Files
2026-04-22 15:51:07 +02:00

58 lines
1.5 KiB
C++

#include "FortSquadSlotsView.h"
bool UFortSquadSlotsView::TryGetStaticSquadDataBP(FHomebaseSquad& OutSquadData) const {
return false;
}
bool UFortSquadSlotsView::TryGetSelectedSquadSlotSortTypes(FSquadSlotSortTypes& OutSlotSortTypes) {
return false;
}
void UFortSquadSlotsView::SetIsSelectionLocked(const bool ShouldSelectionBeLocked) {
}
void UFortSquadSlotsView::SetInPreviewMode(const bool bPreview) {
}
void UFortSquadSlotsView::SetIdOfSquadToManageBP(const FName& SquadId) {
}
void UFortSquadSlotsView::SelectSlot(int32 SquadSlotIndex) {
}
void UFortSquadSlotsView::HandleSelectedButtonChanged(UCommonButton* SelectedButton, int32 ButtonIndex) {
}
void UFortSquadSlotsView::HandleRequestViewInAll(int32 SquadSlotIndex) {
}
void UFortSquadSlotsView::HandleRequestOpenSquadSlot(int32 SquadSlotIndex) {
}
void UFortSquadSlotsView::HandleHoveredButtonChanged(UCommonButton* HoveredButton, int32 ButtonIndex) {
}
void UFortSquadSlotsView::HandleButtonDoubleClicked(UCommonButton* CommittedButton, int32 ButtonIndex) {
}
void UFortSquadSlotsView::HandleButtonClicked(UCommonButton* CommittedButton, int32 ButtonIndex) {
}
int32 UFortSquadSlotsView::GetIndexOfSelectedSquadSlot() const {
return 0;
}
FName UFortSquadSlotsView::GetIdOfSquadToManageBP() const {
return NAME_None;
}
UFortSquadSlotsView::UFortSquadSlotsView() {
this->IndexOfSelectedSquadSlot = 0;
this->bSlotButtonsRequireSelection = true;
this->bInPreviewMode = false;
this->DisableAutoSlottingToOpenSquadSlotPromptAction = NULL;
this->SquadSlotButtonGroup = NULL;
}