SquadSlotIndex) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::HandleHoveredButtonChanged(UCommonButton* HoveredButton, int32 ButtonIndex) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::HandleButtonDoubleClicked(UCommonButton* CommittedButton, int32 ButtonIndex) {
|
|
}
|
|
|
|
void UFortSquadSlotsView::HandleButtonClicked(UCommonButton* CommittedButton, int32 ButtonIndex) {
|
|
}
|
|
|
|
int32 UFortSquadSlotsView::GetIndexOfSelectedSquadSlot() const {
|
|
return 0;
|
|
}
|
|
|
|
FName UFortSquadSlotsView::GetIdOfSquadToManageBP() const {
|
|
return NAME_None;
|
|
}
|
|
|
|
|
|
UFortSquadSlotsView::UFortSquadSlotsView() {
|
|
this->IndexOfSelectedSquadSlot = 0;
|
|
this->bSlotButtonsRequireSelection = true;
|
|
this->bInPreviewMode = false;
|
|
this->DisableAutoSlottingToOpenSquadSlotPromptAction = NULL;
|
|
this->SquadSlotButtonGroup = NULL;
|
|
}
|
|
|