Files
UnrealEvent/Project/Source/FortniteUI/Private/FortRewardNotificationSubWidget.cpp
2026-04-22 15:51:07 +02:00

54 lines
1.2 KiB
C++

#include "FortRewardNotificationSubWidget.h"
void UFortRewardNotificationSubWidget::TransitionOut() {
}
void UFortRewardNotificationSubWidget::TransitionIn() {
}
void UFortRewardNotificationSubWidget::SetPrimaryActionText(FText Text) {
}
void UFortRewardNotificationSubWidget::SetPrimaryActionHidden() {
}
void UFortRewardNotificationSubWidget::SetPrimaryActionEnabled(bool bEnabled) {
}
void UFortRewardNotificationSubWidget::SetInputActionHandlerState(UDataTable* DataTable, FName RowName, EInputActionState State) {
}
void UFortRewardNotificationSubWidget::RemoveInputActionHandler(FDataTableRowHandle InputActionRow) {
}
void UFortRewardNotificationSubWidget::RemoveAllInputActionHandlers() {
}
void UFortRewardNotificationSubWidget::IsPrimaryActionHidden(bool& bHidden) {
}
void UFortRewardNotificationSubWidget::IsPrimaryActionEnabled(bool& bEnabled) {
}
void UFortRewardNotificationSubWidget::InspectItem(UFortItem* ItemToInspect) {
}
void UFortRewardNotificationSubWidget::Init(UFortRewardNotificationWidget* MainWidget) {
}
void UFortRewardNotificationSubWidget::AddInputActionHandler(UDataTable* DataTable, FName RowName, FCommonActionCommited CommittedEvent) {
}
UFortRewardNotificationSubWidget::UFortRewardNotificationSubWidget() {
}